Esempio n. 1
0
 private void Start()
 {
     TowerTrigger.ResetCounter();
     towerParts.Reverse();
     gameEndTrigger = GetComponentInChildren <GameEndTrigger>();
     particles      = topPart.GetComponentInChildren <ParticleSystem>();
     if (particles == null)
     {
         Debug.LogError("particlesystem not found");
     }
 }
Esempio n. 2
0
    private void Finish()
    {
        if (TowerTrigger.NumberOfPiecesRemoved() >= 4)
        {
            allStatues = true;
        }

        if (!finished)
        {
            finished   = true;
            finishTime = DateTime.Now;
        }
    }
Esempio n. 3
0
    // Start is called before the first frame update
    void Update()
    {
        TowerTrigger enemies = GetComponentInParent <TowerTrigger>();

        enabled = enemies.enemies;
        //Debug.Log(enemies);
        currentTime += Time.deltaTime;
        if ((currentTime >= timeScale) && enabled)
        {
            GameObject go;
            go = Instantiate(Prefab) as GameObject;
            go.transform.parent = transform;
            currentTime         = 0.0f;
        }
    }
 private void Start()
 {
     TowerTrigger.ResetCounter();
 }