コード例 #1
0
 void Update()
 {
     if (isActive)
     {
         Direction currentDir = (Direction)animator.GetInteger("Direction");
         Vector3   raycastDir = Vector3.zero;
         if (currentDir == Direction.Left)
         {
             raycastDir = Vector3.left;
         }
         else if (currentDir == Direction.Right)
         {
             raycastDir = Vector3.right;
         }
         else if (currentDir == Direction.Up)
         {
             raycastDir = Vector3.up;
         }
         else if (currentDir == Direction.Down)
         {
             raycastDir = Vector3.down;
         }
         // Raycast
         Vector3      raycastOrigin = new Vector3(transform.position.x + 0.5f, transform.position.y - 0.5f, transform.position.z);
         RaycastHit2D hit           = Physics2D.Raycast(raycastOrigin, raycastDir, 1, playerLayer);
         // Debug.DrawRay(raycastOrigin, raycastDir, Color.green);
         // Ef Rasmusen er að fara að rekast á leikmann, stoppa hann og núllstilla
         if (hit.collider != null && hit.collider.tag == "Player")
         {
             timeline.PauseTimeline();
             caughtMessageTimeline.Play();
             isActive = false;
         }
     }
 }
コード例 #2
0
    public void StartDialogue(Dialogue dialogue)
    {
        // Pása tímalínu ef hún er tengd
        if (timelineController)
        {
            timelineController.PauseTimeline();
        }

        // Birtir dialogue box á skjáinn
        animator.SetBool("IsOpen", true);
        nameText.text = dialogue.name;

        sentences.Clear();
        // Setur allar setningar í queue
        foreach (string sentence in dialogue.sentences)
        {
            sentences.Enqueue(sentence);
        }
        DisplayNextSentence();
    }