void OnTriggerEnter(Collider theCollision) { if (theCollision.gameObject.tag == playerString && !hasActivated) { timelinePlaybackManager.PlayerEnteredZone(); hasActivated = true; } }
void OnTriggerEnter(Collider theCollision) { if (theCollision.CompareTag(playerString)) { timelinePlaybackManager.PlayerEnteredZone(); } }
void OnTriggerEnter(Collider theCollision) { timelinePlaybackManager.PlayerEnteredZone(); }