public void SetDefence(TowerFactory towerFactory, int usedBudget) { IANTGame.Player.DefenceDataString = towerFactory.SerializeTowers(); IANTGame.Player.UsedDefenceBudget = usedBudget; var parameter = new Dictionary <byte, object>() { { (byte)SetDefenceParameterCode.DefenceDataString, IANTGame.Player.DefenceDataString }, { (byte)SetDefenceParameterCode.UsedBudget, usedBudget } }; IANTGame.Service.SendOperation(OperationCode.SetDefence, parameter); }