Exemple #1
0
    void Awake()
    {
        _player = GameObject.FindGameObjectWithTag("Player");
        _player_cc = _player.GetComponent<CharacterController>();
        _player_mover = _player.GetComponent<LookAtMouseMove>();
        _player_render = _player.GetComponentInChildren<SpriteRenderer>();
        _player_trail_render = _player.GetComponentInChildren<TimedTrailRenderer>();
        _piece_rig = GameObject.FindGameObjectWithTag("piece").GetComponent<pieceRig>();
        _camera_rig = GameObject.FindObjectOfType<CameraRig>();

        _spawners = GameObject.FindObjectsOfType<Spawner>();
        SetActivateSpawner(false);

        _player_render.enabled = false;
    }
Exemple #2
0
    void Awake()
    {
        _player              = GameObject.FindGameObjectWithTag("Player");
        _player_cc           = _player.GetComponent <CharacterController>();
        _player_mover        = _player.GetComponent <LookAtMouseMove>();
        _player_render       = _player.GetComponentInChildren <SpriteRenderer>();
        _player_trail_render = _player.GetComponentInChildren <TimedTrailRenderer>();
        _piece_rig           = GameObject.FindGameObjectWithTag("piece").GetComponent <pieceRig>();
        _camera_rig          = GameObject.FindObjectOfType <CameraRig>();

        _spawners = GameObject.FindObjectsOfType <Spawner>();
        SetActivateSpawner(false);

        _player_render.enabled = false;
    }
Exemple #3
0
    IEnumerator switchEmitter(TimedTrailRenderer ttrEmit, bool tf)
    {
        yield return(new WaitForSeconds(0.1f));

        ttrEmit.emit = tf;
    }
 IEnumerator switchEmitter(TimedTrailRenderer ttrEmit, bool tf)
 {
     yield return new WaitForSeconds(0.1f);
     ttrEmit.emit = tf;
 }