void Awake() { _player = GameObject.FindGameObjectWithTag("Player"); _player_cc = _player.GetComponent<CharacterController>(); _player_mover = _player.GetComponent<LookAtMouseMove>(); _player_render = _player.GetComponentInChildren<SpriteRenderer>(); _player_trail_render = _player.GetComponentInChildren<TimedTrailRenderer>(); _piece_rig = GameObject.FindGameObjectWithTag("piece").GetComponent<pieceRig>(); _camera_rig = GameObject.FindObjectOfType<CameraRig>(); _spawners = GameObject.FindObjectsOfType<Spawner>(); SetActivateSpawner(false); _player_render.enabled = false; }
void Awake() { _player = GameObject.FindGameObjectWithTag("Player"); _player_cc = _player.GetComponent <CharacterController>(); _player_mover = _player.GetComponent <LookAtMouseMove>(); _player_render = _player.GetComponentInChildren <SpriteRenderer>(); _player_trail_render = _player.GetComponentInChildren <TimedTrailRenderer>(); _piece_rig = GameObject.FindGameObjectWithTag("piece").GetComponent <pieceRig>(); _camera_rig = GameObject.FindObjectOfType <CameraRig>(); _spawners = GameObject.FindObjectsOfType <Spawner>(); SetActivateSpawner(false); _player_render.enabled = false; }
IEnumerator switchEmitter(TimedTrailRenderer ttrEmit, bool tf) { yield return(new WaitForSeconds(0.1f)); ttrEmit.emit = tf; }
IEnumerator switchEmitter(TimedTrailRenderer ttrEmit, bool tf) { yield return new WaitForSeconds(0.1f); ttrEmit.emit = tf; }