public AttachedCollisionObject() { link_name = ""; obj = new CollisionObject(); touch_links = new string[0]; detach_posture = new Trajectory.JointTrajectory(); weight = 0f; }
public RobotTrajectory(Trajectory.JointTrajectory joint_trajectory, Trajectory.MultiDOFJointTrajectory multi_dof_joint_trajectory) { this.joint_trajectory = joint_trajectory; this.multi_dof_joint_trajectory = multi_dof_joint_trajectory; }
public RobotTrajectory() { this.joint_trajectory = new Trajectory.JointTrajectory(); this.multi_dof_joint_trajectory = new Trajectory.MultiDOFJointTrajectory(); }