void OnTouchBegin(object o, TouchCompleteArg arg)
        {
            currentState = State.Preparing;

            TouchInterface t   = (TouchInterface)o;
            Vector3        pos = arg.Position;

            pos.x = pos.x + MagicTuneValue;

            currentChar = GetNextChar();
            phrase.TextTo(GetNextPhrase(), pos);
            ScoreThePhraseExpectTime();

            pos.y = pos.y + MagicTuneValue;
            t.PlayParticleAt(pos);
        }