void OnTriggerEnter(Collider col) { if (!col.gameObject) { return; } if (col.gameObject == goalObject && gameObject.transform.parent.name == goalObject.name.Substring(goalObject.name.LastIndexOf('l') + 1)) { ellapsedTime = Time.time - currentTime; timerManager.AddTime(ellapsedTime); } if (col.gameObject.tag == "pedestrian" || col.gameObject.tag == "wall") { timerManager.AddCollision(); } }