public void TileModifiedHandler(TileEventArg e) { TileModified?.Invoke(this, e); }
private static void Tile_TileCreated(object sender, TileEventArg e) { }
/// <summary> /// Raises the world generated event. /// </summary> /// <param name="e"></param> public static void TileCreatedHandler(TileEventArg e) { TileCreated?.Invoke(e, e); }
private static void Tile_TileCreated(object sender, TileEventArg e) { RenderingData.AssignTextureIndex(e.Tile); }