Esempio n. 1
0
    override public void OnPlayerHasDied()
    {
        m_bBehaviourCanUpdate = false;

        TrackHitPoints gc = GetComponent <TrackHitPoints>();

        if (null != gc)
        {
            gc.PlayDeathEffects();
        }

        base.OnReset();
    }
Esempio n. 2
0
    virtual public void OnPlayerHasDied()
    {
        m_bBehaviourCanUpdate = false;

        // Explode...
        TrackHitPoints gc = GetComponent <TrackHitPoints>();

        if (null != gc)
        {
            gc.PlayDeathEffects();
        }

        // Hide...
        m_gcRenderer.enabled = false;
    }