コード例 #1
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Discord Potion");
            Tooltip.SetDefault("Allows to teleport on cursor position by hotkey"
                               + "\nDistorts player for 1 second after teleport"
                               + "\nInflicts heavy damage while you have Chaos State"
                               + "\nChaos State time is increased to 10 seconds");
            DisplayName.AddTranslation(GameCulture.Russian, "Зелье Раздора");
            Tooltip.AddTranslation(GameCulture.Russian, "Позволяет телепортироваться на курсор при нажатии горячей клавиши\nНарушает гравитацию игрока на 1 секунду после использования\nНаносит значительные повреждения, если вы в Хаотическом состоянии\nДлительность дебаффа увеличена до 10 секунд");

            DisplayName.AddTranslation(GameCulture.Chinese, "混乱药剂");
            Tooltip.AddTranslation(GameCulture.Chinese, "允许使用快捷键传送到鼠标位置"
                                   + "\n传送后扭曲玩家一秒钟"
                                   + "\n混乱状态时使用会受到巨大的伤害"
                                   + "\n混乱状态延长至10秒"
                                   + "\n非灾厄Buff药剂");
        }
コード例 #2
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Beetle Enchantment");

            string tooltip =
                @"Beetles protect you from damage, up to 15% damage reduction only
Increases flight time by 50%
'The unseen life of dung courses through your veins'";
            string tooltip_ch =
                @"'你的血管里流淌着看不见的粪便生命'
甲虫保护你免受伤害
增加100%飞行时间";

            Tooltip.SetDefault(tooltip);
            DisplayName.AddTranslation(GameCulture.Chinese, "甲虫魔石");
            Tooltip.AddTranslation(GameCulture.Chinese, tooltip_ch);
        }
コード例 #3
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Mystic Skull");
            Tooltip.SetDefault(@"Works in your inventory
Grants immunity to Suffocation
10% reduced magic damage
Automatically use mana potions when needed
'The quietly muttering head of a defeated foe'");
            DisplayName.AddTranslation(GameCulture.Chinese, "神秘头骨");
            Tooltip.AddTranslation(GameCulture.Chinese, @"'被打败敌人的喃喃自语的脑袋'
放在物品栏中即可生效
免疫窒息
减少10%魔法伤害
需要时自动使用魔力药水");

            Main.RegisterItemAnimation(item.type, new DrawAnimationVertical(4, 7));
        }
コード例 #4
0
ファイル: ResearchNote5.cs プロジェクト: Dierney/AlchemistNPC
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Research Note#5");
     Tooltip.SetDefault("'Long ago, I have seen one half-demon, called [c/00FF00:Dante]."
                        + "\nHe is a powerful Demon Hunter. He uses some... interesting devices in his battles."
                        + "\nEspecially, I was very intrigued by one of his ranged weapons, [c/00FF00:Pandora]."
                        + "\nAccording to legends, it has 666 forms. And it looks like technical weapon."
                        + "\nAfter some researches, I was sure I could made a copy of it."
                        + "\nSadly, the prototype I made was able to transform into only 1 form, PF422..."
                        + "\nIs is Grief, sharp Shuriken, which targets one enemy, slashing it to death."
                        + "\nI was using metal from [c/00FF00:Piranha Gun] as base."
                        + "\n[c/00FF00:Flask of Rainbows] was used as covering for base."
                        + "\nAs always, some parts can only be made from [c/00FF00:Alchemical Bundle]."
                        + "\nAnd final ingredient is [c/00FF00:Moon Stone].'");
     DisplayName.AddTranslation(GameCulture.Russian, "Запись исследования №5");
     Tooltip.AddTranslation(GameCulture.Russian, "'Достаточно давно, я встретила одного полудемона, которого звали Дантэ.\nОн могущественный охотник на демонов и использует... интересные приспособления в битвах.\nВ особенности, я была заинтригована одним из оружий дальнего боя, Пандорой.\nСогласно легенде, она имеет 666 различных форм, при этом являясь техническим устройством.\nПосле некоторых исследований, я была уверена, что смогу изготовить копию.\nК сожалению, сделанный мной прототип оказался способен лишь к 1 трансформации, PF422.\nЭто Отчаяние, острый Сюрикен, который, будучи направленным на цель, изрежет её до смерти.\nЯ использовала металл с [c/00FF00:Пушки Пираньи] в качестве основы.\n[c/00FF00:Флакон Радуги] использовался для обработки корпуса.\nНекоторые части были изготовлены с помощью содержимого [c/00FF00:Алхимического Набора].\nА последний ингредиент - [c/00FF00:Лунный Камень].'");
 }
コード例 #5
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Miner Enchantment");
            Tooltip.SetDefault(
                @"50% increased mining speed
Shows the location of enemies, traps, and treasures
Light is emitted from the player
Summons a pet Magic Lantern
'The planet trembles with each swing of your pick'");
            DisplayName.AddTranslation(GameCulture.Chinese, "矿工魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'你每挥一下镐子, 行星都会震动'
增加50%采掘速度
显示敌人, 陷阱和宝藏
照亮周围
召唤一个魔法灯笼");
        }
コード例 #6
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("The Queen's Stinger");
            Tooltip.SetDefault(@"Grants immunity to Infested
Increases armor penetration by 10
Your attacks inflict Poisoned
You have permanent effects of Honey buff
Bees and weak Hornets become friendly
'Ripped right off of a defeated foe'");
            DisplayName.AddTranslation(GameCulture.Chinese, "女王的毒刺");
            Tooltip.AddTranslation(GameCulture.Chinese, @"'从一个被打败的敌人身上撕下来'
免疫感染
增加10点护甲穿透
攻击造成中毒效果
永久蜂蜜Buff效果
蜜蜂和虚弱黄蜂变得友好");
        }
コード例 #7
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Lead Enchantment");

            string tooltip =
                @"'Not recommended for eating'
Attacks may inflict enemies with Lead Poisoning
Lead Poisoning deals damage over time and spreads to nearby enemies";
            string tooltip_ch =
                @"'不建议食用'
攻击概率使敌人铅中毒
铅中毒随时间造成伤害,并传播给附近敌人";

            Tooltip.SetDefault(tooltip);
            DisplayName.AddTranslation(GameCulture.Chinese, "铅魔石");
            Tooltip.AddTranslation(GameCulture.Chinese, tooltip_ch);
        }
コード例 #8
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Dubious Circuitry");
            Tooltip.SetDefault(@"'Malware probably not included'
Grants immunity to Cursed Inferno, Ichor, Lightning Rod, Defenseless, Stunned, and knockback
Your attacks inflict Cursed Inferno and Ichor
Your attacks have a small chance to inflict Lightning Rod
Two friendly probes fight by your side
Reduces damage taken by 6%");
            DisplayName.AddTranslation(GameCulture.Chinese, "可疑电路");
            Tooltip.AddTranslation(GameCulture.Chinese, @"'里面也许没有恶意软件'
免疫诅咒地狱,脓液,避雷针,毫无防御,昏迷和击退
攻击造成诅咒地狱和脓液效果
攻击小概率造成避雷针效果
召唤2个友善的探测器为你而战
减少6%所受伤害");
        }
コード例 #9
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Conduit Enchantment");
            Tooltip.SetDefault(
                @"'Shocked out of this world'
Moving around generates up to 5 static rings, with each one generating life shielding
When fully charged, a bubble of energy will protect you from one attack 
When the bubble blocks an attack, an electrical discharge is released at nearby enemies
Summons a pet Omega");
            DisplayName.AddTranslation(GameCulture.Chinese, "电容魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'震惊世界'
移动时产生最多5层静电环, 静电环可以回复护盾值
完全充能时, 产生一个能量泡保护你免受一次伤害
泡泡消耗时, 向周围敌人放电
召唤召唤宠物欧米茄核心, 天外来客和生化水母");
        }
コード例 #10
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Victide Enchantment");
            Tooltip.SetDefault(
                @"'The former seas have energized you…'
When using any weapon you have a 10% chance to throw a returning seashell projectile
This seashell does true damage and does not benefit from any damage class
Summons a sea urchin to protect you
Effects of Ocean's Crest, Deep Diver, The Transformer, and Luxor's Gift");
            DisplayName.AddTranslation(GameCulture.Chinese, "胜潮魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'前海给予你力量...'
攻击时有10%的概率抛出一个贝壳回旋镖
贝壳回旋镖造成真实伤害但不受任何增幅
召唤一个海胆保护你
拥有深潜者, 变压器和祖玛的礼物的效果");
        }
コード例 #11
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Flarium Enchantment");
            Tooltip.SetDefault(
                @"'Raze your enemies with Araghur's flames'
Taking fatal damage will revive you with 1/3rd of your max health
You will have one minute of increased strength after rebirth
5 minute cooldown
Summons Chibi Araghur and the Sigil of Solace");
            DisplayName.AddTranslation(GameCulture.Chinese, "熔火魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'用阿拉古尔之焰焚尽你的敌人'
受到致命伤害时回复1/3血量
重生后1分钟内获得强化
5分钟冷却
召唤赤炎阿拉胡尔和熔火光环");
        }
コード例 #12
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Tome of Order");
     Tooltip.SetDefault("[c/00FF00:Legendary Weapon]"
                        + "\n[c/00FF00:Stats are growing up through progression]"
                        + "\n''Only the ones who are equally good and evil may weild this''"
                        + "\nShoots energy bolts which stick to enemies and tiles"
                        + "\nThey explode after some time or can be blown up manually, dealing double damage");
     DisplayName.AddTranslation(GameCulture.Russian, "Том Порядка");
     Tooltip.AddTranslation(GameCulture.Russian, "[c/00FF00:Легендарное Оружие]\n''Лишь тот, кто в равной степени добр и зол может использовать это''\n[c/00FF00:Характеристики оружия улучшаются по мере прохождения]\nВыстреливает энергетические снаряды, способные застревать во врагах или блоках\nОни взрываются по прошествии времени или вручную, нанося дополнительный урон");
     DisplayName.AddTranslation(GameCulture.Chinese, "秩序原典");
     Tooltip.AddTranslation(GameCulture.Chinese, "[c/00FF00:传奇武器]"
                            + "\n[c/00FF00:属性随游戏进程增长]"
                            + "\n''只有于善恶的彼岸之人才能领悟''"
                            + "\n发射可以扎在敌人或者地面的能量之矢"
                            + "\n它们会在一段时间后爆炸,或者手动引爆,造成双倍伤害");
 }
コード例 #13
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Lion's Mane");
            Tooltip.SetDefault(
                "Damage increases exponentially as it travels\nLeft Click for clockwise, Right Click for counter-clockwise");

            DisplayName.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Spanish), "Melena de León");
            Tooltip.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Spanish),
                                   "El daño aumenta exponencialmente con la distancia\nHaz Click Derecho para ir en sentido contrarreloj");

            DisplayName.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Russian), "Львиная Грива");
            Tooltip.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Russian),
                                   "Урон увеличивается пропорционально времени полёта\nЛКМ - по часовой стрелке\nПКМ - против часовой стрелки");

            DisplayName.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Chinese), "雄狮鬃毛");
            Tooltip.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Chinese), "随着持续时间成倍增加伤害\n左键顺时针释放,右键逆时针释放");
        }
コード例 #14
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Marstech Enchantment");
            Tooltip.SetDefault(
                @"'Who needs magic when you have technology?'
Dealing damage charges up an energy forcefield around you that damages enemies and decays over time 
Can be instantly discharged by pressing [Ability], which will cause a shockwave to damage all nearby enemies 
Damage, range and debuff duration are increased by forcefield strength 
Has a cooldown of 1 minute");
            DisplayName.AddTranslation(GameCulture.Chinese, "火星科技魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'有了科技, 谁还需要魔法呢?'
造成伤害会充能一层随时间衰退的能量力场, 对敌人造成伤害
按下[特殊能力]键会立即进行能量放出, 造成冲击波对附近所有敌人造成伤害
力场会增加伤害, 射程和Debuff持续时间
1分钟冷却");
        }
コード例 #15
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Brimflame Enchantment");
            Tooltip.SetDefault(
                @"''
Press Y to trigger a brimflame frenzy effect
While under this effect, your damage is significantly boosted
However, this comes at the cost of rapid life loss and no mana regeneration
Summons a Brimling pet");
            DisplayName.AddTranslation(GameCulture.Chinese, "硫火魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"''
按Y键进入硫火狂暴模式
在此模式下,你造成的伤害会显著增加
然而这是以快速的生命流失和魔力再生速度归零为代价的
召唤小硫火灵宠物");
        }
コード例 #16
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Aerospec Enchantment");
            Tooltip.SetDefault(
                @"'The sky comes to your aid…'
You fall quicker and are immune to fall damage
Taking over 25 damage in one hit causes several homing feathers to fall
Summons a Valkyrie minion to protect you
Effects of Gladiator's Locket and Unstable Prism");
            DisplayName.AddTranslation(GameCulture.Chinese, "天蓝魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"天空向你施以援手...
下落得更快,免疫坠落伤害
一次性承受超过25点伤害时,会落下出数根追踪羽毛
召唤天武神来保护你
拥有角斗士链坠和不稳定棱镜的效果");
        }
コード例 #17
0
ファイル: AnitBuffItem.cs プロジェクト: tyhnoone/AlchemistNPC
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Anti Buff");
     Tooltip.SetDefault("Use to toggle Anti Buff mode"
                        + "\nDuring Anti Buff mode, you are immune to all buffs (not debuffs)"
                        + "\nBuffs without duration display are not disabled"
                        + "\nBosses and minibosses may drop permament boosting items"
                        + "\nTheir effects would work only if mode is on");
     DisplayName.AddTranslation(GameCulture.Russian, "Анти Бафф");
     Tooltip.AddTranslation(GameCulture.Russian, "Используйте для переключения Анти Бафф режима\nВы имунны ко всем баффам (не дебаффам)\nБаффы не показывающие длительности разрешены\nИз боссов и минибоссов могут выпадать предметы, дающие эффекты постоянного усиления\nЭти эффекты активны только когда режим включён");
     DisplayName.AddTranslation(GameCulture.Chinese, "反buff模式");
     Tooltip.AddTranslation(GameCulture.Chinese, "使用以切换反buff模式"
                            + "\n在反buff模式中,你将免疫所有增益buff(而不是debuff)"
                            + "\n没有持续时间的buff不会被禁止"
                            + "\nBoss和一些小Boss会掉落永久增益物品"
                            + "\n这些物品的效果只会在这个模式启动时生效");
 }
コード例 #18
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Stardust Enchantment");
            Tooltip.SetDefault(
                @"Double tap down to direct your empowered guardian
Press the Freeze Key to freeze time for 5 seconds
While time is frozen, your minions will continue to attack and Stardust Guardian gains a new attack
There is a 60 second cooldown for this effect
'The power of the Stand is yours'");
            DisplayName.AddTranslation(GameCulture.Chinese, "星尘魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'屎蛋多帕瓦!'
双击'下'键指挥你的强化替身
按下时间冻结热键时停5秒
时间停止时, 替身仍可以攻击
60秒的冷却时间, 冷却结束时会播放音效");
        }
コード例 #19
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Spider Enchantment");

            string tooltip =
                @"Your minions can now crit with a 15% chance
Summons a pet Spider
'Arachniphobia is punishable by arachnid induced death'";
            string tooltip_ch =
                @"'蜘蛛该死'
召唤物现在有20%的暴击率
召唤一只宠物蜘蛛";

            Tooltip.SetDefault(tooltip);
            DisplayName.AddTranslation(GameCulture.Chinese, "蜘蛛魔石");
            Tooltip.AddTranslation(GameCulture.Chinese, tooltip_ch);
        }
コード例 #20
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Victide Enchantment");
            Tooltip.SetDefault(
                @"'The former seas have energized you…'
When using any weapon you have a 10% chance to throw a returning seashell projectile
This seashell does true damage and does not benefit from any damage class
Summons a sea urchin to protect you
Effects of Ocean's Crest, Deep Diver, The Transformer, and Luxor's Gift");
            DisplayName.AddTranslation(GameCulture.Chinese, "胜潮魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'彼时之海给予你力量...'
使用任何武器时都有10%的几率发射回旋贝壳弹幕
贝壳造成真实伤害,不受任何职业伤害加成影响
召唤一只海胆为你而战
拥有海波项链,深潜者,变压护符和卢克索的礼物的效果");
        }
コード例 #21
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Terrarium Enchantment");
            Tooltip.SetDefault(
                @"'All will fall before your might...'
The energy of Terraria seeks to protect you
Symphonic critical strikes ring a bell over your head, slowing all nearby enemies briefly
Effects of Crietz and Band of Replenishment
Effects of Fan Letter and Terrarium Surround Sound");
            DisplayName.AddTranslation(GameCulture.Chinese, "元素之灵魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'万物都臣服于你的力量...'
泰拉瑞亚的能量试图保护你
音波暴击短暂缓慢所有附近敌人
拥有精准项链和大恢复戒指的效果
拥有粉丝的信函和界元音箱的效果");
        }
コード例 #22
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Torn Note #2");
            Tooltip.SetDefault("''It is not well known, but the Wing of the World allows you to make EGO equipment, which is unique in its own ways."
                               + "\nIf the Wing of the World is placed in empty housing, it can attract a special NPC, called Operator."
                               + "\nAnd if you are wondering what EGO stands for, then here it is: Extermination of Geometrical Organ.''"
                               + "\nThere is something else, but you couldn't read it. Not without parts #1 & #3. Maybe the Jeweler could help you.");
            DisplayName.AddTranslation(GameCulture.Russian, "Изорванная записка #2");
            Tooltip.AddTranslation(GameCulture.Russian, "'Это малоизвестно, но Крыло Мира позволяет создавать экипировку Э.П.О.С., которая по своему уникальна.\nЕсли Крыло Мира установить в свободном доме, то оно привлечёт особого NPC (Оператора)\nИ если кто-то всё ещё спрашивает, что означает Э.П.О.С., то вот: Экспериментально Полученные Орудия уСмирения.'\nТам есть что-то ещё, но вы не можете прочесть это без других частей. Возможно, вам сможет помочь Ювелир.");

            DisplayName.AddTranslation(GameCulture.Chinese, "破损的笔记 #2");
            base.Tooltip.AddTranslation(GameCulture.Chinese, "'它并不是众所周知的, 但是世界之翼可以制作EGO器材, 某种意义上来说是独一无二的." +
                                        "\n如果世界之翼被放置在了一间空房子里, 就会招来一个特殊的NPC, 叫做操作员" +
                                        "\n如果你想知道, EGO到底代表了什么, 答案是:Extermination of Geometrical Organ.'" +
                                        "\n(汉化组无聊科普:全套EGO装备来自于游戏《脑叶公司》, 本模组EGO部分翻译参考中文Wiki)" +
                                        "\n还有一些内容, 但是你并读不到. 除非你有碎片 #1 和 #3. 也许珠宝师可以帮助你.");
        }
コード例 #23
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Storage Unit Wand");
            DisplayName.AddTranslation(GameCulture.Russian, "Жезл Ячейки Хранилища");
            DisplayName.AddTranslation(GameCulture.Polish, "Różdżka jednostki magazynującej");
            DisplayName.AddTranslation(GameCulture.French, "Baguette d'unité de stockage");
            DisplayName.AddTranslation(GameCulture.Spanish, "Varita de unidad de almacenamiento");
            DisplayName.AddTranslation(GameCulture.French, "Baguetter d'unité de stockage");
            DisplayName.AddTranslation(GameCulture.Chinese, "存储单元魔杖");

            Tooltip.SetDefault("<right> Storage Unit to toggle between Active/Inactive");
            Tooltip.AddTranslation(GameCulture.Russian, "<right> на Ячейке Хранилища что бы активировать/деактивировать ее");
            Tooltip.AddTranslation(GameCulture.Polish, "<right> aby przełączyć Jednostkę Magazynującą (wł./wył.)");
            Tooltip.AddTranslation(GameCulture.French, "<right> pour changer l'unité de stockage actif/inactif");
            Tooltip.AddTranslation(GameCulture.Spanish, "<right> para cambiar el unidad de almacenamiento activo/inactivo");
            Tooltip.AddTranslation(GameCulture.Chinese, "<right>存储单元使其切换启用/禁用");
        }
コード例 #24
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Cryo-Magus Enchantment");
            Tooltip.SetDefault(
                @"'What killed the dinosaurs? The ice age!'
Damage will duplicate itself for 33% of the damage and apply the Frozen debuff to hit enemies
An icy aura surrounds you, which freezes nearby enemies after a short delay
Effects of Frostburn Pouch, Ice Bound Strider Hide, and Blue Music Player
Summons a pet Penguin and Owl");
            DisplayName.AddTranslation(GameCulture.Chinese, "冰法魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'是什么灭绝了恐龙? 冰河时代!'
攻击将产生此次伤害值33%的冰刺攻击敌人, 并对敌人造成冻结效果
环绕的冰锥将冰冻敌人
拥有霜火粉袋, 遁蛛契约和蓝色播放器的效果
召唤宠物企鹅和猫头鹰");
        }
コード例 #25
0
ファイル: Facade_Item.cs プロジェクト: orchidalloy/Virtuous
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Facade");
            Tooltip.SetDefault("Summons barriers to protect you for a short time\nAligns with either magic or melee users");

            DisplayName.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Spanish), "Tapia");
            Tooltip.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Spanish),
                                   "Invoca barreras para protegerte por un corto tiempo\nEl daño se alínea con magia o cuerpo a cuerpo");

            DisplayName.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Russian), "Преграда");
            Tooltip.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Russian),
                                   "Призывает временные защитные барьеры\nПодходит воинам и магам");

            DisplayName.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Chinese), "禁制屏障");
            Tooltip.AddTranslation(GameCulture.FromCultureName(GameCulture.CultureName.Chinese),
                                   "召唤障碍来保护你一段时间\n更适合战士与法师使用");
        }
コード例 #26
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Dreadfire Enchantment");
            Tooltip.SetDefault(
                @"'Ralnek's spirit guides you'
Pressing [Ability] will activate 'Dreadfire Aura'.
'Dreadfire Aura' increases minion damage greatly for a minute. 
3 minute cooldown
Effects of Pumpkin Amulet");
            DisplayName.AddTranslation(GameCulture.Chinese, "惧焰魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'拉内克的灵魂指引着你'
按[特殊能力]键将激活'恐怖火环'.
'恐怖火环'大大增加召唤伤害, 持续时间1分钟.
3分钟冷却时间
拥有南瓜护身符的效果");
        }
コード例 #27
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Counter Matter");
     Tooltip.SetDefault("Globe 199"
                        + "\n[c/00FF00:Legendary Weapon]"
                        + "\nDestroys nearby enemy projectiles"
                        + "\nAfter blocking the projectile, your next strike would be 100% critical"
                        + "\n[c/00FF00:Stats are growing through progression]");
     DisplayName.AddTranslation(GameCulture.Russian, "Противодействующая Материя");
     Tooltip.AddTranslation(GameCulture.Russian, "Шар 199\n[c/00FF00:Легендарное Оружие]\nУничтожает снаряды противника поблизости\nПосле блокирования снаряда ваша следуящая атака гарантированно будет критом\n[c/00FF00:Статы улучшаются по мере прохождения]");
     DisplayName.AddTranslation(GameCulture.Chinese, "复位物质");
     Tooltip.AddTranslation(GameCulture.Chinese, "球体 199"
                            + "\n[c/00FF00:传奇武器]"
                            + "\n摧毁附近的敌人抛射物"
                            + "\n阻挡抛射物后, 下一次攻击100%暴击"
                            + "\n[c/00FF00:属性随进程成长]");
 }
コード例 #28
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Fallen Prince Enchantment");
            Tooltip.SetDefault(
                @"'Give up your heritage, gain power'
Hitting enemies has a chance to summon an energy blade behind you (Max of 5).
Every newly acquired blade increases the damage of pre-existing ones by 20%
Pressing [Ability] will launch the blades at nearby enemies
Effects of Novaniel's Resolve");
            DisplayName.AddTranslation(GameCulture.Chinese, "堕落王子魔石");
            Tooltip.AddTranslation(GameCulture.Chinese,
                                   @"'舍弃继承权, 换取力量'
攻击敌人有概率在身后召唤一柄能量剑(最多5柄)
每柄新获得的剑会增加20%先前存在剑的伤害
按[特殊能力]键将会把剑射向附近敌人
拥有诺瓦尼尔的决心的效果");
        }
コード例 #29
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Forbidden Enchantment");

            string tooltip =
                @"'Walk like an Egyptian'
Double tap down to call an ancient storm to the cursor location
Any projectiles shot through your storm gain 50% damage";
            string tooltip_ch =
                @"'走路像个埃及人Z( ̄ー ̄)Z'
双击'下'键可召唤一个远古风暴到光标位置
任何穿过风暴的抛射物获得额外50%伤害";

            Tooltip.SetDefault(tooltip);
            DisplayName.AddTranslation(GameCulture.Chinese, "禁忌魔石");
            Tooltip.AddTranslation(GameCulture.Chinese, tooltip_ch);
        }
コード例 #30
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Crystal Assassin Enchantment");

            DisplayName.AddTranslation(GameCulture.Chinese, "水晶刺客魔石");

            string tooltip =
                @"Effects of Volatile Gel
''";

            Tooltip.SetDefault(tooltip);
            string tooltip_ch =
                @"拥有挥发明胶效果
''";

            Tooltip.AddTranslation(GameCulture.Chinese, tooltip_ch);
        }