コード例 #1
0
    static void AddTile(float x, float y, TileLayer tileLayer, GameObject tilePrefab, int tileId)
    {
        GameObject newTile;
        Vector2 position;
        position.x = x;
        position.y = y;

        string newName = "Tile JustInCase " + sortingCount.ToString();

        switch (tileLayer) {
        case TileLayer.FLOOR:
            newName = "Tile Floor " + tileId.ToString();
            break;
        case TileLayer.WALL:
            newName = "Tile Wall " + tileId.ToString();
            break;
        case TileLayer.FOG:
            newName = "Tile Fog " + tileId.ToString();
            break;
        }

        Basics.assert(GameObject.Find(newName) == null);
        newTile = Instantiate(tilePrefab, position, Quaternion.identity) as GameObject;
        newTile.name = newName;
        //newTile.transform.parent = gameObject.transform;
        newTile.GetComponent<SpriteRenderer>().sortingOrder = sortingCount;
        sortingCount++;
    }
コード例 #2
0
    private static void TrackPlaymodeChanges(TileLayer layer, TileLayerEditor editor)
    {
        TileLayer[] layers = (TileLayer[])GameObject.FindObjectsOfType(typeof(TileLayer));
        if(Application.isPlaying && keepRealtimeChanges)
        {
            playModeTiles[layer] = layer.tileData.Clone();
        }
        else
        {
            if(wasPlayingLastUpdate && keepRealtimeChanges && !Application.isPlaying)
            {
                foreach(TileLayer l in layers)
                {
                    if(playModeTiles.Contains(l))
                    {
                        l.tileData = (TileInstance[])playModeTiles[l];
                        editor.RebuildMap(l.layerSize);
                        TileLayerEditor.InstantiatePrefabs(l);
                    }
                }

                //Undo.RegisterSceneUndo("Playmode changes to tile layers");
            }

            playModeTiles.Clear();
        }
        wasPlayingLastUpdate = Application.isPlaying;
    }
コード例 #3
0
        public void PaintArea(TileLayer layer, int tileX, int tileY, Rectangle selectorRect, TileType tileType)
        {
            int selectorTileWidth = selectorRect.Width / layer.TileSize;
            int selectorTileHeight = selectorRect.Height / layer.TileSize;

            for (int x = 0; x < selectorTileWidth; x++)
            {
                for (int y = 0; y < selectorTileHeight; y++)
                {
                    Rectangle tileRect = new Rectangle(selectorRect.X + (x * layer.TileSize), selectorRect.Y + (y * layer.TileSize), layer.TileSize, layer.TileSize);

                    Tile replacementTile = TileFactory.Get(tileType, tileRect, layer.TilesetTileWidth);

                    bool inBounds = tileX + x >= 0 && tileY + y >= 0 && tileX + x < layer.Width && tileY + y < layer.Height;

                    if (inBounds)
                    {
                        if (layer.GetTile(tileX + x, tileY + y).Value == replacementTile.Value)
                            continue;

                        layer.SetTile(tileX + x, tileY + y, replacementTile);
                    }
                }
            }
        }
コード例 #4
0
ファイル: Map.cs プロジェクト: dkeetonx/ccmaps-net
		public bool Initialize(MapFile mf, EngineType et, List<string> customRulesININames, List<string> customArtININames) {
			if (et == EngineType.AutoDetect) {
				Logger.Fatal("Engine type needs to be known by now!");
				return false;
			}
			Engine = et;
			TheaterType = Theater.TheaterTypeFromString(mf.ReadString("Map", "Theater"));
			FullSize = mf.FullSize;
			LocalSize = mf.LocalSize;

			_tiles = new TileLayer(FullSize.Size);

			LoadAllObjects(mf);

			if (!IgnoreLighting)
				_lighting = mf.Lighting;
			else
				_lighting = new Lighting();

			_wayPoints.AddRange(mf.Waypoints);

			if (!LoadInis(customRulesININames, customArtININames)) {
				Logger.Fatal("Ini files couldn't be loaded");
				return false;
			}

			Logger.Info("Overriding rules.ini with map INI entries");
			_rules.MergeWith(mf);

			return true;
		}
コード例 #5
0
        private void LoadMapButton_Click(object sender, RoutedEventArgs e)
        {
            WebClient webClient = new WebClient();
            string uri = string.Format("http://dev.virtualearth.net/REST/v1/Imagery/Metadata/Aerial?supressStatus=true&key={0}", BingKeyTextBox.Text);

            webClient.OpenReadCompleted += (s, a) =>
            {
                if (a.Error == null)
                {
                    DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(BingAuthentication));
                    BingAuthentication bingAuthentication = serializer.ReadObject(a.Result) as BingAuthentication;
                    a.Result.Close();

                    if (bingAuthentication.authenticationResultCode == "ValidCredentials")
                    {
                        ESRI.ArcGIS.Client.Bing.TileLayer tileLayer = new TileLayer()
                        {
                            ID = "BingLayer",
                            LayerStyle = TileLayer.LayerType.Road,
                            ServerType = ServerType.Production,
                            Token = BingKeyTextBox.Text
                        };

                        MyMap.Layers.Insert(0, tileLayer);

                        BingKeyGrid.Visibility = System.Windows.Visibility.Collapsed;
                        InvalidBingKeyTextBlock.Visibility = System.Windows.Visibility.Collapsed;
                    }
                    else InvalidBingKeyTextBlock.Visibility = System.Windows.Visibility.Visible;
                }
                else InvalidBingKeyTextBlock.Visibility = System.Windows.Visibility.Visible;
            };

            webClient.OpenReadAsync(new System.Uri(uri));
        }
コード例 #6
0
ファイル: TileMap.cs プロジェクト: drock07/SadConsole
 /// <summary>
 /// Creates a new TileMap with specified dimensions
 /// </summary>
 /// <param name="width">The width of the TileMap, to be passed to each layer</param>
 /// <param name="height">The height of the TileMap, to be passed to each layer</param>
 /// <param name="layers">The number of layers to construct on initialization</param>
 public TileMap(int width, int height, int layers) {
     Layers = new TileLayer[layers];
     Width = width;
     Height = height;
     for (var i = 0; i < layers; i++) {
         Layers[i] = new TileLayer(width, height);
     }
 }
コード例 #7
0
        public override void Use(TileLayer layer, int tileX, int tileY, Rectangle selectorRect, TileType tileType)
        {
            int tileWidth = selectorRect.Width / layer.TileSize;
            int tileHeight = selectorRect.Height / layer.TileSize;

            for (int x = 0; x < layer.Width; x += tileWidth)
                for (int y = 0; y < layer.Height; y += tileHeight)
                    PaintArea(layer, x, y, selectorRect, tileType);
        }
コード例 #8
0
		public DebugDrawingSurfaceWindow(DrawingSurface ds, TileLayer tiles, Theater t, Map.Map map)
			: this() {
			_drawingSurface = ds;
			_tiles = tiles;
			_theater = t;
			_map = map;

			ds.Unlock();
			pictureBox1.Image = ds.Bitmap;
		}
コード例 #9
0
ファイル: MapTile.cs プロジェクト: dkeetonx/ccmaps-net
		public MapTile(ushort dx, ushort dy, ushort rx, ushort ry, short rz, short tilenum, ushort subtile, TileLayer layer, short setnum = 0) {
			Dx = dx;
			Dy = dy;
			Rx = rx;
			Ry = ry;
			Z = rz;
			TileNum = tilenum;
			SetNum = setnum;
			SubTile = subtile;
			Layer = layer;
		}
コード例 #10
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        public override void Use(TileLayer layer, int tileX, int tileY, Rectangle selectorRect, TileType tileType)
        {
            for (int x = 0; x < selection.Rectangle.Width / layer.TileSize; x += selectorRect.Width / layer.TileSize)
            {
                for (int y = 0; y < selection.Rectangle.Height / layer.TileSize; y += selectorRect.Height / layer.TileSize)
                {
                    Rectangle r = new Rectangle(selectorRect.X, selectorRect.Y, selection.Rectangle.Width - (x * layer.TileSize), selection.Rectangle.Height - (y * layer.TileSize));

                    PaintArea(layer, x + (selection.Rectangle.X / layer.TileSize), y + (selection.Rectangle.Y / layer.TileSize), r, tileType);
                }
            }
        }
コード例 #11
0
    public static void OnSceneGUI_Ammendum(TileLayer layer, UniTileTemplate manager, TileLayerEditor editor)
    {
        Handles.BeginGUI();

        GUILayout.BeginArea(new Rect(20, 40, 150, 40));
        keepRealtimeChanges = GUILayout.Toggle(keepRealtimeChanges, "Keep Playmode Changes", "Button");
        GUILayout.EndArea();

        Handles.EndGUI();

        TrackPlaymodeChanges(layer, editor);
    }
コード例 #12
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        public EditTileTypesForm(TileLayer customLayer, BindingList<TileType> tileTypes)
        {
            InitializeComponent();

            ChangeMade = false;

            this.customLayer = customLayer;
            this.tileTypes = tileTypes;

            listTileTypes.DataSource = tileTypes;

            listTileTypes.SelectedIndex = 0;
        }
コード例 #13
0
ファイル: TmsSample.cs プロジェクト: Mapsui/Mapsui
        public static ILayer CreateLayer()
        {
            var url        = "https://www.openbasiskaart.nl/mapcache/tms/1.0.0/osm@rd";
            var tileSource = TmsTileSourceBuilder.Build(url, true, DefaultCache);

            var tileLayer = new TileLayer(tileSource)
            {
                Name = "openbasiskaart.nl"
            };

            tileLayer.Attribution.Text = "© OpenStreetMap contributors (via openbasiskaart.nl)";
            tileLayer.Attribution.Url  = "https://www.openstreetmap.org/copyright";
            return(tileLayer);
        }
コード例 #14
0
        public void drawUsingPlayerCamera()
        {
            spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null, cam.CurrentCameraTranslation);
            TileLayer   background       = _tManager.getLayer("background");
            List <Tile> surroundingTiles = background.adjacentTo(_tManager.CurrentTile);

            for (int x = 0; x < background.MapWidth; x++)
            {
                for (int y = 0; y < background.MapHeight; y++)
                {
                    int       textureIndex = background.Tiles[y, x].Id;
                    Texture2D texture      = tileTextures[textureIndex];
                    // Draw surrounding tiles
                    if (surroundingTiles.Contains(background.Tiles[y, x]))
                    {
                        spriteBatch.Draw(texture,
                                         new Rectangle(x * tileWidth,
                                                       y * tileHeight,
                                                       tileWidth,
                                                       tileHeight),
                                         new Color(255, 255, 255));
                    }
                    else
                    {
                        spriteBatch.Draw(texture,
                                         new Rectangle(x * tileWidth,
                                                       y * tileHeight,
                                                       tileWidth,
                                                       tileHeight),
                                         Color.White);
                    }
                }
            }
            // draw the character
            spriteBatch.DrawString(font, Math.Round(SimplePlayerSprite.currentTime, 2).ToString(), new Vector2(GraphicsDevice.Viewport.Width / 2, 10), Color.White, 0, Vector2.Zero, 3, SpriteEffects.None, 1);

            spriteBatch.Draw(_character, new Rectangle(_tManager.CurrentTile.X * tileWidth,
                                                       _tManager.CurrentTile.Y * tileHeight,
                                                       tileWidth,
                                                       tileHeight),
                             Color.White);

            //spriteBatch.Draw(_character, _characterRect, Color.White);
            spriteBatch.End();

            spriteBatch.Begin();
            //spriteBatch.DrawString(debug, cameraPosition.ToString(), new Vector2(10, 10), Color.White);
            //spriteBatch.DrawString(debug, new Vector2(_characterRect.X, _characterRect.Y).ToString(), new Vector2(10, 30), Color.White);
            spriteBatch.End();
        }
コード例 #15
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        public int GetBlock(string layerName, int x, int y)
        {
            if (x < 0 || y < 0 || x > map.Width - 1 || y > map.Height - 1)
            {
                return(0);
            }
            TileLayer layer = map.TileLayers[layerName];

            if (layer.Tiles[x][y] != null)
            {
                return(layer.Tiles[x][y].SourceID + 1 - sourceIdOffset[layerName]);
            }
            return(0);
        }
コード例 #16
0
ファイル: Scene.cs プロジェクト: DmitryMI/TileEngineSfml
        public TileObject[] GetObjectsOnLayer(Vector2Int cell, TileLayer layer)
        {
            List <TileObject> result = new List <TileObject>();

            foreach (var obj in ObjectMatrix[cell.X, cell.Y])
            {
                if (obj.Layer == layer)
                {
                    result.Add(obj);
                }
            }

            return(result.ToArray());
        }
コード例 #17
0
        public override void AddLayer(Layer layer, Variant attributes)
        {
            // Add the layer to the map view
            mapView.Layers.Add(layer);

            // Check if the layer has info window. In that case will add a custom UTF grid event listener to the layer.
            Variant infoWindow = attributes.GetObjectElement("infowindow");

            if (infoWindow.Type == VariantType.VariantTypeObject)
            {
                TileLayer tileLayer = (TileLayer)layer;
                tileLayer.UTFGridEventListener = new MyUTFGridEventListener(vectorLayer, infoWindow);
            }
        }
コード例 #18
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        public override void Excute()
        {
            if (form.TextureList.Items.Count > 0 && form.TextureList.SelectedItem != null)
            {
                LayerStateBeforeRecursion = new TileLayer(currentLayer.TileMapArray);
                foreach (Texture2D text in currentLayer.TexturesList)
                {
                    LayerStateBeforeRecursion.AddTexture(text);
                }

                fillCounter = 5000;
                FillCellIndex((int)form.TileX, (int)form.TileY, -1);
            }
        }
コード例 #19
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    private void Draw(Vector2 gridPos)
    {
        TileLayer layer = target as TileLayer;

        if (layer == null)
        {
            return;
        }

        if (gridPos != prevPos)
        {
            DrawTiles(gridPos);
        }
    }
コード例 #20
0
ファイル: TileBrowser.cs プロジェクト: Parakoopa/RogueEssence
        private void picTileset_Click(object sender, EventArgs e)
        {
            MouseEventArgs args = e as MouseEventArgs;

            int clickedX = args.X / tileSize + hScroll.Value;
            int clickedY = args.Y / tileSize + vScroll.Value;

            if (GraphicsManager.TileIndex.GetPosition(currentTileset, new Loc(clickedX, clickedY)) > 0)
            {
                chosenTileset = currentTileset;

                if ((Control.ModifierKeys & Keys.Shift) != 0)
                {
                    chkAnimationMode.Checked = false;

                    //multiselect
                    Loc endTile = new Loc(clickedX, clickedY);
                    multiSelect = endTile - chosenTile + Loc.One;
                    RefreshTilesetPic();

                    tilePreview.SetChosenAnim(new TileBrush(new TileLayer(chosenTile, chosenTileset), multiSelect));
                }
                else
                {
                    chosenTile  = new Loc(clickedX, clickedY);
                    multiSelect = Loc.One;
                    RefreshTilesetPic();

                    if (!inAnimMode)
                    {
                        tilePreview.SetChosenAnim(new TileBrush(new TileLayer(chosenTile, chosenTileset), multiSelect));
                    }
                    else
                    {
                        TileLayer chosenAnim = tilePreview.GetChosenAnim();
                        if (lbxFrames.SelectedIndex > -1)
                        {
                            chosenAnim.Frames[lbxFrames.SelectedIndex] = new TileFrame(chosenTile, chosenTileset);
                        }
                        else
                        {
                            chosenAnim.Frames.Add(new TileFrame(chosenTile, chosenTileset));
                        }
                        tilePreview.SetChosenAnim(new TileBrush(chosenAnim, multiSelect));
                        UpdateAnimFrames();
                    }
                }
            }
        }
コード例 #21
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        private void removeLayerButton_Click(object sender, EventArgs e)
        {
            string filename = TilelayerListBox.SelectedItem as string;

            if (currentLayer != null)
            {
                tileMap.Layers.Remove(currentLayer);
                layerDict.Remove(filename);
                TilelayerListBox.Items.Remove(TilelayerListBox.SelectedItem);

                currentLayer = null;

                AdjustScrollBars();
            }
        }
コード例 #22
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    private void ClearMap()
    {
        TileLayer layer = target as TileLayer;

        if (layer == null)
        {
            return;
        }
        layer.tileData = null;
        this.ClearGroups(layer);
        if (layer.parent != null)
        {
            RebuildMap(layer.parent, layer.parent.layerSize);
        }
    }
コード例 #23
0
ファイル: TileBrowser.cs プロジェクト: Parakoopa/RogueEssence
        void UpdateAnimFrames()
        {
            TileLayer chosenAnim = tilePreview.GetChosenAnim();
            int       selection  = lbxFrames.SelectedIndex;

            lbxFrames.Items.Clear();
            for (int ii = 0; ii < chosenAnim.Frames.Count; ii++)
            {
                lbxFrames.Items.Add(chosenAnim.Frames[ii].ToString());
            }
            if (selection < lbxFrames.Items.Count)
            {
                lbxFrames.SelectedIndex = selection;
            }
        }
コード例 #24
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        private void visibleToolStripMenuItem_Click(object sender, EventArgs e)
        {
            TreeNode node = this.projectTree.SelectedNode;

            if (node != null)
            {
                if (node.Tag is TileLayer <Tile> )
                {
                    TileLayer <Tile> layer = (TileLayer <Tile>)node.Tag;

                    layer.Visible = !layer.Visible;
                    this.projectTree.Invalidate();
                }
            }
        }
コード例 #25
0
ファイル: Actor.cs プロジェクト: EuropeanSnail/DungeonTycoon
    public void SetDestinationTileLoad(TileCoordinates input)
    {
        //Debug.Log("[SetDestinationTileLoad] input is null : " + (input == null));
        tileLayer = GameManager.Instance.GetTileLayer(0);
        if (input != null)
        {
            destinationTile = tileLayer.GetTileAsComponent(input.x, input.y);
        }
        else
        {
            destinationTile = null;
        }

        //Debug.Log("[SetDestinationTileLoad] destTile is null: " + (destinationTile == null));
    }
コード例 #26
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        public DebugDrawingSurfaceWindow(DrawingSurface ds, TileLayer tiles, Theater t, Map.Map map)
            : this()
        {
            _drawingSurface = ds;
            _tiles          = tiles;
            _theater        = t;
            _map            = map;

            _cells = (_map.FullSize.Width * 2 - 1) * _map.FullSize.Height;

            ds.Unlock();

            // map is pre-rendered bitmap, shadow/heightmap are rendered on demand
            canvasMap.Image = ds.Bitmap;
        }
コード例 #27
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        public static bool IsUsing(this TileLayer tileLayer, TileSet tileSet)
        {
            for (int y = 0; y < tileLayer.height; ++y)
            {
                for (int x = 0; x < tileLayer.width; ++x)
                {
                    if (tileLayer.tiles[x, y].gid > 0 && tileSet.ContainsTile(tileLayer.tiles[x, y].gid))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
コード例 #28
0
        public static TileLayer CreateMbTilesLayer(string path)
        {
            TileLayer mbTilesLayer = null;

            try
            {
                //DisplayAlert("test", File.ReadAllText(mbpath), "ok");
                var mbTilesTileSource = new BruTile.MbTiles.MbTilesTileSource(new SQLiteConnectionString(path, true));
                mbTilesLayer = new TileLayer(mbTilesTileSource);
                return(mbTilesLayer);
            }
            catch (Exception ex)
            {
                return(mbTilesLayer);
            }
        }
コード例 #29
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        public Room CreateRoom()
        {
            Room      room           = new Room(this);
            TileLayer structureLayer = this.Tilemap.GetLayer("structure");

            foreach (Tile tile in structureLayer.Tiles)
            {
                if (tile.Tileset.GetPropertiesOfGid(tile.Gid) != null)
                {
                    BlockType type = Block.GetBlockTypeFromString(tile.Tileset.GetPropertiesOfGid(tile.Gid)["type"]);
                    room.AddBlock((int)tile.Position.X, (int)tile.Position.Y, type);
                }
            }

            return(room);
        }
コード例 #30
0
ファイル: TileBrowser.cs プロジェクト: Parakoopa/RogueEssence
        private void btnAddFrame_Click(object sender, EventArgs e)
        {
            TileLayer chosenAnim = tilePreview.GetChosenAnim();

            if (lbxFrames.SelectedIndex > -1)
            {
                chosenAnim.Frames.Insert(lbxFrames.SelectedIndex, new TileFrame(chosenTile, chosenTileset));
            }
            else
            {
                chosenAnim.Frames.Add(new TileFrame(chosenTile, chosenTileset));
            }
            tilePreview.SetChosenAnim(new TileBrush(chosenAnim, multiSelect));

            UpdateAnimFrames();
        }
コード例 #31
0
ファイル: Window1.xaml.cs プロジェクト: jdeksup/Mapsui.Net4
        private void OsmClick(object sender, RoutedEventArgs e)
        {
            MapControl.Map.Layers.Clear();
            var tileSource = new HttpTileSource(new GlobalSphericalMercator(0, 20),
                                                "http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png",
                                                new[] { "a", "b", "c" }, name: "OSM");
            var tileLayer = new TileLayer(tileSource)
            {
                Name = "OSM"
            };

            MapControl.Map.Layers.Add(tileLayer);
            LayerList.Initialize(MapControl.Map.Layers);
            MapControl.ZoomToFullEnvelope();
            MapControl.Refresh();
        }
コード例 #32
0
ファイル: TileBrowser.cs プロジェクト: Parakoopa/RogueEssence
        public void SetBrush(TileLayer anim)
        {
            if (anim.Frames.Count > 0)
            {
                chosenTileset  = anim.Frames[0].Sheet;
                currentTileset = chosenTileset;
                chosenTile     = anim.Frames[0].TexLoc;
                multiSelect    = Loc.One;
                inAnimMode     = (anim.Frames.Count > 1);

                tilePreview.SetChosenAnim(new TileBrush(anim, multiSelect));

                //refresh
                RefreshTileSelect();
            }
        }
コード例 #33
0
ファイル: MapForm.cs プロジェクト: embarassed/TrjTools
        private void MapForm_Load(object sender, EventArgs e)
        {
            //Add BackgroundLayer
            mbMap.Map.BackgroundLayer.Add(m_layers["Google"]);
            m_currentLayer = m_layers["Google"];
            changeBgLayer("None");

            //Add Beijing Map
            this.mbMap.Map.Layers.Add(shapeLayer);
            shapeLayer.Enabled = miShowShapeLayer.Checked;



            // Edgeid layer
            //this.mbMap.Map.Layers.Add(edgeIdLayer);
            edgeIdLayer.Enabled = miShowEdgeId.Checked && miShowShapeLayer.Checked;

            //Add the static layer for symbol
            this.mbMap.Map.Layers.Add(markerLayer);

            //Add a pushpin layer
            this.mbMap.Map.Layers.Add(outputLayer);

            //Add std output layer
            this.mbMap.Map.Layers.Add(stdOutputLayer);
            this.mbMap.Map.Layers.Add(greenPointLayer);
            this.mbMap.Map.Layers.Add(redPointLayer);

            //Initialize the timer
            initTimer();

            //Config the active tool
            mbMap.ActiveTool         = MapBox.Tools.Pan;
            mbMap.ActiveToolChanged += new MapBox.ActiveToolChangedHandler(mbMap_ActiveToolChanged);

            //Move and zoom the map

            IMathTransform mathTransform = LayerTools.Wgs84toGoogleMercator.MathTransform;
            Envelope       geom          = GeoAPI.CoordinateSystems.Transformations.GeometryTransform.TransformBox(
                //new Envelope(-122.298, -123.399, 46.9695, 47.9896),
                new Envelope(116.298, 116.399, 39.9695, 39.9896),
                mathTransform);

            this.mbMap.Map.ZoomToBox(geom);
            //this.mbMap.Map.ZoomToBox(shapeLayer.Envelope);
            RefreshMap();
        }
コード例 #34
0
        private void AddSources()
        {
            var norgeskart = KartverketSources.Create(
                KartverketTileSource.NorgeskartBakgrunn,
                FetchFactory.CreateRetryFetcher(httpClient));

            norgeskart.PersistentCache = new ReadOnlyFileCache(GetCacheFolder(norgeskart.Name), "png");
            var norgeskartLayer = new TileLayer(norgeskart)
            {
                Name = norgeskart.Name, Enabled = true
            };

            mapView.Map.Layers.Add(norgeskartLayer);

            var sjøkart = KartverketSources.Create(
                KartverketTileSource.SjøkartRaster,
                FetchFactory.CreateRetryFetcher(httpClient));

            sjøkart.PersistentCache = new ReadOnlyFileCache(GetCacheFolder(sjøkart.Name), "png");
            var sjøkartLayer = new TileLayer(sjøkart)
            {
                Name = sjøkart.Name, Enabled = false
            };

            mapView.Map.Layers.Add(sjøkartLayer);

            var osm = KnownTileSources.Create(
                KnownTileSource.OpenStreetMap,
                tileFetcher: FetchFactory.CreateRetryFetcher(httpClient));

            osm.PersistentCache = new ReadOnlyFileCache(GetCacheFolder(osm.Name), "png");
            var osmLayer = new TileLayer(osm)
            {
                Name = osm.Name, Enabled = false
            };

            mapView.Map.Layers.Add(osmLayer);

            selectedSource = norgeskart;
            sources.Add(norgeskart);
            sources.Add(sjøkart);
            sources.Add(osm);

            layers.Add(norgeskartLayer);
            layers.Add(sjøkartLayer);
            layers.Add(osmLayer);
        }
コード例 #35
0
        public void drawUsingTileCamera()
        {
            int tileMapWidth  = tileMap.GetLength(1); // number of columns
            int tileMapHeight = tileMap.GetLength(0); // number of rows

            spriteBatch.Begin();

            // Draw the background texture
            TileLayer   background       = _tManager.getLayer("background");
            List <Tile> surroundingTiles = background.adjacentTo(_tManager.CurrentTile);

            for (int x = 0; x < background.MapWidth; x++)
            {
                for (int y = 0; y < background.MapHeight; y++)
                {
                    int       textureIndex = background.Tiles[y, x].Id;
                    Texture2D texture      = tileTextures[textureIndex];
                    // Draw surrounding tiles
                    if (surroundingTiles.Contains(background.Tiles[y, x]))
                    {
                        spriteBatch.Draw(texture,
                                         new Rectangle(x * tileWidth - (int)cameraPosition.X,
                                                       y * tileHeight - (int)cameraPosition.Y,
                                                       tileWidth,
                                                       tileHeight),
                                         new Color(255, 255, 255));
                    }
                    else
                    {
                        spriteBatch.Draw(texture,
                                         new Rectangle(x * tileWidth - (int)cameraPosition.X,
                                                       y * tileHeight - (int)cameraPosition.Y,
                                                       tileWidth,
                                                       tileHeight),
                                         Color.White);
                    }
                }
            }
            // draw the character
            spriteBatch.Draw(_character, new Rectangle(_tManager.CurrentTile.X * tileWidth - (int)cameraPosition.X,
                                                       _tManager.CurrentTile.Y * tileHeight - (int)cameraPosition.Y,
                                                       tileWidth,
                                                       tileHeight),
                             Color.White);

            spriteBatch.End();
        }
コード例 #36
0
        public void SetUpNewGame()
        {
            Texture2D tiles = GameRef.Content.Load <Texture2D>(@"Tiles\tileset1");
            TileSet   set   = new TileSet(8, 8, 32, 32);

            set.Texture = tiles;
            TileLayer background = new TileLayer(200, 200);
            TileLayer edge       = new TileLayer(200, 200);
            TileLayer building   = new TileLayer(200, 200);
            TileLayer decor      = new TileLayer(200, 200);

            map = new TileMap(set, background, edge, building, decor, "test-map");
            map.FillEdges();
            map.FillBuilding();
            map.FillDecoration();
            camera = new Camera();
        }
コード例 #37
0
    void LoadTileLayer(DMapLayerTiles l, float z)
    {
        if (this.transform == null)
        {
            return;
        }
        GameObject tileLayer = new GameObject(l.name, typeof(TileLayer));

        tileLayer.hideFlags          = HideFlags.DontSave;
        tileLayer.transform.parent   = this.transform;
        tileLayer.transform.position = tileLayer.transform.position + new Vector3(0, 0, z);
        TileLayer tlcomp = tileLayer.GetComponent <TileLayer>();

        tlcomp.layerdata = l;

        _layers.Add(l.name, tileLayer);
    }
コード例 #38
0
    public TileLayer GetLayer()
    {
        if (layer == null)
        {
            layer = World.Instance.TileMap.GetLayer(Layer);
        }

        if (layer != null)
        {
            if (layer.Name != this.Layer)
            {
                layer = World.Instance.TileMap.GetLayer(this.Layer);
            }
        }

        return(layer);
    }
コード例 #39
0
        /// <summary>
        /// Updates the object based on the given neighbours. If cross connect is used, it will determine it's own neighbours.
        /// </summary>
        /// <param name="neighbourObjects"></param>
        public void UpdateAll(PlacedTileObject[] neighbourObjects)
        {
            if (CrossConnectAllowed)
            {
                // Hacky way to find which layer the tileObjectSO is
                TileLayer layer = GetComponent <PlacedTileObject>().GetLayer();

                for (int i = 0; i < neighbourObjects.Length; i++)
                {
                    UpdateAllOnDirection((Direction)i, layer);
                }
            }
            else
            {
                UpdateAllOnLayer(neighbourObjects);
            }
        }
コード例 #40
0
ファイル: VoxelShooter.cs プロジェクト: GarethIW/VoxelShooter
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            font = Content.Load<SpriteFont>("font");
            hudTex = Content.Load<Texture2D>("hud");

            tilesSprite = new VoxelSprite(16, 16, 16);
            LoadVoxels.LoadSprite(Path.Combine(Content.RootDirectory, "tiles.vxs"), ref tilesSprite);

            gameMap = Content.Load<Map>("1");
            tileLayer = (TileLayer)gameMap.GetLayer("tiles");
            MapObjectLayer spawnLayer = (MapObjectLayer)gameMap.GetLayer("spawns");

            gameWorld = new VoxelWorld(gameMap.Width, 11, 1);

            for(int yy=0;yy<11;yy++)
                for(int xx=0;xx<12;xx++)
                    if(tileLayer.Tiles[xx,yy]!=null) gameWorld.CopySprite(xx*Chunk.X_SIZE, yy*Chunk.Y_SIZE, 0, tilesSprite.AnimChunks[tileLayer.Tiles[xx,yy].Index-1]);

            scrollColumn = 12;

            gameCamera = new Camera(GraphicsDevice, GraphicsDevice.Viewport);
            gameCamera.Position = new Vector3(0f, gameWorld.Y_SIZE * Voxel.HALF_SIZE, 0f);
            gameCamera.Target = gameCamera.Position;

            gameHero = new Hero();
            gameHero.LoadContent(Content, GraphicsDevice);

            enemyController = new EnemyController(GraphicsDevice);
            enemyController.LoadContent(Content, spawnLayer);
            projectileController = new ProjectileController(GraphicsDevice);
            projectileController.LoadContent(Content);
            particleController = new ParticleController(GraphicsDevice);
            powerupController = new PowerupController(GraphicsDevice);
            powerupController.LoadContent(Content);
            gameStarfield = new Starfield(GraphicsDevice);

            drawEffect = new BasicEffect(GraphicsDevice)
            {
                World = gameCamera.worldMatrix,
                View = gameCamera.viewMatrix,
                Projection = gameCamera.projectionMatrix,
                VertexColorEnabled = true,
            };
        }
コード例 #41
0
ファイル: TileMap.cs プロジェクト: jeanke75/MapEditor
        public TileMap(
            TileSet tileSet,
            TileLayer groundLayer,
            TileLayer edgeLayer,
            TileLayer buildingLayer,
            TileLayer decorationLayer,
            string mapName)
            : this(tileSet, mapName)
        {
            GroundLayer     = groundLayer;
            EdgeLayer       = edgeLayer;
            BuildingLayer   = buildingLayer;
            DecorationLayer = decorationLayer;

            MapWidth  = groundLayer.Width;
            MapHeight = groundLayer.Height;
        }
コード例 #42
0
        private void ShowContextMenu(TreeNode selectedNode, Point mouseLocation)
        {
            switch (selectedNode.Name.ToLower())
            {
            case "projectnode":
            {
                ProjectMenu.Show(mouseLocation);
                break;
            }

            case "mapsnode":
            {
                MapsMenu.Show(mouseLocation);
                break;
            }

            case "mapnode":
            {
                MapMenu.Show(mouseLocation);
                break;
            }

            case "tilesnode":
            {
                TilesMenu.Show(mouseLocation);
                break;
            }

            case "layernode":
            {
                if (selectedNode.Tag is TileLayer <Tile> )
                {
                    TileLayer <Tile> layer = (TileLayer <Tile>)selectedNode.Tag;
                    visibleToolStripMenuItem.Checked = layer.Visible;
                    LayerMenu.Show(mouseLocation);
                }
                break;
            }

            case "tilefilternode":
            {
                TilesMenu.Show(mouseLocation);
                break;
            }
            }
        }
コード例 #43
0
		void DidChangeSwitcher (object sender = null, EventArgs e = null)
		{
			var title = switcher.TitleAt (switcher.SelectedSegment);
			var selectedFloor = Convert.ToInt32 (title);
			if (floor != selectedFloor) {
				// Clear existing tileLayer, if any.
				if (tilelayer != null)
					tilelayer.Map = null;

				// Create a new TileLayer with the new floor choice.
				tilelayer = UrlTileLayer.FromUrlConstructor ((x, y, zoom) => {
					var url = string.Format ("http://www.gstatic.com/io2010maps/tiles/9/L{0}_{1}_{2}_{3}.png", floor, zoom, x, y);
					return new NSUrl (url);
				});
				tilelayer.Map = mapView;
				floor = selectedFloor;
			}
		}
コード例 #44
0
ファイル: MapFile.cs プロジェクト: zzattack/ccmaps-net
        public void Initialize()
        {
            var map = GetSection("Map");
            string[] size = map.ReadString("Size").Split(',');
            FullSize = new Rectangle(int.Parse(size[0]), int.Parse(size[1]), int.Parse(size[2]), int.Parse(size[3]));
            Tiles = new TileLayer(FullSize.Width, FullSize.Height);
            size = map.ReadString("LocalSize").Split(',');
            LocalSize = new Rectangle(int.Parse(size[0]), int.Parse(size[1]), int.Parse(size[2]), int.Parse(size[3]));

            Logger.Info("Reading map");
            Logger.Debug("Reading tiles");
            ReadTiles();

            Logger.Debug("Reading map overlay");
            ReadOverlay();

            Logger.Debug("Reading map terrain objects");
            ReadTerrain();

            Logger.Debug("Reading map smudge objects");
            ReadSmudges();

            Logger.Debug("Reading infantry on map");
            ReadInfantry();

            Logger.Debug("Reading vehicles on map");
            ReadUnits();

            Logger.Debug("Reading aircraft on map");
            ReadAircraft();

            Logger.Debug("Reading map structures");
            ReadStructures();

            Logger.Debug("Waypoints");
            ReadWaypoints();

            Lighting = new Lighting(GetOrCreateSection("Lighting"));
        }
コード例 #45
0
    //SPRITE SHEET
    private void CreateSpriteList(TileLayer layer)
    {
        Texture2D myTexture = (Texture2D)Resources.Load(layer.TexturePath.Trim('/').Split('.')[0]) as Texture2D;
        int amountOfTiles = myTexture.width/layer.TileSet.TileWidth * myTexture.height/layer.TileSet.TileHeight;
        x = 0;
        y = 0;

        //Separate the texture into multiple sprites for ease of access, as Unity reads texture coordinates from the bottom left.
        for(int i = 0 ; i < amountOfTiles; i++)
        {
            if(x > 0 && x == myTexture.width/layer.TileSet.TileWidth)
            {
                x = 0;
                y++;
            }

            mySprite = Sprite.Create(myTexture, new Rect(32*x, myTexture.height - 32*(y+1), layer.TileSet.TileWidth, layer.TileSet.TileHeight),
                                     new Vector2(0,0), layer.TileSet.TileWidth);

            //Add the clipped sprite to the sprite list
            mySpriteList.Add(mySprite);
            x++;
        }
    }
コード例 #46
0
        /** Draws a tile layer with a given camera. */
        public static void draw(TileLayer layer, int gridTileWidth, int gridTileHeight, Camera camera = null)
        {
            int tileMinX, tileMinY, tileMaxX, tileMaxY;
            if (camera != null)
            {
                tileMinX = (camera.mCornerX - layer.maxTileWidth) / layer.genericTileWidth;
                tileMinY = (camera.mCornerY - layer.maxTileHeight) / layer.genericTileHeight;
                tileMaxX = tileMinX + (targetWidth+ layer.maxTileWidth) / layer.genericTileWidth+2;
                tileMaxY = tileMinY + (targetHeight+ layer.maxTileHeight) / layer.genericTileHeight+2;
            }
            else
            {
                tileMinX = 0;
                tileMinY = 0;
                tileMaxX = (targetWidth) / layer.genericTileWidth+1;
                tileMaxY = (targetHeight) / layer.genericTileHeight+1;
            }

            int limX = Math.Min(layer.tileCountX, tileMaxX);
            int limY = Math.Max(tileMinY, 0);

            Util.Util.insertionSort<Sprite, Transformable>(layer.objects);
            int objectIndex = 0;
            for (int yid = Math.Min(layer.tileCountY, tileMaxY)-1; yid >= limY; --yid)
            {
                int y = yid * layer.genericTileHeight;

                //Draw objects until they start going below the current layer
                for (; objectIndex < layer.objects.Count; ++objectIndex)
                {
                    if (layer.objects[objectIndex].rect.y < y)
                        break;
                    draw(layer.objects[objectIndex], camera);
                }

                for (int xid = Math.Max(tileMinX, 0); xid < limX; ++xid)
                {
                    int tileId = layer.tiles[xid, yid];
                    if (tileId < 0)
                        continue;

                    Sprite tile = layer.tileCache[tileId];

                    int x = xid * layer.genericTileWidth;

                    //Bind tileset textures
                    tile.tileset.bind();

                    //Get screen coordinates of the tile in pixels
                    Util.Rect rect = tile.rect;
                    rect.x = x;
                    rect.y = y;

                    if (camera != null)
                        camera.worldToScreen(ref rect);

                    if (!Util.Maths.isRectVisible(rect, targetWidth, targetHeight))
                        continue;

                    //Set matrix uniforms
                    shaderIndexedBitmapSprite["orthoMatrix"].SetValue(
                        Util.Maths.matrixPixelProjection(rect, targetWidth, targetHeight));

                    shaderIndexedBitmapSprite["uvMatrix"].SetValue(tile.uvMatrix(tile.tileset.width, tile.tileset.height));

                    //Draw
                    LowLevelRenderer.draw();

                }
            }

            //Draw all remaining objects
            for (; objectIndex < layer.objects.Count; ++objectIndex)
                draw(layer.objects[objectIndex], camera);
        }
コード例 #47
0
ファイル: Form1.cs プロジェクト: Siryu/RPG-game
        private void addLayerButton_Click(object sender, EventArgs e)
        {
            newLayerForm form = new newLayerForm();

            form.ShowDialog();

            if (form.OKPressed)
            {
                TileLayer tileLayer = new TileLayer(
                    int.Parse(form.width.Text),
                    int.Parse(form.height.Text));

                layerDict.Add(form.name.Text, tileLayer);
                tileMap.Layers.Add(tileLayer);
                layerListBox.Items.Add(form.name.Text);

                if (tileMap.CollisionLayer == null)
                {
                    tileMap.CollisionLayer = new CollisionLayer(
                        int.Parse(form.width.Text),
                        int.Parse(form.height.Text));
                }

                AdjustScrollBars();
             }
        }
コード例 #48
0
ファイル: Form1.cs プロジェクト: Siryu/RPG-game
        private void removeLayerButton_Click(object sender, EventArgs e)
        {
            if (currentLayer != null)
            {
                string filename = layerListBox.SelectedItem as string;

                layerListBox.Items.Remove(layerListBox.SelectedItem);
                layerDict.Remove(filename);
                tileMap.Layers.Remove(currentLayer);

                if (layerListBox.Items.Count == 0)
                    tileMap.CollisionLayer = null;

                currentLayer = null;

                AdjustScrollBars();
            }
        }
コード例 #49
0
ファイル: Form1.cs プロジェクト: Siryu/RPG-game
 private void layerListBox_SelectedIndexChanged(object sender, EventArgs e)
 {
     if (layerListBox.SelectedItem != null)
     {
         currentLayer = layerDict[layerListBox.SelectedItem as string];
         alphaSlider.Value = (int)(currentLayer.Alpha * 100);
     }
 }
コード例 #50
0
ファイル: ObjectSorter.cs プロジェクト: dkeetonx/ccmaps-net
		public ObjectSorter(Theater t, TileLayer map) {
			_map = map;
			_t = t;
		}
コード例 #51
0
    public void OnInspectorGUI(TileLayer layer, UniTileTemplate selection, TileLayerEditor editor)
    {
        if(layer.material == null)
            return;
        useScrollView = EditorGUILayout.Toggle("Use scrollview", useScrollView);

        float w = Mathf.Min(Screen.width, layer.material.mainTexture.width); //Mathf.Min(rect.width,layer.material.mainTexture.width);
        float scale = w / layer.material.mainTexture.width;
        float h = layer.material.mainTexture.height * scale;
        Rect rect = GUILayoutUtility.GetLastRect();
        float top = rect.yMax;

        int tilesX = (int)Mathf.Floor((float)layer.material.mainTexture.width / (layer.tileSize.x + layer.borderSize.x * 2f));

        int tileX1 = (int)Mathf.Floor((float)selection.selectedTile.id % (float)tilesX);
        int tileY1 = (int)Mathf.Floor((float)selection.selectedTile.id / (float)tilesX);

        int tileX2 = (int)Mathf.Floor((float)selection.selectedTileEnd.id % (float)tilesX);
        int tileY2 = (int)Mathf.Floor((float)selection.selectedTileEnd.id / (float)tilesX);

        int tileXMin=Mathf.Min(tileX1, tileX2);
        int tileYMin=Mathf.Min(tileY1, tileY2);
        int tileXMax=Mathf.Max(tileX1, tileX2);
        int tileYMax=Mathf.Max(tileY1, tileY2);

        int tileWidth = tileXMax - tileXMin + 1;
        int tileHeight = tileYMax - tileYMin + 1;

        float tempTop = top;

        if(useScrollView) {
            scale = 1;
            w = layer.material.mainTexture.width;
            h = layer.material.mainTexture.height;

            float scrollWidth = Screen.width-25;
            float scrollHeight = h+10;
            scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.Height(scrollHeight), GUILayout.Width(scrollWidth));
            GUILayout.Label("", GUILayout.Width(scrollWidth), GUILayout.Height(scrollHeight));
            tempTop = 0;
        }
        else
        {
            GUILayout.Label("", GUILayout.Width(w), GUILayout.Height(h));
        }

        GUI.DrawTexture(new Rect(0,tempTop,w,h), layer.material.mainTexture);

        if(selection.selectedTile.id>=0 && !selection.tilesPicked) {
            GUIStyle style = new GUIStyle(GUI.skin.customStyles[0]);
            style.normal.background = SelectionTexture;
            GUI.Box(
                new Rect(
                    (tileXMin * (layer.tileSize.x + layer.borderSize.x * 2f) + layer.borderSize.x) * scale,
                    tempTop + (tileYMin * (layer.tileSize.y + layer.borderSize.y * 2f) + layer.borderSize.y) * scale,
                    (tileWidth * (layer.tileSize.x + layer.borderSize.x * 2f) - layer.borderSize.x * 2f) * scale,
                    (tileHeight * (layer.tileSize.y + layer.borderSize.y * 2f) - layer.borderSize.y * 2f) * scale
                ),
                "",
                style
            );
        }

        if(useScrollView)
        {
            EditorGUILayout.EndScrollView();
        }

        if(Event.current!=null)
        {
            if(Event.current.type==EventType.MouseDown)
            {
                if(Event.current.button==0)
                {
                    Vector2 pos = Event.current.mousePosition;
                    if(useScrollView) pos += scrollPos;
                    this.selecting=true;
                    selection.tilesPicked = false;

                    if(pos.x>=0 && pos.x<=layer.material.mainTexture.width * scale && pos.y>=top && pos.y<=top+layer.material.mainTexture.height * scale)
                    {
                        editor.selectedTemplate = - 1;
                        selection.selectedTile.id = selection.selectedTileEnd.id = (int)Mathf.Floor((pos.x / scale) /(layer.tileSize.x + layer.borderSize.x * 2f)) + (int)(Mathf.Floor((pos.y - top)/(scale * (layer.tileSize.y + layer.borderSize.y * 2f))) * tilesX);
                        if(Event.current.clickCount==2) {
                            TileEditorWindow window = TileEditorWindow.CreateInstance<TileEditorWindow>();
                            window.Setup(editor, selection.selectedTilesList);
                            window.ShowUtility();
                        }
                    }
                } else
                {
                    selection.tilesPicked = false;
                    selection.selectedTile.id = -1;
                    selection.selectedTileEnd.id = -1;
                }
            }

            if(Event.current.type==EventType.mouseDrag)
            {
                if(selecting)
                {
                    Vector2 pos = Event.current.mousePosition;
                    if(useScrollView) pos += scrollPos;
                    if(pos.x>=0 && pos.x<=layer.material.mainTexture.width * scale && pos.y>=top && pos.y<=top+layer.material.mainTexture.height * scale)
                    {
                        selection.selectedTileEnd.id = (int)Mathf.Floor((pos.x / scale) /(layer.tileSize.x + layer.borderSize.x * 2f)) + (int)(Mathf.Floor((pos.y - top)/(scale * (layer.tileSize.y + layer.borderSize.y * 2f))) * tilesX);
                        selection.tilesPicked = false;
                        selection.selectedTilesWidth = tileXMax - tileXMin + 1;
                        selection.selectedTilesList = new TileInstance[(tileXMax - tileXMin + 1) * (tileYMax - tileYMin + 1)];
                        HandleUtility.Repaint ();
                        if(selection.selectedTile.id>=0)
                        {
                            for(int i = tileXMin; i<= tileXMax; i++)
                            {
                                for(int j = tileYMin; j<= tileYMax; j++)
                                {
                                    int x = i-tileXMin;
                                    int y = j-tileYMin;
                                    selection.selectedTilesList[x + y * selection.selectedTilesWidth] = new TileInstance(i + j * tilesX);
                                }
                            }

                        } else
                        {
                            selection.selectedTilesList[0]=new TileInstance(-1);
                        }
                        UniTileMarker.Instance.Init(selection);

                    }
                }
            }

            if(Event.current.type==EventType.MouseUp)
            {
                selection.tilesPicked = false;
                selection.selectedTilesWidth = tileXMax - tileXMin + 1;
                selection.selectedTilesList = new TileInstance[(tileXMax - tileXMin + 1) * (tileYMax - tileYMin + 1)];
                HandleUtility.Repaint ();
                if(selection.selectedTile.id>=0)
                {
                    for(int i = tileXMin; i<= tileXMax; i++)
                    {
                        for(int j = tileYMin; j<= tileYMax; j++)
                        {
                            int x = i-tileXMin;
                            int y = j-tileYMin;
                            selection.selectedTilesList[x + y * selection.selectedTilesWidth] = new TileInstance(i + j * tilesX);
                        }
                    }
                }
                else
                {
                    selection.selectedTilesList[0]=new TileInstance(-1);
                }
                UniTileMarker.Instance.Init(selection);
                this.selecting=false;
            }

        }
    }
コード例 #52
0
 public abstract void Use(TileLayer layer, int tileX, int tileY, Rectangle selectorRect, TileType tileType);
コード例 #53
0
ファイル: GameMap.cs プロジェクト: maestun/wonderboy
 public void SetLayerVisible(TileLayer layer, bool value)
 {
     if (layer == TileLayer.Objects)
     {
         this.drawObjects = value;
     }
     else
     {
         this.tileMap.SetLayerVisible(layer, value);
     }
 }
コード例 #54
0
ファイル: GameMap.cs プロジェクト: maestun/wonderboy
 public void SetEditLayer(int layer)
 {
     this.curEditMode = EditModes.Tiles;
     if (layer == -3)
     {
         this.curEditMode = EditModes.Chests;
     }
     if (layer == -2)
     {
         this.curEditMode = EditModes.Doors;
     }
     if (layer == -1)
     {
         this.curEditMode = EditModes.Objects;
     }
     if (layer == 0)
     {
         this.editLayer = TileLayer.Back2;
     }
     if (layer == 1)
     {
         this.editLayer = TileLayer.Back1;
     }
     if (layer == 2)
     {
         this.editLayer = TileLayer.Fore;
     }
 }
コード例 #55
0
ファイル: GameMap.cs プロジェクト: maestun/wonderboy
 public bool SetupScene(string mapFile)
 {
     this.player = GameEngine.Game.GetPlayer();
     this.mapFilename = mapFile;
     this.objects = new List<BaseObject>();
     this.deletedObjects = new List<GameObject>();
     this.addedObjects = new List<GameObject>();
     this.gameObjects = new List<GameObject>();
     this.doors = new List<Door>();
     this.editLayer = TileLayer.Fore;
     this.copyRectangleSource = new Rectangle(0, 0, 0, 0);
     return this.LoadMap(mapFile, true, true);
 }
コード例 #56
0
        private void RenderMap()
        {
            try
            {
                txtLoading.Visibility = Visibility.Collapsed;
                waitCursor.Visibility = Visibility.Collapsed;

                ESRI.ArcGIS.Client.Bing.TileLayer layer = new TileLayer();
                layer.InitializationFailed += new EventHandler<EventArgs>(layer_InitializationFailed);

                if (ImageryRadioButton.Visibility == System.Windows.Visibility.Collapsed)
                {
                    layer.Token = Configuration.GetNewInstance().Settings.MapServiceKey;
                    layer.LayerStyle = TileLayer.LayerType.AerialWithLabels;
                }
                else if (StreetsRadioButton.Visibility == System.Windows.Visibility.Collapsed)
                {
                    layer.Token = Configuration.GetNewInstance().Settings.MapServiceKey;
                    layer.LayerStyle = TileLayer.LayerType.Road;
                }
                else
                {
                    layer.Token = null;
                }

                GraphicsLayer pointLayer = new GraphicsLayer();
                pointLayer.ID = "pointLayer";

                GraphicsLayer zoneLayer = new GraphicsLayer();
                zoneLayer.ID = "zoneLayer";

                GraphicsLayer textLayer = new GraphicsLayer();
                textLayer.ID = "textLayer";

                ContextMenu menu = new ContextMenu();

                MenuItem mnuMarker = new MenuItem();
                mnuMarker.Header = "Add marker";
                mnuMarker.Click += new RoutedEventHandler(mnuMarker_Click);
                menu.Items.Add(mnuMarker);
                MenuItem mnuRadius = new MenuItem();
                mnuRadius.Header = "Add zone";
                mnuRadius.Click += new RoutedEventHandler(mnuRadius_Click);
                menu.Items.Add(mnuRadius);
                MenuItem mnuText = new MenuItem();
                mnuText.Header = "Add label";
                mnuText.Click += new RoutedEventHandler(mnuText_Click);
                menu.Items.Add(mnuText);
                MenuItem mnuClear = new MenuItem();
                mnuClear.Header = "Remove all layers";
                mnuClear.Click += new RoutedEventHandler(mnuClear_Click);
                menu.Items.Add(mnuClear);

                myMap = new Map();
                myMap.Background = Brushes.White;
                myMap.Height = MapContainer.ActualHeight;
                myMap.Width = MapContainer.ActualWidth;
                myMap.WrapAround = true;
                myMap.ContextMenu = menu;
                myMap.Layers.Add(layer);
                myMap.Layers.Add(pointLayer);
                myMap.Layers.Add(textLayer);
                myMap.Layers.Add(zoneLayer);

                //<esri:ArcGISDynamicMapServiceLayer ID="California" Opacity="0.4" VisibleLayers="8,10"
                //    Url="http://maverick.arcgis.com/ArcGIS/rest/services/California/MapServer" />

                //ArcGISDynamicMapServiceLayer govData = new ArcGISDynamicMapServiceLayer();
                //govData.Url = "http://services.nationalmap.gov/ArcGIS/rest/services/govunits/MapServer";
                ////govData.Url = "http://server.arcgisonline.com/ArcGIS/rest/services/World_Topo_Map/MapServer";
                //govData.VisibleLayers = new int[] { 19,21,22 };
                //myMap.Layers.Add(govData);

                myMap.MouseMove += new MouseEventHandler(myMap_MouseMove);
                myMap.MouseRightButtonDown += new MouseButtonEventHandler(myMap_MouseRightButtonDown);
                myMap.Loaded += new RoutedEventHandler(myMap_Loaded);

                MapContainer.Children.Add(myMap);

                ESRI.ArcGIS.Client.Behaviors.ConstrainExtentBehavior extentBehavior = new ESRI.ArcGIS.Client.Behaviors.ConstrainExtentBehavior();
                extentBehavior.ConstrainedExtent = new Envelope(new MapPoint(int.MinValue, -12000000), new MapPoint(int.MaxValue, 12000000));
                System.Windows.Interactivity.Interaction.GetBehaviors(myMap).Add(extentBehavior);

                nav = new Navigation();
                nav.Margin = new Thickness(5);
                nav.HorizontalAlignment = HorizontalAlignment.Left;
                nav.VerticalAlignment = VerticalAlignment.Top;
                nav.Map = myMap;
                MapContainer.Children.Add(nav);

                slider = new TimeSlider();
                slider.Name = "slider";
                slider.PlaySpeed = new TimeSpan(0, 0, 1);
                slider.Height = 20;
                slider.TimeMode = TimeMode.CumulativeFromStart;
                slider.MinimumValue = DateTime.Now.Subtract(TimeSpan.FromDays(7)).ToUniversalTime();
                slider.MaximumValue = DateTime.Now.ToUniversalTime();
                slider.Value = new TimeExtent(slider.MinimumValue, slider.MinimumValue.AddHours(2));
                slider.Intervals = TimeSlider.CreateTimeStopsByTimeInterval(new TimeExtent(slider.MinimumValue, slider.MaximumValue), new TimeSpan(0, 2, 0, 0));
                slider.Padding = new Thickness(0, 100, 0, 0);
                slider.ValueChanged += new EventHandler<TimeSlider.ValueChangedEventArgs>(slider_ValueChanged);
                areaSeries.Loaded += new RoutedEventHandler(areaSeries_Loaded);
                stkTimeLapse.Children.Add(slider);

                //grdMapDef.Background = Brushes.Black;
                //myMap.Background = Brushes.Black;
                SetBackgroundColor(defaultBackgroundColor);

                AddLayerList();

                if (MapLoaded != null)
                {
                    MapLoaded(this, false);
                }
            }
            catch (Exception ex)
            {
                //
            }
            finally
            {
            }
        }
コード例 #57
0
        void UpdateBaseLayer(Section section, string selection)
        {
            if (section.Type != SectionType.Language)
            {
                currentOSM = section.OSM.Value;
                currentSelection = selection;
            }

            if (section.Type == SectionType.Vector)
            {
                if (currentOSM == "nutiteq.osm")
                {
                    // Nutiteq styles are bundled with the SDK, we can initialize them via constuctor
                    if (currentSelection == "default")
                    {
                        currentLayer = new CartoOnlineVectorTileLayer(CartoBaseMapStyle.CartoBasemapStyleDefault);
                    }
                    else if (currentSelection == "gray")
                    {
                        currentLayer = new CartoOnlineVectorTileLayer(CartoBaseMapStyle.CartoBasemapStyleGray);
                    }
                    else
                    {
                        currentLayer = new CartoOnlineVectorTileLayer(CartoBaseMapStyle.CartoBasemapStyleDark);
                    }
                }
                else if (currentOSM == "mapzen.osm")
                {
                    // Mapzen styles are all bundled in one .zip file.
                    // Selection contains both the style name and file name (cf. Sections.cs in Shared)
                    string fileName = currentSelection.Split(':')[0];
                    string styleName = currentSelection.Split(':')[1];

                    // Create a style set from the file and style
                    BinaryData styleAsset = AssetUtils.LoadAsset("styles/" + fileName + ".zip");
                    var package = new ZippedAssetPackage(styleAsset);
                    CompiledStyleSet styleSet = new CompiledStyleSet(package, styleName);

                    // Create datasource and style decoder
                    var source = new CartoOnlineTileDataSource(currentOSM);
                    var decoder = new MBVectorTileDecoder(styleSet);

                    currentLayer = new VectorTileLayer(source, decoder);

                }
                Menu.LanguageChoiceEnabled = true;
                ResetLanguage();

            }
            else if (section.Type == SectionType.Raster)
            {
                // We know that the value of raster will be Positron or Darkmatter,
                // as Nutiteq and Mapzen use vector tiles

                // Additionally, raster tiles do not support language choice
                string url = (currentSelection == "positron") ? Urls.Positron : Urls.DarkMatter;

                TileDataSource source = new HTTPTileDataSource(1, 19, url);
                currentLayer = new RasterTileLayer(source);

                // Language choice not enabled in raster tiles
                Menu.LanguageChoiceEnabled = false;
            }
            else if (section.Type == SectionType.Language)
            {
                if (currentLayer is RasterTileLayer) {
                    // Raster tile language chance is not supported
                    return;
                }
                UpdateLanguage(selection);
            }

            MapView.Layers.Clear();
            MapView.Layers.Add(currentLayer);

            Menu.Hide();

            currentListener = null;
            currentListener = MapView.InitializeVectorTileListener(VectorLayer);
        }
コード例 #58
0
    //ART LAYER
    private void GenerateLayer(TileLayer myLayer)
    {
        Material defaultMaterial = (Material)Resources.Load("Materials/Sprites") as Material; //Get the default sprite material
        x = 0;
        y = 0;
        int z = myLayer.CurrentLayer;

        for(int i = 0; i < myLayer.LayerWidth * myLayer.LayerHeight; i++)
        {
            int index = int.Parse(myLayer.LayerData[i]);

            if(x > 0 && x >= myLayer.LayerWidth)
            {
                x = 0;
                y--;
            }
            if(index > 0)
            {
                GameObject tileObject = new GameObject("Tile");
                SpriteRenderer myRenderer = tileObject.AddComponent<SpriteRenderer>();

                //Set the position of the GameObjects
                tileObject.transform.parent = myLayer.GetRoot.transform;
                tileObject.transform.position = new Vector3(x,y,z);

                //Set the material and sprite on the GameObject for rendering purposes
                myRenderer.material = defaultMaterial;
                myRenderer.sprite = mySpriteList[index-1];
            }
            x++;
        }
    }
コード例 #59
0
    /*-- Generate your level based on the XML file passed above --*/
    void Start()
    {
        myTileSet = null;
        myTileLayers = new List<TileLayer>();
        mySpriteList = new List<Sprite> ();
        int currentLayer = 0; //The current layer being generated - Used to help draw Z displacement

        /*-- LOAD THE XML FILE --*/
        XmlDocument myXML = new XmlDocument();
        myXML.Load (new System.IO.StringReader(myTextAsset.text));
        XmlNodeList myNodeList = myXML.DocumentElement.ChildNodes;

        foreach(XmlNode outerNode in myNodeList)
        {
            switch(outerNode.Name)
            {
            /*-- TILE SET -- */
            case "tileset":

                //Tile data
                string tileSetName = outerNode.Attributes["name"].InnerText;
                int firstGid = int.Parse(outerNode.Attributes["firstgid"].InnerText);
                int tileWidth = int.Parse(outerNode.Attributes["tilewidth"].InnerText);
                int tileHeight = int.Parse(outerNode.Attributes["tileheight"].InnerText);

                //Image data
                string imageSource = outerNode.FirstChild.Attributes["source"].InnerText;
                int imageWidth = int.Parse (outerNode.FirstChild.Attributes["width"].InnerText);
                int imageHeight = int.Parse (outerNode.FirstChild.Attributes["height"].InnerText);

                //Create a new Tileset object for use in the layer
                myTileSet = new TileSet(imageSource, tileSetName, firstGid, tileWidth, tileHeight, imageWidth, imageHeight);
                    break;

            /*-- LAYER -- */
            case "layer":

                //Layer Data
                XmlNode myDataNode = outerNode.SelectSingleNode("data");
                int layerWidth = int.Parse(outerNode.Attributes["width"].InnerText);
                int layerHeight = int.Parse(outerNode.Attributes["height"].InnerText);
                string layerName = outerNode.Attributes["name"].InnerText;
                string dataText = myDataNode.InnerText;

                //Create a "root" for the layers. If it's a collision layer, ignore this step
                GameObject rootLayer;
                if(layerName != "Collision")
                    rootLayer = new GameObject(layerName);
                else
                    rootLayer = null;

                myTileLayer = new TileLayer(layerName, dataText, layerWidth, layerHeight, myTileSet, currentLayer, rootLayer);

                if(outerNode.FirstChild.Name == "properties")
                {
                    //Get the "property" node of the "proeprties" node and take the inner text of the attribute value
                    //This value corresponds to what layer this particular collision layer corresponds to
                    string colliderFor = outerNode.FirstChild.FirstChild.Attributes["value"].InnerText;
                    myTileLayer.ColliderFor = colliderFor;
                }

                //Create a new TileLayer object and add it to the list
                myTileLayers.Add(myTileLayer);
                currentLayer++;
                    break;
            }
        }
        CreateLevelPrefab();
    }
コード例 #60
0
    //COLLISION LAYER
    private void GenerateCollisionLayer(TileLayer layer)
    {
        x = 0;
        y = 0;
        GameObject rootLayer = null;

        for(int i = 0; i < myTileLayers.Count; i++)
        {
            if(layer.ColliderFor == myTileLayers[i].LayerName)
            {
                rootLayer = myTileLayers[i].GetRoot;
            }
        }

        //Generate the layer...
        for(int i = 0; i < layer.LayerWidth * layer.LayerHeight; i++)
        {
            int index = int.Parse (layer.LayerData[i]);
            if(x > 0 && x == layer.LayerWidth)
            {
                x = 0;
                y--;
            }

            if(index != 0 )
            {
                GameObject collisionObject = new GameObject("Collider");
                collisionObject.AddComponent<BoxCollider>();
                collisionObject.GetComponent<BoxCollider>().center = new Vector3(0.5f, 0.5f, 0.5f);
                collisionObject.GetComponent<BoxCollider>().size = new Vector3(1.0f,1.0f,10.0f);
                collisionObject.transform.parent = rootLayer.transform;
                collisionObject.transform.position = new Vector3(x,y,0);
            }
            x++;
        }
    }