OFFtime() public static method

public static OFFtime ( ) : TimeSpan
return TimeSpan
Esempio n. 1
0
    void Start()
    {
        SysTime     = System.DateTime.Now;
        Delta       = new TimeSpan(0, 0, DustRespawnTimeGap);
        UpdatedTime = SysTime;

        LoadDust();

        TimeGap = TimeCheck.OFFtime();

        for (TimeSpan Gap = TimeGap; Gap >= Delta && DustAmount <= MaxDust; Gap -= Delta)
        {
            DustAmount = DustAmount + 1;
        }

        for (int i = 0; i <= DustAmount; i++)
        {
            int a = i % 5;
            switch (a)
            {
            case 0:
                Instantiate(Dust1);
                break;

            case 1:
                Instantiate(Dust2);
                break;

            case 2:
                Instantiate(Dust3);
                break;

            case 3:
                Instantiate(Dust4);
                break;

            case 4:
                Instantiate(Dust5);
                break;

            default:
                Instantiate(Dust1);
                break;
            }
        }

        SaveDust();
    }
Esempio n. 2
0
    void Start()
    {
        SysTime     = System.DateTime.Now;
        Delta       = new TimeSpan(0, 0, HairballRespawnTimeGap);
        UpdatedTime = SysTime;

        LoadHairball();

        TimeGap = TimeCheck.OFFtime();

        for (TimeSpan Gap = TimeGap; Gap >= Delta && HairballAmount <= MaxHairball; Gap -= Delta)
        {
            HairballAmount = HairballAmount + 1;
        }

        for (int i = 0; i <= HairballAmount; i++)
        {
            int a = i % 5;
            switch (a)
            {
            case 0:
                Instantiate(Hairball1);
                break;

            case 1:
                Instantiate(Hairball2);
                break;

            case 2:
                Instantiate(Hairball3);
                break;

            case 3:
                Instantiate(Hairball4);
                break;

            case 4:
                Instantiate(Hairball5);
                break;

            default:
                Instantiate(Hairball1);
                break;
            }
        }

        SaveHairball();
    }
Esempio n. 3
0
    void Start()
    {
        BigDustAmount = PlayerPrefs.GetInt("BigDustAmount");
        TimeGap       = TimeCheck.OFFtime();

        if (TimeGap < new TimeSpan(10, 0, 0) && BigDustAmount < 1)
        {
            BigDustAmount = 0;
        }
        else
        {
            Instantiate(BigDust);
            BigDustAmount = 1;
        }
        PlayerPrefs.SetInt("BigDustAmount", BigDustAmount);
    }
Esempio n. 4
0
 void Start()
 {
     if (PlayerPrefs.HasKey("Min"))
     {
         Load();
         OffTime = TimeCheck.OFFtime();
         OffTime = OffTime + OffTime + OffTime;
         PlayerPrefs.SetInt("Day", Day + OffTime.Days);
         PlayerPrefs.SetInt("Hour", Hour + OffTime.Hours);
         PlayerPrefs.SetInt("Min", Min + OffTime.Minutes);
     }
     else
     {
         PlayerPrefs.SetInt("Year", 16);
         PlayerPrefs.SetInt("Month", 7);
         PlayerPrefs.SetInt("Day", 20);
         PlayerPrefs.SetInt("Hour", 9);
         PlayerPrefs.SetInt("Min", 0);
     }
     GameSec = Time.time;
 }
Esempio n. 5
0
 void Start()
 {
     if (!(PlayerPrefs.HasKey("HowMuchTimePass")))
     {
         PlayerPrefs.SetInt("HowMuchTimePass", 0);
     }
     else
     {
         PlayerPrefs.SetInt("HowMuchTimePass", PlayerPrefs.GetInt("HowMuchTimePass") + TimeCheck.OFFtime().Minutes);
     }
     NowTime = DateTime.Now;
 }