コード例 #1
0
        private void NewSwitcheDistribution(TouchSwitch last)
        {
            TouchSwitch newSwitch;

            // Make sure not to get the same switch twice in a row
            while ((newSwitch = switches[rand.Next(switches.Count)]) == last)
            {
                ;
            }

            ActivateSwitch(newSwitch);

            // After 10 seconds, have a 50% chance to spawn a second switch
            if (level.RawTimeActive - startTime >= 10 && rand.NextFloat() > 0.5f)
            {
                TouchSwitch newSwitch2;
                // Make sure not to get the same switch twice in a row and not to get two switches in the same spot
                while ((newSwitch2 = switches[rand.Next(switches.Count)]) == last || newSwitch2 == newSwitch)
                {
                    ;
                }

                ActivateSwitch(newSwitch2);
            }
            foreach (Vector2 switchPos in switchesOn)
            {
                MultiplayerSingleton.Instance.Send(new MinigameVector2 {
                    vec = switchPos, extra = 1
                });
            }
        }
コード例 #2
0
 protected void DeactivateSwitch(TouchSwitch ts)
 {
     switchesOn.Remove(ts.Position);
     ts.Visible    = false;
     ts.Active     = false;
     ts.Collidable = false;
 }
コード例 #3
0
        public static Entity Load(Level level, LevelData levelData, Vector2 offset, EntityData entityData)
        {
            string flag = entityData.Attr("flag");

            if (level.Session.GetFlag(flag) || level.Session.GetFlag(flag + "_switch" + entityData.ID))
            {
                // moving touch switches can't be persistent, but we can very much spawn a flag touch switch instead!
                Vector2[] nodes        = entityData.Nodes;
                Vector2   origPosition = entityData.Position;
                entityData.Position = nodes[nodes.Length - 1];
                FlagTouchSwitch flagTouchSwitch = new FlagTouchSwitch(entityData, offset);
                entityData.Position = origPosition;
                return(flagTouchSwitch);
            }
            else
            {
                // build the moving touch switch
                TouchSwitch movingTouchSwitch = (TouchSwitch)Activator.CreateInstance(movingTouchSwitchType,
                                                                                      new object[] { entityData.NodesOffset(offset), entityData, offset });

                // save its attributes as DynData
                DynData <TouchSwitch> switchData = new DynData <TouchSwitch>(movingTouchSwitch);
                switchData["flag"]        = entityData.Attr("flag");
                switchData["id"]          = entityData.ID;
                switchData["persistent"]  = entityData.Bool("persistent", false);
                switchData["movingColor"] = Calc.HexToColor(entityData.Attr("movingColor", "FF8080"));

                // these attributes actually exist in TouchSwitch and as such, they work!
                switchData["inactiveColor"]   = Calc.HexToColor(entityData.Attr("inactiveColor", "5FCDE4"));
                switchData["activeColor"]     = Calc.HexToColor(entityData.Attr("activeColor", "FFFFFF"));
                switchData["finishColor"]     = Calc.HexToColor(entityData.Attr("finishColor", "F141DF"));
                switchData["P_RecoloredFire"] = new ParticleType(TouchSwitch.P_Fire)
                {
                    Color = switchData.Get <Color>("finishColor")
                };

                // set up the icon
                string iconAttribute = entityData.Attr("icon", "vanilla");
                Sprite icon          = new Sprite(GFX.Game, iconAttribute == "vanilla" ? "objects/touchswitch/icon" : $"objects/MaxHelpingHand/flagTouchSwitch/{iconAttribute}/icon");
                icon.Add("idle", "", 0f, default(int));
                icon.Add("spin", "", 0.1f, new Chooser <string>("spin", 1f), 0, 1, 2, 3, 4, 5);
                icon.Play("spin");
                icon.Color = switchData.Get <Color>("inactiveColor");
                icon.CenterOrigin();
                movingTouchSwitch.Remove(movingTouchSwitch.Get <Sprite>());
                movingTouchSwitch.Add(icon);
                movingTouchSwitchIcon.SetValue(movingTouchSwitch, icon);
                switchData["icon"] = icon;

                // collect the list of flag touch switches in the room as soon as the entity is awake, like regular flag touch switches.
                movingTouchSwitch.Add(new TouchSwitchListAttacher(entityData.Attr("flag")));

                return(movingTouchSwitch);
            }
        }
コード例 #4
0
 protected void ActivateSwitch(TouchSwitch ts)
 {
     switchesOn.Add(ts.Position);
     ts.Visible    = true;
     ts.Active     = true;
     ts.Collidable = true;
     Add(new Coroutine(ActivateSwitchCoroutine(ts)));
     MultiplayerSingleton.Instance.Send(new MinigameVector2 {
         vec = ts.Position, extra = 1
     });
 }
コード例 #5
0
        protected IEnumerator ActivateSwitchCoroutine(TouchSwitch ts)
        {
            DynamicData switchData = new DynamicData(ts);

            switchData.Get <SoundSource>("touchSfx").Play("event:/game/general/touchswitch_any");
            switchData.Get <Sprite>("icon").Rate = 4;
            float ease = 1;

            while (ease > 0)
            {
                yield return(null);

                switchData.Get <Sprite>("icon").Rate = 1 + 3 * ease;
                ease -= Engine.DeltaTime;
            }
            switchData.Get <Sprite>("icon").Rate = 1;
        }
コード例 #6
0
        public void CollectSwitch(Vector2 pos)
        {
            switchCount++;
            GameData.Instance.minigameStatus[GameData.Instance.realPlayerID] = switchCount;

            TouchSwitch ts = switches.Find((s) => s.Position == pos);

            DeactivateSwitch(ts);
            for (int i = 0; i < 32; i++)
            {
                float num = Calc.Random.NextFloat((float)Math.PI * 2f);
                level.Particles.Emit(TouchSwitch.P_FireWhite, ts.Position + Calc.AngleToVector(num, 6f), num);
            }
            MultiplayerSingleton.Instance.Send(new MinigameStatus {
                results = switchCount
            });
            MultiplayerSingleton.Instance.Send(new MinigameVector2 {
                vec = pos, extra = -1
            });
            if (GameData.Instance.gnetHost && switchesOn.Count == 0)
            {
                NewSwitcheDistribution(ts);
            }
        }
コード例 #7
0
        private static void onTouchSwitchUpdate(On.Celeste.TouchSwitch.orig_Update orig, TouchSwitch self)
        {
            if (self.GetType().ToString() == "Celeste.Mod.OutbackHelper.MovingTouchSwitch")
            {
                DynData <TouchSwitch> selfData = new DynData <TouchSwitch>(self);
                if (selfData.Data.ContainsKey("P_RecoloredFire"))
                {
                    ParticleType oldParticle = TouchSwitch.P_Fire;
                    TouchSwitch.P_Fire = selfData.Get <ParticleType>("P_RecoloredFire");
                    orig(self);
                    TouchSwitch.P_Fire = oldParticle;
                    return;
                }
            }

            orig(self);
        }
コード例 #8
0
ファイル: Gameplay.cs プロジェクト: KayDeeTee/CelesteMap
        private void OverlayEntities(MapElement entities, Bitmap map, VirtualMap <char> solids, bool background)
        {
            CassetteBlock.Blocks.Clear();

            using (Graphics g = Graphics.FromImage(map)) {
                List <Entity> ents = new List <Entity>();
                for (int i = entities.Children.Count - 1; i >= 0; i--)
                {
                    MapElement child = entities.Children[i];

                    Entity entity = null;
                    if (child.Name.IndexOf("spikes", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        entity = background ? Spikes.FromElement(child) : null;
                    }
                    else if (child.Name.IndexOf("triggerSpikes", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        entity = background ? TriggerSpikes.FromElement(child) : null;
                    }
                    else if (child.Name.IndexOf("strawberry", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        entity = background ? Strawberry.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("goldenBerry", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Strawberry.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("redBlocks", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("greenBlocks", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("yellowBlocks", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("clutterCabinet", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterCabinet.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("introCar", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? IntroCar.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("clothesLine", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClothesLine.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("colorSwitch", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ColorSwitch.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("memorialTextController", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Strawberry.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bonfire", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Bonfire.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("trapDoor", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TrapDoor.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("movingPlatform", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? MovingPlatform.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("sinkingPlatform", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? SinkingPlatform.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("clutterDoor", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterDoor.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bridge", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Bridge.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bridgeFixed", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? BridgeFixed.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("jumpThru", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? JumpThru.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("door", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Door.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("blockField", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? BlockField.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("lamp", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Lamp.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("hahaha", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Haha.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("waterFall", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? WaterFall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("water", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Water.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("key", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Key.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("resortLantern", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ResortLantern.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bird", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Bird.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("memorial", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Memorial.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("player", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? PlayerSpawn.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("zipMover", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ZipMover.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("wire", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Wire.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("crumbleBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? CrumbleBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("refill", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Refill.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("spring", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Spring.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("fakeWall", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FakeWall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("exitBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FakeWall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("lightBeam", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? LightBeam.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("cobweb", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Cobweb.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("cassette", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Cassette.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("flutterBird", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FlutterBird.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("checkpoint", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Checkpoint.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("fallingBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FallingBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("introCrusher", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FallingBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("cassetteBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? CassetteBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("dashBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DashBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("coverupWall", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? CoverupWall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("npc", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? NPC.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("birdForsakenCityGem", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ForsakenCityGem.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("soundSource", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? SoundSource.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("friendlyGhost", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FriendlyGhost.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("floatingDebris", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FloatingDebris.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("hangingLamp", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? HangingLamp.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("lockBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? LockBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("heartGem", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? HeartGem.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("blackGem", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? HeartGem.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("dreamMirror", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DreamMirror.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("darkChaser", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DarkChaser.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("dreamBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DreamBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("touchSwitch", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TouchSwitch.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("switchGate", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? SwitchGate.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("invisibleBarrier", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? InvisibleBarrier.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("payphone", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Payphone.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("spinner", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Spinner.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("rotateSpinner", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? RotateSpinner.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("trackSpinner", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TrackSpinner.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("towerViewer", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TowerViewer.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("foregroundDebris", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = !background?ForegroundDebris.FromElement(child) : null;
                    }
                    else if (background)
                    {
                        Console.WriteLine(child.Name);
                    }
                    if (entity != null)
                    {
                        ents.Add(entity);
                    }
                }

                ents.Sort(delegate(Entity one, Entity two) {
                    int comp = two.Depth.CompareTo(one.Depth);
                    return(comp == 0 ? one.ID.CompareTo(two.ID) : comp);
                });

                for (int i = 0; i < ents.Count; i++)
                {
                    Entity entity = ents[i];
                    entity.Render(g, solids);
                }
            }
        }
コード例 #9
0
        private static void TouchSwitch_TurnOn(On.Celeste.TouchSwitch.orig_TurnOn orig, TouchSwitch self)
        {
            if (MadelinePartyModule.IsSIDMadelineParty(self.SceneAs <Level>().Session.Area.SID))
            {
                MinigameSwitchGatherer gatherer;
                if ((gatherer = self.Scene.Tracker.GetEntity <MinigameSwitchGatherer>()) != null)
                {
                    if (switchesOn.Contains(self.Position))
                    {
                        gatherer.CollectSwitch(self.Position);
                    }
                    else
                    {
                        throw new Exception("Hit switch that shouldn't be on");
                    }
                    return;
                }
            }

            orig(self);
        }