public override void Reset() { base.Reset(); material = new FsmMaterial() { Value = TilemapUtils.FindDefaultSpriteMaterial() }; }
public override void Reset() { base.Reset(); material = new FsmMaterial() { Value = TilemapUtils.FindDefaultSpriteMaterial() }; tintColor = Color.white; parallaxFactor = Vector2.one; pixelSnap = false; sortingLayer = "Default"; orderInLayer = 0; innerPadding = 0f; visible = true; }
public override void Reset() { name = ""; tileset = null; //parentGameObject = new FsmOwnerDefault() { OwnerOption = OwnerDefaultOption.SpecifyGameObject, GameObject = { UseVariable = true } }; parentGameObject = null; material = new FsmMaterial() { Value = TilemapUtils.FindDefaultSpriteMaterial() }; sortingLayer = "Default"; orderInLayer = 0; minGridX = 0; minGridY = 0; maxGridX = 0; maxGridY = 0; }