void StartGame() { //create a list of maps, this is for testing purposes at the moment //MapHandler.NewMap(MapModel); List <ITileMapData> models = new List <ITileMapData>(); models.Add(new TileMapTown(50, 50, models.Count)); models.Add(new TileMapTown(25, 25, models.Count)); //give the map manager the list of maps we've made MapManager.SetUpTestWorld(models); characters = new List <IEntity>(); IEntity characterTemp = null; //create the player characterTemp = new PlayerCharacter(); characterTemp.EntityName = "Player " + 1; //print(UIManager.Instance); UIManager.Instance.SetCurrentPlayer((PlayerCharacter)characterTemp); //create the enemies characters.Add(characterTemp); Cursor.instance.currentPlayer = characterTemp; currentCharacterIndex = 0; }