void Start() { SysTime = System.DateTime.Now; Delta = new TimeSpan(0, 0, DustRespawnTimeGap); UpdatedTime = SysTime; LoadDust(); TimeGap = TimeCheck.OFFtime(); for (TimeSpan Gap = TimeGap; Gap >= Delta && DustAmount <= MaxDust; Gap -= Delta) { DustAmount = DustAmount + 1; } for (int i = 0; i <= DustAmount; i++) { int a = i % 5; switch (a) { case 0: Instantiate(Dust1); break; case 1: Instantiate(Dust2); break; case 2: Instantiate(Dust3); break; case 3: Instantiate(Dust4); break; case 4: Instantiate(Dust5); break; default: Instantiate(Dust1); break; } } SaveDust(); }
void Start() { SysTime = System.DateTime.Now; Delta = new TimeSpan(0, 0, HairballRespawnTimeGap); UpdatedTime = SysTime; LoadHairball(); TimeGap = TimeCheck.OFFtime(); for (TimeSpan Gap = TimeGap; Gap >= Delta && HairballAmount <= MaxHairball; Gap -= Delta) { HairballAmount = HairballAmount + 1; } for (int i = 0; i <= HairballAmount; i++) { int a = i % 5; switch (a) { case 0: Instantiate(Hairball1); break; case 1: Instantiate(Hairball2); break; case 2: Instantiate(Hairball3); break; case 3: Instantiate(Hairball4); break; case 4: Instantiate(Hairball5); break; default: Instantiate(Hairball1); break; } } SaveHairball(); }
void Start() { BigDustAmount = PlayerPrefs.GetInt("BigDustAmount"); TimeGap = TimeCheck.OFFtime(); if (TimeGap < new TimeSpan(10, 0, 0) && BigDustAmount < 1) { BigDustAmount = 0; } else { Instantiate(BigDust); BigDustAmount = 1; } PlayerPrefs.SetInt("BigDustAmount", BigDustAmount); }
void Start() { if (PlayerPrefs.HasKey("Min")) { Load(); OffTime = TimeCheck.OFFtime(); OffTime = OffTime + OffTime + OffTime; PlayerPrefs.SetInt("Day", Day + OffTime.Days); PlayerPrefs.SetInt("Hour", Hour + OffTime.Hours); PlayerPrefs.SetInt("Min", Min + OffTime.Minutes); } else { PlayerPrefs.SetInt("Year", 16); PlayerPrefs.SetInt("Month", 7); PlayerPrefs.SetInt("Day", 20); PlayerPrefs.SetInt("Hour", 9); PlayerPrefs.SetInt("Min", 0); } GameSec = Time.time; }
void Start() { if (!(PlayerPrefs.HasKey("HowMuchTimePass"))) { PlayerPrefs.SetInt("HowMuchTimePass", 0); } else { PlayerPrefs.SetInt("HowMuchTimePass", PlayerPrefs.GetInt("HowMuchTimePass") + TimeCheck.OFFtime().Minutes); } NowTime = DateTime.Now; }