public void Click() { if (state != State.SELECT) { if (!ts.CheckIfUIHovered() && MainScript.MSCRIPT.state != MainScript.State.BUILD) { information.SetActive(true); information.GetComponent <Information>().SetInfo(ts.damage, ts.coolDown, ts, gameObject); Reload(); } } else if (MainScript.MSCRIPT.state != MainScript.State.MENU) { SetDown(); } }