void OnCollisionEnter2D(Collision2D col) { if (col.collider.tag == "Lava") { player.canMove = false; player.canCollide = false; rigidbody2D.isKinematic = true; fading = true; TogglePlayer tp = FindObjectOfType <TogglePlayer>(); if (tp.currentCharacter == Character.PICO) { tp.ZoomOut(); } } }
// Use this for initialization void Start() { toggle = FindObjectOfType <TogglePlayer>(); }
// Use this for initialization void Start() { nano = GameObject.Find(Character.NANO.ToString()); rigidbody2D = GetComponent <Rigidbody2D>(); playerSelect = FindObjectOfType <TogglePlayer>(); }