コード例 #1
0
 public override void Reset()
 {
     base.Reset();
     material = new FsmMaterial()
     {
         Value = TilemapUtils.FindDefaultSpriteMaterial()
     };
 }
コード例 #2
0
 public override void Reset()
 {
     base.Reset();
     material = new FsmMaterial()
     {
         Value = TilemapUtils.FindDefaultSpriteMaterial()
     };
     tintColor      = Color.white;
     parallaxFactor = Vector2.one;
     pixelSnap      = false;
     sortingLayer   = "Default";
     orderInLayer   = 0;
     innerPadding   = 0f;
     visible        = true;
 }
コード例 #3
0
 public override void Reset()
 {
     name    = "";
     tileset = null;
     //parentGameObject = new FsmOwnerDefault() { OwnerOption = OwnerDefaultOption.SpecifyGameObject,  GameObject = { UseVariable = true } };
     parentGameObject = null;
     material         = new FsmMaterial()
     {
         Value = TilemapUtils.FindDefaultSpriteMaterial()
     };
     sortingLayer = "Default";
     orderInLayer = 0;
     minGridX     = 0;
     minGridY     = 0;
     maxGridX     = 0;
     maxGridY     = 0;
 }