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This repository has been archived by the owner on May 30, 2018. It is now read-only.

RisaI/mff-totem

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MFF Totem

Prerequisites

  • MonoGame 3.6+
  • DirectX SDK to build the shaders

Used Fonts

How to Build

  1. Clone the repository

  2. Fetch the submodules with git submodule update --init --recursive

  3. Install MonoGame 3.6

    • Note: this is only needed to build the content, the game itself actually uses FNA
    • [Windows] Add Program Files\MSBuild\MonoGame\v3.0\Tools\MGCB.exe to the %path%
  4. Install DirectX SDK or Windows SDK

    • [Linux] Install DX SDK in your wine path, then export path to the fxc.exe as FXC_PATH
    • [Windows] Add fxc.exe to %path%. It is typically found somewhere like Program Files\Windows Kits\10\bin\10.0.16299.0\x64
  5. [Windows] Install C++2012 redist, both x86 and x64

  6. Install the fonts under Used Fonts

  7. Fetch libraries with either getlibs.sh or getlibs.ps1

    • [Windows] Move the content of libs/%yourplatform% to Mff.Totem/bin/DesktopGL/AnyCPU/Debug
  8. Use the make command on Unix and make.bat on Windows to:

    • make content
    • make build
    • make run

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