private void AddTiles() { TileIcons.Add(Properties.Resources.Tile_Dummy_0); TileIcons.Add(Properties.Resources.Tile_Plain_0); TileIcons.Add(Properties.Resources.Tile_Plain_1); TileIcons.Add(Properties.Resources.Tile_Plain_2); TileIcons.Add(Properties.Resources.Tile_Plain_3); TileIcons.Add(Properties.Resources.Tile_Plain_4); TileIcons.Add(Properties.Resources.Tile_Plain_Castle_0); TileIcons.Add(Properties.Resources.Tile_Plain_House_0); TileIcons.Add(Properties.Resources.Tile_Plain_House_1); }
public void FillDefaultTileset() { TileIcons.Add(Properties.Resources.Tile_Dummy_0); TileIcons.Add(Properties.Resources.Tile_Plain_0); TileIcons.Add(Properties.Resources.Tile_Plain_1); TileIcons.Add(Properties.Resources.Tile_Plain_2); TileIcons.Add(Properties.Resources.Tile_Plain_3); TileIcons.Add(Properties.Resources.Tile_Plain_4); TileIcons.Add(Properties.Resources.Tile_Plain_Castle_0); TileIcons.Add(Properties.Resources.Tile_Plain_House_0); TileIcons.Add(Properties.Resources.Tile_Plain_House_1); name = "Standard"; }
public void AddTileBitmap(Bitmap tile) { TileIcons.Add(tile); }