public WXTimelineAssets(TimelineAsset _timelineAsset, GameObject _gameObject) : base(AssetDatabase.GetAssetPath(_timelineAsset.GetInstanceID()))
 {
     timelineAsset = _timelineAsset;
     gameObject    = _gameObject;
     if (unityAssetPath == null || unityAssetPath == "")
     {
         ErrorUtil.ExportErrorReporter.create()
         .setResource(this)
         .setGameObject(_gameObject)
         .error(ErrorUtil.ErrorCode.Timeline_PathError, "timeline文件的unity路径为空");
     }
 }