public void UpdateButtons() { fireBuyButton.SetState(PlayerMoneyManager.Instance.GetMoney() >= PlayerMoneyManager.Instance.GetPrice(TowerType.Fire, 0)); iceBuyButton.SetState(PlayerMoneyManager.Instance.GetMoney() >= PlayerMoneyManager.Instance.GetPrice(TowerType.Ice, 0)); lightningBuyButton.SetState(PlayerMoneyManager.Instance.GetMoney() >= PlayerMoneyManager.Instance.GetPrice(TowerType.Lightning, 0)); }