protected override void Execute() { string levelFileName = StringHelper.ConvertToXMLCompatible(levelNameStatus.Name); LevelSaveData levelSaveData = SerializeHelper.Deserialize <LevelSaveData>(LevelDataPath.Path + levelFileName); List <Vector2> standardTileGridPositions = levelSaveData.StandardTileGridPositions; List <Vector2> nonStandardTileGridPositions = new List <Vector2>(); foreach (TileSaveData tileSaveData in levelSaveData.NonStandardTilesSaveData) { GenerateableTileNode generateableTileNode = GenerateableTileLibrary.GetGeneratableTileNode(tileSaveData.TileType); if (!generateableTileNode.UserGenerated) { continue; } nonStandardTileGridPositions.Add(tileSaveData.GridPosition); } List <Vector2> userGeneratedTileGridPositions = standardTileGridPositions.Concat(nonStandardTileGridPositions).ToList(); TileGenerator.SpawnTiles(userGeneratedTileGridPositions); List <LevelObjectSaveData> levelObjectsSaveData = levelSaveData.LevelObjectsSaveData; SpawnLevelObjects(levelObjectsSaveData); }
void Start() { UI = GameObject.Find("UI").GetComponent <UIController>(); Physics.gravity = new Vector3(0f, 0f, -9.81f); // Set Gravity in z-direction // Make this accessible via WorldController.Instance if (Instance != null) { Debug.LogError("There should never be two world controllers."); } Instance = this; // instantiate Worldcontroller Debug.Log(PlayerPrefs.GetString("currlvl")); lvl = new LevelController(PlayerPrefs.GetString("currlvl")); map = new TileGenerator(lvl.Width, lvl.Height); // Generate map with Weight/Height given by the Levelcontroller //if (lvl == null) // Debug.LogError("Level controller missing!"); //Debug.Log("Created TileGenerator"); // Set Cameraposition to center Camera.main.transform.position = new Vector3(lvl.Height / 2, lvl.Width / 2, Camera.main.transform.position.z); // Draw the playing field for (int x = 0; x < map.Width; x++) { for (int y = 0; y < map.Height; y++) { Tile tile = map.GetTileAt(x, y); tile.Sprite = (GameObject)Instantiate(BGTile, new Vector3(x, y, 0f), Quaternion.identity); } } // Place initial blocks GenerateLevel(); }
public void Initialize() { this.IsInitialized = true; TileGenerator.RefreshTileTask(); if (IsolatedStorageSettings.ApplicationSettings.Contains(AppSettings.FavoritesKey)) { this.Favorites = (ObservableCollection <GeoLocationCity>) IsolatedStorageSettings.ApplicationSettings[AppSettings.FavoritesKey]; this.Favorites = this.Favorites ?? new ObservableCollection <GeoLocationCity>(); } this.LoadNewsFeed(); this.LoadFavorites(); this.AddToFavorites = new RelayCommand(AddToFavoritesExecute); this.RemoveFromFavorites = new RelayCommand <GeoLocationCity>(RemoveFromFavoritesExecute); this.FavoriteItemSelected = new RelayCommand <GeoLocationCity>(FavoriteItemSelectedExecute); this.NewsItemSelected = new RelayCommand <NewsItem>(NewsItemSelectedExecute); this.GoToLocation = new RelayCommand(GoToLocationExecute); if (InternetIsAvailable()) { ResolveAddress(); } }
static void Main(string[] args) { Console.WriteLine("加载mapConfig.json..."); MapConfig mapConfig = MapConfig.Load(); TileGenerator generator = new TileGenerator(mapConfig); generator.TileLoaded += new EventHandler <TileCoord>((sender, tileCoord) => { Console.WriteLine(string.Format("Tile : zoom : {0} x: {1} y :{2},已完成:{3}/{4}", tileCoord.Zoom, tileCoord.X, tileCoord.Y, generator.SuccessTileIndex, generator.TotalTile)); }); generator.Finished += new EventHandler((sender, e) => { Console.WriteLine(string.Format("完成:{0}/{1},失败:{2}!", generator.SuccessTileIndex, generator.TotalTile, generator.FailTiles)); //if (generator.FailTiles > 0) //{ // Console.WriteLine("是否尝试重新下载失败的瓦片?[Y/N]"); // string askYesNo = Console.ReadLine(); // if (askYesNo.Trim().ToUpper() =="Y") // { // generator.RetryFails(); // } //} }); Console.WriteLine("服务已启动......"); generator.Start(); Console.WriteLine("输入回车退出..."); Console.ReadKey(); generator.Close(); }
// Update is called once per frame void Update() { if (!GameTurnManager.m_instance.IsPlayerTurn()) { UnDisplaySpawnPossibility(); } if (Input.GetMouseButton(0) && m_IsSpawnPossible && !IsBusyByPlayer) { if (PlayerManager.m_instance.m_player.isActiveAndEnabled) { PlayerManager.m_instance.m_player.GetComponent <touristSize>().Unspawn(); } SpawnPlayer(); } if (m_IsOver && GameTurnManager.m_instance.IsPlayerTurn()) { m_rotation = TileMatching(TileGenerator.GetFreeTileForPlayer(), playerSpawnPossibility.GetComponent <touristSize>().takenSize, 1); if (m_rotation != -1 && !m_IsSpawnPossible) { DisplaySpawnPossibility(); IsSpawnPossible.Invoke(); m_IsSpawnPossible = true; } } }
/// <summary> /// Generates reference image tiles. /// </summary> /// <param name="shapeFilePath">Shape file path.</param> /// <param name="regionHvMapPath">Region HV map file path.</param> /// <param name="shapeKey">Shape key used.</param> /// <param name="outputDir">Output directory where the reference image tiles have to be stored.</param> /// <param name="maxLevel">Maximum level of the pyramid.</param> private static void GenerateReferenceImageTiles(string shapeFilePath, string regionHvMapPath, string shapeKey, string outputDir, int maxLevel) { // Create output folder. if (!Directory.Exists(outputDir)) { Directory.CreateDirectory(outputDir); } // Define Color map. var shapeGrid = new ShapeValueMap(shapeFilePath, regionHvMapPath, shapeKey); var colorMap = new ShapeColorMap(shapeGrid); // Define serializer. var tileSerializer = new ImageTileSerializer(TileHelper.GetDefaultImageTilePathTemplate(outputDir), ImageFormat.Png); // Create and configure the tile creator. var tileCreator = new ShapeTileCreator(tileSerializer, colorMap, ProjectionTypes.Toast, maxLevel); // Generate shape file tiles. Trace.TraceInformation("{0}: Creating the reference image tiles..", DateTime.Now.TimeOfDay.ToString(@"hh\:mm\:ss")); var tileGenerator = new TileGenerator(tileCreator); tileGenerator.Generate(maxLevel); Trace.TraceInformation("{0}: Reference Image generation completed.", DateTime.Now.TimeOfDay.ToString(@"hh\:mm\:ss")); }
private async Task RefreshTile(DbService dbService) { if (Utils.GetTileId() != null) { await TileGenerator.Generate(dbService, false); } }
protected IActionResult FractalImage(IFractal fractal, int z, long x, long y, int shades) { var generator = new TileGenerator(fractal, shades, z, x, y); generator.Palette = DefaultPalette(); return(File(generator.GetImageStream(), "image/png")); }
public GameObject SpawnIfPossible(GameObject touristPrefab) { touristSize tourist = touristPrefab.GetComponent <touristSize>(); int rotation = TileMatching(TileGenerator.GetFreeTile(), tourist.takenSize, 0); if (rotation == -1) { return(null); } FillTouristTileComponent(tourist); Sprite sprite = gameObject.GetComponent <SpriteRenderer>().sprite; Vector2 SpriteSize = sprite.bounds.size; Vector3 position = this.transform.position + new Vector3(SpriteSize.x * touristPrefab.GetComponent <touristSize>().GetTileOffset().x, SpriteSize.y * touristPrefab.GetComponent <touristSize>().GetTileOffset().y, 0); if (m_rotation == 1) { position = this.transform.position + new Vector3(SpriteSize.y * touristPrefab.GetComponent <touristSize>().GetTileOffset().y, SpriteSize.x * touristPrefab.GetComponent <touristSize>().GetTileOffset().x, 0); } GameObject touristSpawnGO = (GameObject)Instantiate(touristPrefab, position, Quaternion.identity); touristSpawnGO.transform.localEulerAngles = new Vector3(0, 0, (m_rotation == 1) ? 90 : 0); Debug.Log("SpawnPlayer in tile : " + (int)m_tileIndex.x + " " + (int)m_tileIndex.y); touristSpawnGO.GetComponent <touristSize>().SetOrderInLayer((int)m_tileIndex.x, (int)m_tileIndex.y); return(touristSpawnGO); }
// set tile properties (position, id, length and parent) public override void SetProperties(float posX, int idTecla, int tam, TileGenerator tileG, float offy) { transform.position = new Vector3(posX, transform.position.y + offy, 0); id = idTecla; tileGenerator = tileG; // crea la segunda tecla if (partner == null) { partner = Instantiate(doubleTilePrefab); partner.SetPartner(this); float partnerPosX; switch (posX) { case -2.25f: partnerPosX = 0.75f; break; case -0.75f: partnerPosX = 2.25f; break; case 0.75f: partnerPosX = -2.25f; break; default: partnerPosX = -0.75f; break; } partner.SetProperties(partnerPosX, id, tam, tileGenerator, offy); } }
public Tile GetTileAtMouse() { Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit2D = Physics2D.Raycast(new Vector2(mousePos.x, mousePos.y), Vector2.down); return(TileGenerator.GetTileAt((int)hit2D.transform.position.x, (int)hit2D.transform.position.y)); }
void Update() { if (IsPreviewing) { Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit2D = Physics2D.Raycast(new Vector2(mousePos.x, mousePos.y), Vector2.down); if (hit2D.collider != null) { Tile tile = TileGenerator.GetTileAt((int)hit2D.transform.position.x, (int)hit2D.transform.position.y); if (tile.IsBuildable && ActivePreview.transform.position != tile.Position) { ActivePreview.transform.position = tile.Position; IsLocked = true; } else { if (IsLocked && tile.Position != hit2D.transform.position) { IsLocked = false; } } } if (!IsLocked) { ActivePreview.transform.position = new Vector3(mousePos.x, mousePos.y, 0); } } }
public void Generates_With_Exit_Ok_Put() { //SetUp(); var mf = new TileGenerator(_size, _mineList, _exit).GenerateTiles(); Assert.IsInstanceOfType(mf[3, 3], typeof(ExitTitle)); }
private void CreateMesh(Vector3[,] vertices, Vector2[,] uvs, NeighBoursDirection direction) { Action createMeshAction = () => { MeshData = MeshDataProvider.GenerateMeshData(vertices, uvs, Color.white, direction); Action updateMeshAction = () => { GameObject go = TileGenerator.CreateMeshGO(transform); // Apply or remove the normal map from our material, based on the option set in the editor. Mesh mesh = go.GetComponent <MeshFilter>().mesh; var material = go.GetComponent <MeshRenderer>().material; if (UseNormalMap) { ApplyNormalTexture(material); } else { RemoveNormalTexture(material); } MeshData.UpdateMesh(mesh); }; ThreadQueue.StartFunctionInMainThread(updateMeshAction); }; ThreadQueue.StartThreadFunction(createMeshAction); }
private void Init() { try { configuration = Configuration.Load <Configuration>(StartupDir + configFileName); } catch (Exception e) { Console.WriteLine(e.ToString()); configuration = new Configuration(); configuration.CreateDefault(); } try { configuration.Save <Configuration>(StartupDir + configFileName); } catch (Exception e) { Console.WriteLine(e.ToString()); } generator = new TileGenerator(configuration, (int)this.Width, (int)this.Height); generator.WorkerEvent += generator_WorkerEvent; generator.Start(); }
/// <summary> /// Initialize the generation context: settings, logger, /// tiles configuration and tile generator. /// </summary> private void Init() { // Load settings try { _settings = Settings.LoadOrDefault(Settings.SETTINGS_PATH); _logger = new Logger(_settings.LogFilePath); } catch (Exception ex) { _msg.InvalidSettings(ex); Environment.Exit(11); return; } // Initialize the logger _msg.Logger = _logger; try { _logger.Init(); } catch (Exception ex) { _msg.InvalidLogFile(ex); Environment.Exit(12); return; } _logger.Success("Loaded settings"); // Load tiles configuration try { _tilesConfig = TileConfig.Load(_settings.TilesConfigPath); } catch (Exception ex) { _msg.InvalidTilesConfig(ex); Environment.Exit(13); } _logger.Success("Loaded tiles configuration"); // Initialize the tile generator _generator = new TileGenerator(_settings, _logger); _logger.Success("Initialized tiles generator"); }
public GameObject getCandyObject() { return(TileGenerator.Choose( new GameObject[] { candy1, candy2, candy3, candy4, candy5, candy6, candy7 }, new float[] { 0.145f, 0.145f, 0.145f, 0.145f, 0.145f, 0.145f, 0.13f }, 7)); }
private async void AppBarButton_Click_UploadAsync(object sender, RoutedEventArgs e) { FileOpenPicker picker = new FileOpenPicker(); picker.ViewMode = PickerViewMode.Thumbnail; picker.SuggestedStartLocation = PickerLocationId.PicturesLibrary; picker.FileTypeFilter.Add(".jpg"); picker.FileTypeFilter.Add(".jpeg"); picker.FileTypeFilter.Add(".png"); StorageFile file = await picker.PickSingleFileAsync(); if (file != null) { try { var bitmap = await Commons.Convert.ConvertImageToByte(file); viewModel.UpdateBitmap(SelectedItem, bitmap); TodoMain.Current.BackgroundChange(await Commons.Convert.ConvertByteToImage(bitmap)); TileGenerator.Update(Database.ViewModel.Collection); } catch (Exception) { MessageDialog msg = new MessageDialog("发生了些小问题,稍后试试吧", "Oops!"); await msg.ShowAsync(); } } }
public void Generates_Tiles_OK_Length() { //SetUp(); var mf = new TileGenerator(_size, _mineList, _exit).GenerateTiles(); Assert.AreEqual(mf.Length, 50); }
// set tile properties (position, id, length and parent) public override void SetProperties(float posX, int idTecla, int tamTecla, TileGenerator tileG, float offy) { tam = tamTecla; escalador.localScale = new Vector3(1, tam, 1); transform.position = new Vector3(posX, transform.position.y + offy, 0); id = idTecla; tileGenerator = tileG; }
public void GivenTwoOneDotFieldShouldGetZero() { // Use the Assert class to test conditions. var generator = new TileGenerator(); var field = generator.GenerateField(2, 1, new string[] { ".." }); Assert.AreEqual(field[0], "00"); }
/// <summary> /// Processes the input equirectangular image. /// </summary> /// <param name="inputImage"> /// Input image path. /// </param> /// <param name="outputDir"> /// Output directory where pyramid is generated. /// </param> /// <param name="projection"> /// Projection type. /// </param> private static void ProcessEquirectangularImage(string inputImage, string outputDir, ProjectionTypes projection) { Trace.TraceInformation("{0}: Reading image..", DateTime.Now.TimeOfDay.ToString(@"hh\:mm\:ss", CultureInfo.InvariantCulture)); ImageFormat imageFormat = ImageFormat.Png; // Set the grid boundaries var imageBoundary = new Boundary(-180, -90, 180, 90); // Build an image grid using the input image var imageGrid = new ImageGrid(inputImage, true); // Build the grid map for equirectangular projection using the image grid and boundary co-ordinates var equirectangularGridMap = new EquirectangularGridMap(imageGrid, imageBoundary); // Build the color map using equirectangular projection grid map var imageColorMap = new ImageColorMap(equirectangularGridMap); var maximumLevelsOfDetail = TileHelper.CalculateMaximumLevel(imageGrid.Height, imageGrid.Width, imageBoundary); // Define ITileCreator instance for creating image tiles. ITileCreator tileCreator = TileCreatorFactory.CreateImageTileCreator(imageColorMap, projection, outputDir); // Define plumbing for looping through all the tiles to be created for base image and pyramid. var tileGenerator = new TileGenerator(tileCreator); // Start building base image and the pyramid. Trace.TraceInformation("{0}: Building base and parent levels...", DateTime.Now.TimeOfDay.ToString(@"hh\:mm\:ss", CultureInfo.InvariantCulture)); tileGenerator.Generate(maximumLevelsOfDetail); string fileName = Path.GetFileNameWithoutExtension(inputImage); // Generate Plate file. Trace.TraceInformation("{0}: Building Plate file...", DateTime.Now.TimeOfDay.ToString(@"hh\:mm\:ss", CultureInfo.InvariantCulture)); ImageTileSerializer pyramid = new ImageTileSerializer(TileHelper.GetDefaultImageTilePathTemplate(outputDir), ImageFormat.Png); PlateFileGenerator plateGenerator = new PlateFileGenerator( Path.Combine(outputDir, fileName + ".plate"), maximumLevelsOfDetail, ImageFormat.Png); plateGenerator.CreateFromImageTile(pyramid); // Generate Thumbnail Images. Trace.TraceInformation("{0}: Building Thumbnail image..", DateTime.Now.TimeOfDay.ToString(@"hh\:mm\:ss", CultureInfo.InvariantCulture)); string thumbnailFile = Path.Combine(outputDir, fileName + ".jpeg"); TileHelper.GenerateThumbnail(inputImage, 96, 45, thumbnailFile, ImageFormat.Jpeg); // Get the path of image tiles created and save it in WTML file. Trace.TraceInformation("{0}: Building WTML file..", DateTime.Now.TimeOfDay.ToString(@"hh\:mm\:ss", CultureInfo.InvariantCulture)); string pyramidPath = WtmlCollection.GetWtmlTextureTilePath(TileHelper.GetDefaultImageTilePathTemplate(outputDir), imageFormat.ToString()); // Create and save WTML collection file. WtmlCollection wtmlCollection = new WtmlCollection(fileName, thumbnailFile, pyramidPath, maximumLevelsOfDetail, projection); string path = Path.Combine(outputDir, fileName + ".wtml"); wtmlCollection.Save(path); Trace.TraceInformation("{0}: Collection successfully generated.", DateTime.Now.TimeOfDay.ToString(@"hh\:mm\:ss", CultureInfo.InvariantCulture)); }
//Basically, give it the data as encoded by MapEditor.serializeTile public static Tile[,,] DeserializeTiles(string tileRaw, TileGenerator generator, Transform tileHolder) { //Parse the saved data. If there's nothing there, indicate that by -1 int[] data = tileRaw.Split(',').Select((datum) => { int num = -1; if (!Int32.TryParse(datum, out num)) { num = -1; } return(num); }).ToArray(); Tile[,,] parsedTiles = new Tile[data[0], data[1], data[2]]; data = data.Skip(3).ToArray(); //Reconstruct the map for (int x = 0; x < parsedTiles.GetLength(0); x++) { for (int y = 0; y < parsedTiles.GetLength(1); y++) { for (int z = 0; z < parsedTiles.GetLength(2); z++) { int flatIndex = x + parsedTiles.GetLength(1) * (y + parsedTiles.GetLength(0) * z); //If its an actual gameplay tile, deserialize it if (data[flatIndex] != -1 && data[flatIndex] != 0) { int tileTypeInt = data[flatIndex]; TileType type = (TileType)tileTypeInt; GameObject newTile = generator.getTileByType((TileType)tileTypeInt); if (newTile != null) { //typePrefabs was old way of doing this Tile tile = GameObject.Instantiate(newTile, Util.GridToWorld(x, y, z), Quaternion.Euler(-90, 0, 0)) .GetComponent <Tile>(); //make child of singe transform for easier deletion tile.transform.parent = tileHolder; tile.tileType = (TileType)(tileTypeInt); parsedTiles[x, y, z] = tile; //Make it taste better addFlavor(new Vector3Int(x, y, z), tile); } else { Debug.Log("Null tile"); } } } } } return(parsedTiles); }
void Start() { if (!OptionsScript.debugMode) { gameObject.SetActive(false); } generator = GameObject.Find("Generator").GetComponent <TileGenerator>(); }
void Start() { _mapGrid = GetComponent <Grid>(); _navSurface = GetComponent <NavMeshSurface>(); _levelManager = GetComponent <LevelManager>(); _propsManager = GetComponent <PropsManager>(); _tileGenerator = GetComponent <TileGenerator>(); Generate(); }
public void Start() { SetPosition(start_x, start_y); tg = GameObject.FindGameObjectWithTag("TileGenerator").GetComponent <TileGenerator>(); tm = GameObject.FindGameObjectWithTag("TileGenerator").GetComponent <TurnManager>(); IAMovement.Instance.player = this; }
private Vector3 determineDirection() { int enemyX = (int)gameObject.transform.position.x; int enemyZ = (int)gameObject.transform.position.z; List <GameObject> tiles = TileGenerator.GetWalkableTilesInRange(enemyX, enemyZ, 1); GameObject tile = getNearestTile(tiles, targetPosX, targetPosZ); return(new Vector3(tile.transform.position.x, 0, tile.transform.position.z)); }
public void GenerateTile(TileItem item) { TileGenerator.RefreshTileTask(); #if DEBUG ScheduledActionService.LaunchForTest(AppSettings.PeriodicTaskName, TimeSpan.FromSeconds(1)); #endif TileGenerator.GenerateTile(item, delegate() {}); }
private void AppBarButton_Click_Delete(object sender, RoutedEventArgs e) { viewModel.Remove(SelectedItem); SelectedItem = null; StateChange("Init"); TodoList.Current.UpdateListViewEmptyVisibility(); TodoMain.Current.BackgroundChange(null); TodoMain.Current.StateFromDetailToList(); TileGenerator.Update(Database.ViewModel.Collection); }
// Start is called before the first frame update void Awake() { tg = this; t = new Tile[wid, hgt]; for (int i = 0; i < wid; i++) { for (int j = 0; j < hgt; j++) { t[i, j] = GameObject.Instantiate(tile, new Vector3(i * 10 + transform.position.x, 0, j * 10 + transform.position.z), Quaternion.identity).GetComponent <Tile>(); t[i, j].neighbors = new Dictionary <Tile, int>(); t[i, j].x = i; t[i, j].y = j; } } for (int i = 0; i < wid; i++) { for (int j = 0; j < hgt; j++) { if (i > 0) { t[i, j].neighbors.Add(t[i - 1, j], 0); } if (i < wid - 1) { t[i, j].neighbors.Add(t[i + 1, j], 0); } if (j > 0) { t[i, j].neighbors.Add(t[i, j - 1], 0); } if (j < hgt - 1) { t[i, j].neighbors.Add(t[i, j + 1], 0); } if (i > 0 && j > 0) { t[i, j].neighbors.Add(t[i - 1, j - 1], 0); } if (i < wid - 1 && j < hgt - 1) { t[i, j].neighbors.Add(t[i + 1, j + 1], 0); } if (j > 0 && i < wid - 1) { t[i, j].neighbors.Add(t[i + 1, j - 1], 0); } if (j < hgt - 1 && i > 0) { t[i, j].neighbors.Add(t[i - 1, j + 1], 0); } } } }
public void GeneratePyramidsTest() { MockClasses.MockTileCreatorForTileGenerator creator = new MockClasses.MockTileCreatorForTileGenerator(); TileGenerator target = new TileGenerator(creator); int level = 5; target.Generate(level); Assert.AreEqual(6, creator.TileCreated.Count); Assert.AreEqual(1024, creator.TileCreated[5]); Assert.AreEqual(256, creator.TileCreated[4]); Assert.AreEqual(64, creator.TileCreated[3]); Assert.AreEqual(16, creator.TileCreated[2]); Assert.AreEqual(4, creator.TileCreated[1]); Assert.AreEqual(1, creator.TileCreated[0]); }
public void GeneratePyramidsWithBoundaryMercatorTest() { MockClasses.MockTileCreatorForMercatorTileGenerator creator = new MockClasses.MockTileCreatorForMercatorTileGenerator(); TileGenerator target = new TileGenerator(creator); int level = 5; var imageBoundary = new Boundary(-180, -90, 180, 90); target.Generate(level, imageBoundary); Assert.AreEqual(6, creator.TileCreated.Count); Assert.AreEqual(1024, creator.TileCreated[5]); Assert.AreEqual(256, creator.TileCreated[4]); Assert.AreEqual(64, creator.TileCreated[3]); Assert.AreEqual(16, creator.TileCreated[2]); Assert.AreEqual(4, creator.TileCreated[1]); Assert.AreEqual(1, creator.TileCreated[0]); }
public void GeneratePyramidsDepthTest() { MockClasses.MockTileCreatorForTileGenerator creator = new MockClasses.MockTileCreatorForTileGenerator(); TileGenerator target = new TileGenerator(creator); int level = 5; int tileXStart = 5; int tileXEnd = 28; int tileYStart = 10; int tileYEnd = 28; int depth = 3; target.Generate(level, tileXStart, tileXEnd, tileYStart, tileYEnd, depth); Assert.AreEqual(3, creator.TileCreated.Count); Assert.AreEqual(456, creator.TileCreated[5]); Assert.AreEqual(130, creator.TileCreated[4]); Assert.AreEqual(42, creator.TileCreated[3]); }
void Awake() { instance = this; }
// Use this for initialization void Start () { gen = gameObject.GetComponentInParent<TileGenerator>(); //renderer = gameObject.GetComponentInParent<SpriteRenderer>(); }
// Use this for initialization void Start() { tileGenerator = GetComponent<TileGenerator>(); playerHand = GetComponent<PlayerHand>(); moveSlider = GameObject.FindGameObjectWithTag("MoveSlider"); moveSliderTextTextComponent = GameObject.FindGameObjectWithTag("SliderText").GetComponent<Text>(); movePanel = GameObject.FindGameObjectWithTag("SelectAmountToMovePanel"); movePanel.SetActive(false); // Since you cant find gameobjects that arent active, this must be done first endTurnButton = GameObject.FindGameObjectWithTag("EndTurnButton"); endTurnButton.SetActive(false); }