public void RespawnPlayer() { //reset time TimeTracker.resetTimeAtLastCheckpoint(); TimeTracker.saveTime(); //respawn all item pickups and enemies Destroy(ExpendableObjects_RunningGameState); ExpendableObjects_RunningGameState = Instantiate(ExpendableObjects_StartGameState); ExpendableObjects_RunningGameState.transform.parent = LevelObjects.transform; ExpendableObjects_RunningGameState.SetActive(true); //reset new boss, if boss level if (scene.name == "Boss Fight") { boss = GameObject.FindObjectOfType <Boss>().gameObject; } //reset player score to last checkpoint ScoreTracker.setScore(PlayerPrefs.GetInt("lastCheckpointScore")); //respawn player at last checkpoint location, update life count player.transform.position = currentCheckpoint.transform.position; PlayerPrefs.SetInt("lives", LifeTracker.getLives()); }