public override void OnInspectorGUI() { base.OnInspectorGUI(); TownBuilder town = target as TownBuilder; if (GUILayout.Button("Generate")) { town.Generate(); } if (GUILayout.Button("Generate Random")) { town.Seed = Random.Range(1, 99999); town.Generate(); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); TownBuilder builder = target as TownBuilder; if (GUILayout.Button("Generate")) { builder.Generate(); } if (GUILayout.Button("Generate Random")) { builder.GenerateRandom(); } }