コード例 #1
0
 protected override void OnRelease()
 {
     TowerFactory.createTower(towerIdx, toSpawnPosInCell, GameObject.Find("MapLayer").transform);
     sprite           = null;
     v                = Vector3Int.zero;
     toSpawnPosInCell = Vector2Int.zero;
 }
コード例 #2
0
 void onTowerCreationButtonClick(Tower aTower, TowerFactory aTowerFactory)
 {
     TowerCreationPanel.hide();
     aTowerFactory.createTower(aTower);
 }