/// <summary> /// Overloaded Contstructor with supplying Timing Mode /// </summary> /// <param name="mode"></param> public AbstractForceController(TimingModes mode) : base(ControllerType.AbstractForceController) { TimingMode = mode; switch (mode) { case TimingModes.Switched: Enabled = true; break; case TimingModes.Triggered: Enabled = false; break; case TimingModes.Curve: Enabled = false; break; } }
/// <summary>Overloaded Contstructor with supplying Timing Mode</summary> /// <param name="mode"></param> protected AbstractForceController(TimingModes mode) : base(ControllerType.AbstractForceController) { TimingMode = mode; switch (mode) { case TimingModes.Switched: Enabled = true; break; case TimingModes.Triggered: Enabled = false; break; case TimingModes.Curve: Enabled = false; break; } }
/// <summary> /// Overloaded Contstructor with supplying Timing Mode /// </summary> /// <param name="mode"></param> public AbstractForceController(TimingModes mode) { TimingMode = mode; switch (mode) { case TimingModes.Switched: Enabled = true; break; case TimingModes.Triggered: Enabled = false; break; case TimingModes.Curve: Enabled = false; break; } }