2D Arena Shooter - Unity3D
Tyler Remazki - Github: @Inphinitii
Suluman
Chris DeVlieger
Dean
Gamepad only.
- Left Stick controls the player movement
- Right Stick controls the gun rotation
- A Button is used to jump
- Right Trigger is used to shoot.
Users must traverse the map by propelling themselves with their weaponry, all while attempting to kill their opponent(s)
My involvement was as follows:
- Implemented spring physics.
- Implemented collision and propulsion logic.
- Worked with group to implement buoyancy
- Created an importing tool for Tiled tilemaps into Unity3D.
- Created the entire UI
- Helped with polish and bug fixing.