public void AddTimerFinishedEventListener(UnityAction handler) { timerFinishedEvent.AddListener(handler); }
public void AddTimerFinishedListener(UnityAction listener) { spawnIntervalTimerFinished.AddListener(listener); }
/// <summary> /// Adds the given listener to the timer finished event /// </summary> /// <param name="listener">listener</param> public void AddTimerFinishedListener(UnityAction listener) { timerFinishedEvent.AddListener(listener); }
/// <summary> /// Adds the given event handler as a listener to this invoker /// </summary> /// <param name="handler">the event handler</param> public void AddListener_Finished(UnityAction handler) { finishEvent.AddListener(handler); }