void OnTouchBegin(object o, TouchCompleteArg arg) { currentState = State.Preparing; TouchInterface t = (TouchInterface)o; Vector3 pos = arg.Position; pos.x = pos.x + MagicTuneValue; currentChar = GetNextChar(); phrase.TextTo(GetNextPhrase(), pos); ScoreThePhraseExpectTime(); pos.y = pos.y + MagicTuneValue; t.PlayParticleAt(pos); }