private void OnEnable() { beeLevelUp.canvasRenderer.SetAlpha(0.0f); endText = gameObject.transform.Find("Text").GetComponent <Text>(); // Test for lighting change and smooth background transitions preRenderBackground.setBackgroundTextures(Global.currentGameplayLevel); preRenderBackground.runTransition(Global.currentGameplayLevel, Global.currentGameplayLevel + 1); preRenderBackground.refresh(); overlay.SetActive(true); overlay.GetComponent <Animator>().SetTrigger("FadeIn"); GetComponent <Animator>().SetTrigger("FadeIn"); timekeeper.slowdownTimescale(); Input.backButtonLeavesApp = true; }
public void Pause(bool firstStart = false) { if (isPaused || StopwatchScript.timer > timerLimit) { return; } isPaused = true; // gameObject.SetActive(true); overlay.SetActive(true); overlay.GetComponent <Overlay>().fadeIn = true; if (!firstStart) { GetComponent <Animator>().SetTrigger("FadeIn"); overlay.GetComponent <Animator>().SetTrigger("FadeIn"); } timekeeper.slowdownTimescale(); blade.SetActive(false); Input.backButtonLeavesApp = true; }