public WXTimelineAssets(TimelineAsset _timelineAsset, GameObject _gameObject) : base(AssetDatabase.GetAssetPath(_timelineAsset.GetInstanceID())) { timelineAsset = _timelineAsset; gameObject = _gameObject; if (unityAssetPath == null || unityAssetPath == "") { ErrorUtil.ExportErrorReporter.create() .setResource(this) .setGameObject(_gameObject) .error(ErrorUtil.ErrorCode.Timeline_PathError, "timeline文件的unity路径为空"); } }