// Update is called once per frame void Update() { switch (gameState) { case GameState.START: if (!startsPlay) { startTimeline.PlayTimeline(); startsPlay = true; } if (startTimeline.isFinish) { gameState = GameState.CREATE; } break; case GameState.CREATE: inputProvider.MainInput(); if (bubbleCreater.finishesBubbleCreate) { gameState = GameState.MAIN; } break; case GameState.MAIN: inputProvider.MainInput(); if (!uchiwaObj.activeSelf) { uchiwaObj.SetActive(true); } if (bubbleManager.bubbleCore.isHit) { scoreManager.isGameClear = false; bubbleManager.StopBubble(); ScoreSave(); gameState = GameState.FINISH; } if (bubbleManager.bubbleCore.isGoal) { scoreManager.isGameClear = true; sePlayer.PlaySE("Goal"); ScoreSave(); gameState = GameState.FINISH; } break; case GameState.FINISH: if (!startsScore) { scoreTimeline.PlayTimeline(); startsScore = true; } if (!isSkipScore && inputProvider.GetSkipButtonDown() && scoreTimeline.timelineTime() < scoreSkipTime) { scoreTimeline.SkipTimeline(scoreSkipTime); isSkipScore = true; } if (scoreTimeline.isFinish) { sceneLoader.Load("Title"); } break; } }