public SimulationSummaryState(TickStateInput stateInput, SimulationSummary simulationSummary) : base(stateInput) { _simulationSummary = simulationSummary; }
public PausedState(TickStateInput input) : base(input) { }
public CreateGameState(TickStateInput input, CreateGameController controller) : base(input) { _controller = controller; }