private TileCollection GenerateTiles(int sizeX, int sizeY, int count) { TileCollection collection = new TileCollection(sizeX, sizeY); for (int n = 0; n < count; n++) { int x = random.Next(sizeX); int y = random.Next(sizeY); Tile tile = collection.Get(x, y); tile.Entities.Add(new GameEntities.Entity() { Tile = tile }); } return(collection); }