コード例 #1
0
        private TileCollection GenerateTiles(int sizeX, int sizeY, int count)
        {
            TileCollection collection = new TileCollection(sizeX, sizeY);

            for (int n = 0; n < count; n++)
            {
                int  x    = random.Next(sizeX);
                int  y    = random.Next(sizeY);
                Tile tile = collection.Get(x, y);
                tile.Entities.Add(new GameEntities.Entity()
                {
                    Tile = tile
                });
            }

            return(collection);
        }