private void Start() { TowerTrigger.ResetCounter(); towerParts.Reverse(); gameEndTrigger = GetComponentInChildren <GameEndTrigger>(); particles = topPart.GetComponentInChildren <ParticleSystem>(); if (particles == null) { Debug.LogError("particlesystem not found"); } }
private void Finish() { if (TowerTrigger.NumberOfPiecesRemoved() >= 4) { allStatues = true; } if (!finished) { finished = true; finishTime = DateTime.Now; } }
// Start is called before the first frame update void Update() { TowerTrigger enemies = GetComponentInParent <TowerTrigger>(); enabled = enemies.enemies; //Debug.Log(enemies); currentTime += Time.deltaTime; if ((currentTime >= timeScale) && enabled) { GameObject go; go = Instantiate(Prefab) as GameObject; go.transform.parent = transform; currentTime = 0.0f; } }
private void Start() { TowerTrigger.ResetCounter(); }