} // end Setup /// <summary> /// removes/disables or stops all managed assets except sprites /// </summary> public static void ClearAllButSprites() { MessageBus.Instance.Unsubscribe(); inputM.Flush(); menuM.HideAll(); engineM.ClearLineList(); engineM.ClearAllParticles(); eventM.RemoveAll(); audioM.RemoveAllManagedEffects(); audioM.StopCurrentSong(); tileMapM.Clear(); } // ClearAllButSprites