void ShootStunFirePoint() { if (StunFirePoint == true) { GameObject bulletGO3 = (GameObject)Instantiate(ProjectailStunPrefab, stunFirePoint.position, stunFirePoint.rotation); projectile stunningBullet = bulletGO3.GetComponent <StunningBullet>(); Stats.ShootAndStun(stunningBullet, target, stunningBulletarc); if (stunningBullet != null) { Stats.ShootAndStun(stunningBullet, target, stunningBulletarc); } } }