override public void OnPlayerHasDied() { m_bBehaviourCanUpdate = false; TrackHitPoints gc = GetComponent <TrackHitPoints>(); if (null != gc) { gc.PlayDeathEffects(); } base.OnReset(); }
virtual public void OnPlayerHasDied() { m_bBehaviourCanUpdate = false; // Explode... TrackHitPoints gc = GetComponent <TrackHitPoints>(); if (null != gc) { gc.PlayDeathEffects(); } // Hide... m_gcRenderer.enabled = false; }