public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        TownBuilder town = target as TownBuilder;

        if (GUILayout.Button("Generate"))
        {
            town.Generate();
        }

        if (GUILayout.Button("Generate Random"))
        {
            town.Seed = Random.Range(1, 99999);
            town.Generate();
        }
    }
Esempio n. 2
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    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        TownBuilder builder = target as TownBuilder;

        if (GUILayout.Button("Generate"))
        {
            builder.Generate();
        }

        if (GUILayout.Button("Generate Random"))
        {
            builder.GenerateRandom();
        }
    }