コード例 #1
0
ファイル: PawnChanger.cs プロジェクト: scyde/Hardcore-SK
 public static Boolean HasMood(Pawn pawn, ThoughtDef Tdef)
 {
     if (pawn.needs.mood.thoughts.DistinctThoughtDefs.Contains(Tdef))
     {
         return true;
     }
     else
     {
         return false;
     }
 }
コード例 #2
0
        public static bool NewInteracted(InteractionWorker_MarriageProposal __instance, Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks)
        {
            //TODO: Turn this into a transpihahaha no.
            float num     = __instance.AcceptanceChance(initiator, recipient);
            bool  flag    = Rand.Value < num;
            bool  brokeUp = false;

            if (flag)
            {
                initiator.relations.RemoveDirectRelation(PawnRelationDefOf.Lover, recipient);
                initiator.relations.AddDirectRelation(PawnRelationDefOf.Fiance, recipient);
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.RejectedMyProposal, recipient);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.RejectedMyProposal, initiator);
                /* Remove custom Psychology rejection thoughts */
                foreach (ThoughtDef d in (from tgt in initiator.needs.mood.thoughts.memories.Memories
                                          where tgt.def.defName.Contains("RejectedMyProposal")
                                          select tgt.def))
                {
                    initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(d, recipient);
                }
                foreach (ThoughtDef d in (from tgt in recipient.needs.mood.thoughts.memories.Memories
                                          where tgt.def.defName.Contains("RejectedMyProposal")
                                          select tgt.def))
                {
                    recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(d, initiator);
                }
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.IRejectedTheirProposal, recipient);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.IRejectedTheirProposal, initiator);
                extraSentencePacks.Add(RulePackDefOf.Sentence_MarriageProposalAccepted);
            }
            else
            {
                PsychologyPawn realInitiator = initiator as PsychologyPawn;
                PsychologyPawn realRecipient = recipient as PsychologyPawn;
                if (realInitiator != null)
                {
                    ThoughtDef rejectedProposalDef = new ThoughtDef();
                    rejectedProposalDef.defName      = "RejectedMyProposal" + realInitiator.LabelShort + Find.TickManager.TicksGame;
                    rejectedProposalDef.durationDays = 40f;
                    rejectedProposalDef.thoughtClass = typeof(Thought_MemorySocialDynamic);
                    ThoughtStage rejectedProposalStage = new ThoughtStage();
                    rejectedProposalStage.label             = "rejected my proposal";
                    rejectedProposalStage.baseOpinionOffset = Mathf.RoundToInt(-30f * realInitiator.psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic) * Mathf.InverseLerp(100f, 5f, realInitiator.relations.OpinionOf(realRecipient)));
                    rejectedProposalDef.stages.Add(rejectedProposalStage);
                    ThoughtDef rejectedProposalMoodDef = new ThoughtDef();
                    rejectedProposalMoodDef.defName                 = "RejectedMyProposalMood" + realInitiator.LabelShort + Find.TickManager.TicksGame;
                    rejectedProposalMoodDef.durationDays            = 25f;
                    rejectedProposalMoodDef.thoughtClass            = typeof(Thought_MemoryDynamic);
                    rejectedProposalMoodDef.stackedEffectMultiplier = 1f;
                    ThoughtStage rejectedProposalMoodStage = new ThoughtStage();
                    rejectedProposalMoodStage.label          = "proposal rejected by {0}";
                    rejectedProposalMoodStage.baseMoodEffect = Mathf.RoundToInt(-25f * realInitiator.psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic) * Mathf.InverseLerp(100f, 5f, realInitiator.relations.OpinionOf(realRecipient)));
                    if (rejectedProposalMoodStage.baseMoodEffect < -5f)
                    {
                        rejectedProposalMoodStage.description = "My lover isn't ready for that kind of commitment right now, and I understand, but rejection is hard to take.";
                    }
                    else
                    {
                        rejectedProposalMoodStage.description = "I can't believe I got turned down. Maybe we're not meant to be together after all?";
                    }
                    rejectedProposalMoodDef.stages.Add(rejectedProposalMoodStage);
                    if (rejectedProposalMoodStage.baseMoodEffect > 0)
                    {
                        realInitiator.needs.mood.thoughts.memories.TryGainMemory(rejectedProposalMoodDef, realRecipient);
                    }
                    realInitiator.needs.mood.thoughts.memories.TryGainMemory(rejectedProposalDef, realRecipient);
                }
                else
                {
                    initiator.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.RejectedMyProposal, recipient);
                }
                recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.IRejectedTheirProposal, initiator);
                extraSentencePacks.Add(RulePackDefOf.Sentence_MarriageProposalRejected);
                if (realRecipient != null && !recipient.story.traits.HasTrait(TraitDefOfPsychology.Codependent) && Rand.Value > 2f * realRecipient.psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic))
                {
                    recipient.interactions.TryInteractWith(initiator, DefDatabase <InteractionDef> .GetNamed("Breakup"));
                }
                else if (realRecipient == null && !recipient.story.traits.HasTrait(TraitDefOfPsychology.Codependent) && Rand.Value < 0.4f)
                {
                    initiator.relations.RemoveDirectRelation(PawnRelationDefOf.Lover, recipient);
                    initiator.relations.AddDirectRelation(PawnRelationDefOf.ExLover, recipient);
                    brokeUp = true;
                    extraSentencePacks.Add(RulePackDefOf.Sentence_MarriageProposalRejectedBrokeUp);
                }
            }
            if (initiator.IsColonist || recipient.IsColonist)
            {
                Traverse.Create(__instance).Method("SendLetter", new[] { typeof(Pawn), typeof(Pawn), typeof(bool), typeof(bool) }).GetValue(new object[] { initiator, recipient, flag, brokeUp });
            }
            return(false);
        }
コード例 #3
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetPawnIndex);
            this.FailOnDespawnedNullOrForbidden(TargetBedIndex);
            this.FailOn(() => W***e is null || !xxx.CanUse(W***e, TargetBed));            //|| !W***e.CanReserve(TargetPawn)
            this.FailOn(() => pawn.Drafted);
            yield return(Toils_Goto.GotoThing(TargetPawnIndex, PathEndMode.Touch));

            Toil TryItOn = new Toil();

            TryItOn.AddFailCondition(() => !xxx.IsTargetPawnOkay(TargetPawn));
            TryItOn.defaultCompleteMode = ToilCompleteMode.Delay;
            TryItOn.initAction          = delegate
            {
                //Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - TryItOn - initAction is called");
                W***e.jobs.curDriver.ticksLeftThisToil = 50;
                MoteMaker.ThrowMetaIcon(W***e.Position, W***e.Map, ThingDefOf.Mote_Heart);
            };
            yield return(TryItOn);

            Toil AwaitResponse = new Toil();

            AwaitResponse.AddFailCondition(() => !successfulPass);
            AwaitResponse.defaultCompleteMode = ToilCompleteMode.Instant;
            AwaitResponse.initAction          = delegate
            {
                List <RulePackDef> extraSentencePacks = new List <RulePackDef>();
                successfulPass = DoesTargetPawnAcceptAdvance();
                //Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - AwaitResponse - initAction is called");
                if (successfulPass)
                {
                    MoteMaker.ThrowMetaIcon(TargetPawn.Position, TargetPawn.Map, ThingDefOf.Mote_Heart);
                    TargetPawn.jobs.EndCurrentJob(JobCondition.Incompletable);
                    if (xxx.RomanceDiversifiedIsActive)
                    {
                        extraSentencePacks.Add(RulePackDef.Named("HookupSucceeded"));
                    }
                    if (W***e.health.HasHediffsNeedingTend())
                    {
                        successfulPass = false;
                        const string key  = "RJW_VisitorSickWhore";
                        string       text = key.Translate(TargetPawn.LabelIndefinite(), W***e.LabelIndefinite()).CapitalizeFirst();
                        Messages.Message(text, W***e, MessageTypeDefOf.TaskCompletion);
                    }
                    else
                    {
                        const string key  = "RJW_VisitorAcceptWhore";
                        string       text = key.Translate(TargetPawn.LabelIndefinite(), W***e.LabelIndefinite()).CapitalizeFirst();
                        Messages.Message(text, TargetPawn, MessageTypeDefOf.TaskCompletion);
                    }
                }
                if (!successfulPass)
                {
                    MoteMaker.ThrowMetaIcon(TargetPawn.Position, TargetPawn.Map, ThingDefOf.Mote_IncapIcon);
                    TargetPawn.needs.mood.thoughts.memories.TryGainMemory(
                        TargetPawn.Faction == W***e.Faction
                                                        ? ThoughtDef.Named("RJWTurnedDownWhore")
                                                        : ThoughtDef.Named("RJWFailedSolicitation"), W***e);

                    if (xxx.RomanceDiversifiedIsActive)
                    {
                        W***e.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("RebuffedMyHookupAttempt"), TargetPawn);
                        TargetPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("FailedHookupAttemptOnMe"), W***e);
                        extraSentencePacks.Add(RulePackDef.Named("HookupFailed"));
                    }
                    //Disabled rejection notifications
                    //Messages.Message("RJW_VisitorRejectWhore".Translate(new object[] { xxx.get_pawnname(TargetPawn), xxx.get_pawnname(W***e) }), TargetPawn, MessageTypeDefOf.SilentInput);
                }
                if (xxx.RomanceDiversifiedIsActive)
                {
                    Find.PlayLog.Add(new PlayLogEntry_Interaction(DefDatabase <InteractionDef> .GetNamed("TriedHookupWith"), pawn, TargetPawn, extraSentencePacks));
                }
            };
            yield return(AwaitResponse);

            Toil BothGoToBed = new Toil();

            BothGoToBed.AddFailCondition(() => !successfulPass || !xxx.CanUse(W***e, TargetBed));
            BothGoToBed.defaultCompleteMode = ToilCompleteMode.Instant;
            BothGoToBed.initAction          = delegate
            {
                //Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - initAction is called0");
                if (!successfulPass)
                {
                    return;
                }
                if (!xxx.CanUse(W***e, TargetBed) && W***e.CanReserve(TargetPawn, 1, 0))
                {
                    //Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - cannot use the w***e bed");
                    return;
                }
                //Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - initAction is called1");
                W***e.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(xxx.whore_is_serving_visitors, TargetPawn, TargetBed));
                //TargetPawn.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("WhoreIsServingVisitors"), W***e, TargetBed, (TargetBed.MaxAssignedPawnsCount>1)?TargetBed.GetSleepingSlotPos(1): TargetBed.)), null);
                W***e.jobs.curDriver.EndJobWith(JobCondition.InterruptOptional);
                //TargetPawn.jobs.curDriver.EndJobWith(JobCondition.InterruptOptional);
            };
            yield return(BothGoToBed);
        }
コード例 #4
0
        private bool DrawThoughtGroup(Rect rect, ThoughtDef def)
        {
            float num  = 12f;
            float num2 = 4f;
            float num3 = rect.width - num - num2 - ITab_Pawn_Needs_Alternate.ThoughtValueWidth - 16f;
            float num4 = num + num3;

            try
            {
                List <Thought> list  = base.SelPawn.needs.mood.thoughts.ThoughtsOfDef(def).ToList <Thought>();
                int            index = 0;
                int            num5  = -1;
                for (int i = 0; i < list.Count; i++)
                {
                    if (list[i].CurStageIndex > num5)
                    {
                        num5  = list[i].CurStageIndex;
                        index = i;
                    }
                }
                if (!list[index].Visible)
                {
                    return(false);
                }
                if (Mouse.IsOver(rect))
                {
                    Widgets.DrawHighlight(rect);
                }
                if (def.DurationTicks > 5)
                {
                    StringBuilder stringBuilder = new StringBuilder();
                    stringBuilder.Append(list[index].Description);
                    stringBuilder.AppendLine();
                    stringBuilder.AppendLine();
                    Thought_Memory thought_Memory = list[index] as Thought_Memory;
                    if (thought_Memory != null)
                    {
                        if (list.Count == 1)
                        {
                            stringBuilder.Append("ThoughtExpiresIn".Translate(new object[]
                            {
                                (def.DurationTicks - thought_Memory.age).TickstoDaysString()
                            }));
                        }
                        else
                        {
                            Thought_Memory thought_Memory2 = (Thought_Memory)list[list.Count - 1];
                            stringBuilder.Append("ThoughtStartsExpiringIn".Translate(new object[]
                            {
                                (def.DurationTicks - thought_Memory.age).TickstoDaysString()
                            }));
                            stringBuilder.AppendLine();
                            stringBuilder.Append("ThoughtFinishesExpiringIn".Translate(new object[]
                            {
                                (def.DurationTicks - thought_Memory2.age).TickstoDaysString()
                            }));
                        }
                    }
                    TooltipHandler.TipRegion(rect, new TipSignal(stringBuilder.ToString(), 7291));
                }
                else
                {
                    TooltipHandler.TipRegion(rect, new TipSignal(list[index].Description, 7141));
                }
                Text.WordWrap = false;
                Text.Anchor   = TextAnchor.MiddleLeft;
                Rect rect2 = new Rect(rect.x + num, rect.y, num3, rect.height);
                rect2.yMin -= 3f;
                rect2.yMax += 3f;
                string text = list[index].LabelCap;
                if (list.Count > 1)
                {
                    text = text + " x" + list.Count;
                }
                Widgets.Label(rect2, text);
                Text.Anchor = TextAnchor.MiddleCenter;
                float num6 = base.SelPawn.needs.mood.thoughts.MoodOffsetOfThoughtGroup(def);
                if (num6 == 0f)
                {
                    GUI.color = ITab_Pawn_Needs_Alternate.NoEffectColor;
                }
                else if (num6 > 0f)
                {
                    GUI.color = ITab_Pawn_Needs_Alternate.MoodColor;
                }
                else
                {
                    GUI.color = ITab_Pawn_Needs_Alternate.MoodColorNegative;
                }
                Rect rect3 = new Rect(rect.x + num4, rect.y, ITab_Pawn_Needs_Alternate.ThoughtValueWidth, rect.height);
                Text.Anchor = TextAnchor.MiddleRight;
                Widgets.Label(rect3, num6.ToString("##0"));
                Text.Anchor   = TextAnchor.UpperLeft;
                GUI.color     = Color.white;
                Text.WordWrap = true;
            }
            catch (Exception ex)
            {
                Log.ErrorOnce(string.Concat(new object[]
                {
                    "Exception in DrawThoughtGroup for ",
                    def,
                    " on ",
                    base.SelPawn,
                    ": ",
                    ex.ToString()
                }), 3452698);
            }
            return(true);
        }
コード例 #5
0
        private void AddNuzzledThought(Pawn initiator, Pawn recipient)
        {
            Thought_Memory newThought = (Thought_Memory)ThoughtMaker.MakeThought(ThoughtDef.Named("AA_BeenPsionicallyNuzzled"));

            recipient.needs.mood.thoughts.memories.TryGainMemory(newThought, null);
        }
コード例 #6
0
        private void Produce(int amount, float chance, ThingDef resource, ThingDef rareResource, ThoughtDef stageThought)
        {
            MemoryThoughtHandler thoughts   = Pawn.needs?.mood?.thoughts?.memories;
            EtherState           etherState = Pawn.GetEtherState();

            HatchingTicker = 0;
            var    thingCount     = 0;
            var    rareThingCount = 0;
            Aspect infusedAspect  = Pawn.GetAspectTracker()?.GetAspect(AspectDefOf.MutagenInfused);

            int?sIndex = infusedAspect?.StageIndex;


            for (var i = 0; i < amount; i++)
            {
                bool shouldProduceRare;
                switch (sIndex)
                {
                case null:
                    shouldProduceRare = Rand.RangeInclusive(0, 100) <= chance;
                    break;

                case 0:
                    shouldProduceRare = true;
                    break;

                case 1:
                    shouldProduceRare = false;
                    break;

                case 2:
                    return;     //produce nothing

                default:
                    throw new ArgumentOutOfRangeException(sIndex.Value.ToString());
                }

                if (shouldProduceRare && rareResource != null)
                {
                    rareThingCount++;
                }
                else
                {
                    thingCount++;
                }
            }

            Thing thing = ThingMaker.MakeThing(resource);

            thing.stackCount = thingCount;

            Color?skinColor = Pawn.GetHighestInfluence()?.GetSkinColorOverride(Pawn);  //dont want wool thats mostly human-skin colored

            if (resource.thingCategories.Contains(PMThingCategoryDefOf.Textiles) && resource.CompDefFor <CompColorable>() != null && skinColor.HasValue)
            {
                thing.SetColor(skinColor.Value);
            }
            if (thing.stackCount > 0)
            {
                GenPlace.TryPlaceThing(thing, Pawn.PositionHeld, Pawn.Map, ThingPlaceMode.Near);
            }

            if (rareResource != null)
            {
                Thing rareThing = ThingMaker.MakeThing(rareResource);
                rareThing.stackCount = rareThingCount;
                if (rareResource.thingCategories.Contains(PMThingCategoryDefOf.Textiles) && resource.CompDefFor <CompColorable>() != null && skinColor.HasValue)
                {
                    thing.SetColor(skinColor.Value);
                }
                if (rareThing.stackCount > 0)
                {
                    GenPlace.TryPlaceThing(rareThing, Pawn.PositionHeld, Pawn.Map, ThingPlaceMode.Near);
                }
            }

            if (etherState == EtherState.None)
            {
                if (Rand.RangeInclusive(0, 100) <= bondChance)
                {
                    GiveEtherState(EtherState.Bond);
                    etherState = EtherState.Bond;
                    Find.LetterStack.ReceiveLetter(
                        "LetterHediffFromEtherBondLabel".Translate(Pawn).CapitalizeFirst(),
                        "LetterHediffFromEtherBond".Translate(Pawn).CapitalizeFirst(),
                        LetterDefOf.NeutralEvent, Pawn);
                }
                else if (Rand.RangeInclusive(0, 100) <= brokenChance)
                {
                    GiveEtherState(EtherState.Broken);
                    etherState = EtherState.Broken;
                    Find.LetterStack.ReceiveLetter(
                        "LetterHediffFromEtherBrokenLabel".Translate(Pawn).CapitalizeFirst(),
                        "LetterHediffFromEtherBroken".Translate(Pawn).CapitalizeFirst(),
                        LetterDefOf.NeutralEvent, Pawn);
                }
            }

            if (stageThought != null)
            {
                thoughts?.TryGainMemory(stageThought);
            }

            ThoughtDef addThought;

            switch (etherState)
            {
            case EtherState.None:
                addThought = Props.genderAversion == Pawn.gender ? Props.wrongGenderThought ?? Props.thought : Props.thought;
                break;

            case EtherState.Broken:
                addThought = Props.etherBrokenThought;
                break;

            case EtherState.Bond:
                addThought = Props.etherBondThought;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            if (addThought != null)
            {
                thoughts?.TryGainMemory(addThought);
            }

            if (etherState == EtherState.None)
            {
                brokenChance += 0.5f;
                bondChance   += 0.2f;
            }
            totalProduced += rareThingCount + thingCount;
        }
コード例 #7
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);
            this.FailOnDestroyedOrNull(TargetIndex.B);
            this.FailOnAggroMentalState(TargetIndex.A);
            if (base.CurJob.def == JobDefOf.Rescue)
            {
                this.FailOnNotDowned(TargetIndex.A);
            }
            this.FailOn(delegate
            {
                if (this.CurJob.def.makeTargetPrisoner)
                {
                    if (!this.DropBed.ForPrisoners)
                    {
                        return(true);
                    }
                }
                else if (this.DropBed.ForPrisoners != ((Pawn)((Thing)this.TargetA)).IsPrisoner)
                {
                    return(true);
                }
                return(false);
            });
            yield return(Toils_Reserve.Reserve(TargetIndex.A, 1));

            yield return(Toils_Reserve.Reserve(TargetIndex.B, this.DropBed.SleepingSlotsCount));

            yield return(Toils_Bed.ClaimBedIfNonMedical(TargetIndex.B, TargetIndex.A));

            this.globalFinishActions.Add(delegate
            {
                if (this.CurJob.def.makeTargetPrisoner && this.Takee.ownership.OwnedBed == this.DropBed && this.Takee.Position != RestUtility.GetBedSleepingSlotPosFor(this.Takee, this.DropBed))
                {
                    this.Takee.ownership.UnclaimBed();
                }
            });
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.A).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnNonMedicalBedNotOwned(TargetIndex.B, TargetIndex.A).FailOn(() => this.CurJob.def == JobDefOf.Arrest && !this.Takee.CanBeArrested()).FailOn(() => !this.pawn.CanReach(this.DropBed, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)).FailOnSomeonePhysicallyInteracting(TargetIndex.A));

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (this.CurJob.def.makeTargetPrisoner)
                    {
                        Pawn pawn = (Pawn)this.CurJob.targetA.Thing;
                        Lord lord = pawn.GetLord();
                        if (lord != null)
                        {
                            lord.Notify_PawnAttemptArrested(pawn);
                        }
                        GenClamor.DoClamor(pawn, 10f, ClamorDefOf.Harm);

                        if (Rand.Value < 0.1f)
                        {
                            Messages.Message("MessageRefusedArrest".Translate(new object[]
                            {
                                pawn.LabelShort
                            }), pawn, MessageTypeDefOf.NegativeEvent);

                            pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Berserk, null, false, false, null);
                            IncidentWorker_Rebellion.removeLeadership(pawn);
                            pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderArrested"));
                            this.pawn.mindState.mentalStateHandler.CurState.RecoverFromState();
                            Find.LetterStack.ReceiveLetter("LeaderEndLetter".Translate(), "LeaderEndLetterDesc".Translate(new object[] { pawn.Name.ToStringFull }), LetterDefOf.NegativeEvent, pawn, null);
                            this.pawn.jobs.EndCurrentJob(JobCondition.Incompletable, true);
                        }
                    }
                }
            });

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, false));

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.Touch));

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (this.CurJob.def.makeTargetPrisoner)
                    {
                        this.pawn.mindState.mentalStateHandler.CurState.RecoverFromState();
                        IncidentWorker_Rebellion.removeLeadership(this.Takee);
                        this.Takee.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderArrested"));
                        Find.LetterStack.ReceiveLetter("LeaderEndLetterArrested".Translate(), "LeaderEndLetterDescArrested".Translate(new object[] { Takee.Name.ToStringFull }), LetterDefOf.NegativeEvent, this.pawn, null);
                        foreach (Pawn p in IncidentWorker_LeaderElection.getAllColonists())
                        {
                            if (p != this.Takee)
                            {
                                p.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderArrestedColonist"), null);
                            }
                        }

                        if (this.Takee.guest.released)
                        {
                            this.Takee.guest.released = false;
                            this.Takee.guest.interactionMode = PrisonerInteractionModeDefOf.NoInteraction;
                        }
                        if (!this.Takee.IsPrisonerOfColony)
                        {
                            if (this.Takee.Faction != null)
                            {
                                this.Takee.Faction.Notify_MemberCaptured(this.Takee, this.pawn.Faction);
                            }
                            this.Takee.guest.SetGuestStatus(Faction.OfPlayer, true);
                            if (this.Takee.guest.IsPrisoner)
                            {
                                TaleRecorder.RecordTale(TaleDefOf.Captured, new object[]
                                {
                                    this.pawn,
                                    this.Takee
                                });
                                this.pawn.records.Increment(RecordDefOf.PeopleCaptured);
                            }
                        }
                    }
                    else if (this.Takee.Faction != Faction.OfPlayer && this.Takee.HostFaction != Faction.OfPlayer && this.Takee.guest != null)
                    {
                        this.Takee.guest.SetGuestStatus(Faction.OfPlayer, false);
                    }
                    if (this.Takee.playerSettings == null)
                    {
                        this.Takee.playerSettings = new Pawn_PlayerSettings(this.Takee);
                    }
                }
            });

            yield return(Toils_Reserve.Release(TargetIndex.B));

            yield return(new Toil
            {
                initAction = delegate
                {
                    IntVec3 position = this.DropBed.Position;
                    Thing thing;
                    this.pawn.carryTracker.TryDropCarriedThing(position, ThingPlaceMode.Direct, out thing, null);
                    if (!this.DropBed.Destroyed && (this.DropBed.owners.Contains(this.Takee) || (this.DropBed.Medical && this.DropBed.AnyUnoccupiedSleepingSlot) || this.Takee.ownership == null))
                    {
                        this.Takee.jobs.Notify_TuckedIntoBed(this.DropBed);
                        if (this.Takee.RaceProps.Humanlike && this.CurJob.def != JobDefOf.Arrest && !this.Takee.IsPrisonerOfColony)
                        {
                            this.Takee.relations.Notify_RescuedBy(this.pawn);
                        }
                    }
                    if (this.Takee.IsPrisonerOfColony)
                    {
                        LessonAutoActivator.TeachOpportunity(ConceptDefOf.PrisonerTab, this.Takee, OpportunityType.GoodToKnow);
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
コード例 #8
0
        public static bool NumMemoriesOfDef(MemoryThoughtHandler __instance, ref int __result, ThoughtDef def)
        {
            int num = 0;
            List <Thought_Memory> memories = __instance.memories;

            for (int index = 0; index < memories.Count; ++index)
            {
                Thought_Memory memory = memories[index];
                if (memory != null && memory.def == def)
                {
                    ++num;
                }
            }
            __result = num;
            return(false);
        }
コード例 #9
0
        private static void GainThought(this Pawn target, ThoughtDef thoughtDef)
        {
            var thoughtMemory = (Thought_Memory)ThoughtMaker.MakeThought(thoughtDef);

            target?.needs?.mood?.thoughts?.memories?.TryGainMemory(thoughtMemory); // *cough* Extra defensive
        }
コード例 #10
0
        internal static List <ThoughtDef> _ThoughtsFromIngesting(Pawn ingester, Thing t)
        {
            ingestThoughts.Clear();
            if (ingester.needs == null || ingester.needs.mood == null)
            {
                return(ingestThoughts);
            }
            ThingDef thingDef = t.def;

            if (thingDef == ThingDefOf.NutrientPasteDispenser)
            {
                thingDef = ThingDefOf.MealNutrientPaste;
            }
            if (!ingester.story.traits.HasTrait(TraitDefOf.Ascetic) && thingDef.ingestible.tasteThought != null)
            {
                ingestThoughts.Add(thingDef.ingestible.tasteThought);
            }
            CompIngredients compIngredients = t.TryGetComp <CompIngredients>();

            if (FoodUtility.IsHumanlikeMeat(thingDef) && ingester.RaceProps.Humanlike)
            {
                ingestThoughts.Add((!ingester.story.traits.HasTrait(TraitDefOf.Cannibal)) ? ThoughtDefOf.AteHumanlikeMeatDirect : ThoughtDefOf.AteHumanlikeMeatDirectCannibal);
            }
            else if (compIngredients != null)
            {
                for (int i = 0; i < compIngredients.ingredients.Count; i++)
                {
                    ThingDef thingDef2 = compIngredients.ingredients[i];
                    if (thingDef2.ingestible != null)
                    {
                        if (ingester.RaceProps.Humanlike && FoodUtility.IsHumanlikeMeat(thingDef2))
                        {
                            ingestThoughts.Add((!ingester.story.traits.HasTrait(TraitDefOf.Cannibal)) ? ThoughtDefOf.AteHumanlikeMeatAsIngredient : ThoughtDefOf.AteHumanlikeMeatAsIngredientCannibal);
                        }
                        else if (thingDef2.ingestible.specialThoughtAsIngredient != null)
                        {
                            ingestThoughts.Add(thingDef2.ingestible.specialThoughtAsIngredient);
                        }
                    }
                }
            }
            else if (thingDef.ingestible.specialThoughtDirect != null)
            {
                ingestThoughts.Add(thingDef.ingestible.specialThoughtDirect);
            }
            if (t.IsNotFresh())
            {
                ingestThoughts.Add(ThoughtDefOf.AteRottenFood);
            }
            List <ThoughtDef> newThoughts = new List <ThoughtDef>();

            foreach (var thought in ingestThoughts)
            {
                if (DefDatabase <ThoughtDef> .GetNamedSilentFail(thought.defName + "PickyEater") != null)
                {
                    newThoughts.Add(ThoughtDef.Named(thought.defName + "PickyEater"));
                }
            }
            ingestThoughts.AddRange(newThoughts);
            return(ingestThoughts);
        }
コード例 #11
0
ファイル: Utility.cs プロジェクト: goudaQuiche/MoharFramework
 public static bool IsDeathThought(this ThoughtDef tDef)
 {
     return(deathThought.Contains(tDef));
 }
コード例 #12
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);

            // yield return Toils_Reserve.Reserve(SpotIndex, 1, -1, null);

            yield return(new Toil
            {
                initAction = delegate
                {
                    Spot.ChangeState(Building_TeachingSpot.State.lesson, Building_TeachingSpot.LessonState.gathering);
                }
            });

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell));

            Toil waitingTime = new Toil();

            waitingTime.defaultCompleteMode   = ToilCompleteMode.Delay;
            TeachingUtility.remainingDuration = TeachingUtility.ritualDuration;
            waitingTime.defaultDuration       = TeachingUtility.remainingDuration - 360;
            waitingTime.initAction            = delegate
            {
                // Spot.lastLessonTick = Find.TickManager.TicksGame;
                // HediffLeader hediff = TeachingUtility.leaderH(this.pawn);
                //if (hediff != null) hediff.lastLessonTick = Find.TickManager.TicksGame;
                report = "WaitingDesc".Translate();
                MoteMaker.MakeInteractionBubble(this.pawn, null, ThingDefOf.Mote_Speech, ModTextures.waiting);
                Spot.ChangeState(Building_TeachingSpot.State.lesson, Building_TeachingSpot.LessonState.teaching);

                List <Thing> list = GenRadial.RadialDistinctThingsAround(this.pawn.Position, this.pawn.Map, 10f, true).ToList <Thing>();
                foreach (Thing current in list)
                {
                    Building_Chalkboard chalk = current as Building_Chalkboard;
                    bool flag2 = chalk != null;
                    if (flag2)
                    {
                        if (current.def.defName == "ChalkboardCL" && current.Faction == this.pawn.Faction)
                        {
                            if (current.GetRoom() == this.pawn.GetRoom())
                            {
                                string s = TeachingUtility.getLeaderType(this.pawn);
                                chalkboards.Add(chalk);
                                chalk.frame = -1;
                                this.Map.mapDrawer.MapMeshDirty(chalk.Position, MapMeshFlag.Things, true, false);
                            }
                        }
                    }
                }
            };

            yield return(waitingTime);


            for (int i = 0; i < 3; i++)
            {
                Toil teachingTime = new Toil();
                teachingTime.defaultCompleteMode  = ToilCompleteMode.Delay;
                TeachingUtility.remainingDuration = TeachingUtility.ritualDuration;
                teachingTime.defaultDuration      = TeachingUtility.remainingDuration - 120;
                teachingTime.initAction           = delegate
                {
                    string s = TeachingUtility.getLeaderType(this.pawn);
                    foreach (Building_Chalkboard chalk in chalkboards)
                    {
                        if (chalk != null)
                        {
                            if (s == "leader1")
                            {
                                chalk.state = 1;
                            }
                            else if (s == "leader2")
                            {
                                chalk.state = 2;
                            }
                            else if (s == "leader3")
                            {
                                chalk.state = 3;
                            }
                            else if (s == "leader4")
                            {
                                chalk.state = 4;
                            }
                            chalk.frame++;
                            this.Map.mapDrawer.MapMeshDirty(chalk.Position, MapMeshFlag.Things, true, false);
                        }
                    }

                    report = "TeachingDesc".Translate();

                    MoteMaker.MakeInteractionBubble(this.pawn, null, ThingDefOf.Mote_Speech, iconList(this.pawn).RandomElement());
                };

                teachingTime.tickAction = delegate
                {
                    Pawn actor = this.pawn;
                    actor.skills.Learn(SkillDefOf.Social, 0.25f);
                    actor.GainComfortFromCellIfPossible();
                };

                yield return(teachingTime);
            }



            Toil finishingTime = new Toil();

            finishingTime.defaultCompleteMode = ToilCompleteMode.Delay;
            TeachingUtility.remainingDuration = TeachingUtility.ritualDuration;
            finishingTime.defaultDuration     = TeachingUtility.remainingDuration - 360;
            finishingTime.WithProgressBarToilDelay(TargetIndex.A, false, -0.5f);
            finishingTime.initAction = delegate
            {
                report = "FinishLessonDesc".Translate();
                MoteMaker.MakeInteractionBubble(this.pawn, null, ThingDefOf.Mote_Speech, iconList(this.pawn).RandomElement());
            };

            finishingTime.tickAction = delegate
            {
                if (tickC == 120 || tickC == 240 || tickC == 360)
                {
                    foreach (Building_Chalkboard chalk in chalkboards)
                    {
                        if (chalk != null)
                        {
                            if (chalk.frame > -1)
                            {
                                chalk.frame--;
                            }
                            this.Map.mapDrawer.MapMeshDirty(chalk.Position, MapMeshFlag.Things, true, false);
                        }
                    }
                }
                Pawn actor = this.pawn;
                actor.skills.Learn(SkillDefOf.Social, 0.25f);
                actor.GainComfortFromCellIfPossible();
                tickC++;
            };

            yield return(finishingTime);

            yield return(new Toil
            {
                initAction = delegate
                {
                    tickC = 0;
                    TeachingUtility.TeachingComplete(this.pawn, Spot);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (Spot != null)
                    {
                        if (Spot.currentLessonState != Building_TeachingSpot.LessonState.finished)
                        {
                            Spot.ChangeState(Building_TeachingSpot.State.lesson, Building_TeachingSpot.LessonState.finished);
                            //Map.GetComponent<MapComponent_SacrificeTracker>().ClearVariables();
                        }
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });


            this.AddFinishAction(() =>
            {
                foreach (Building_Chalkboard chalk in chalkboards)
                {
                    if (chalk != null)
                    {
                        chalk.frame = 0; chalk.state = 0; this.Map.mapDrawer.MapMeshDirty(chalk.Position, MapMeshFlag.Things, true, false);
                    }
                }

                if (Spot.currentLessonState == Building_TeachingSpot.LessonState.finishing ||
                    Spot.currentLessonState == Building_TeachingSpot.LessonState.finished)
                {
                    this.pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("TaughtCL"), null);
                }
            });

            yield break;
        }
コード例 #13
0
 private static bool Prefix(MemoryThoughtHandler __instance, ref Thought_Memory newThought, Pawn otherPawn)
 {
     if (__instance.pawn.HasTrait(VTEDefOf.VTE_AnimalHater) && animalThoughtDefs.Contains(newThought.def))
     {
         newThought = (Thought_Memory)ThoughtMaker.MakeThought(inverseAnimalThoughDefs[newThought.def]);
     }
     if (__instance.pawn.HasTrait(VTEDefOf.VTE_Squeamish) && newThought.def == VTEDefOf.ObservedLayingRottingCorpse)
     {
         var comp = Current.Game.GetComponent <TraitsManager>();
         if ((!comp.squeamishWithLastVomitedTick.ContainsKey(__instance.pawn) || GenTicks.TicksAbs >= comp.squeamishWithLastVomitedTick[__instance.pawn] + (30 * 60)) && Rand.Chance(0.5f))
         {
             Job vomit = JobMaker.MakeJob(JobDefOf.Vomit);
             __instance.pawn.jobs.TryTakeOrderedJob(vomit);
             comp.squeamishWithLastVomitedTick[__instance.pawn] = GenTicks.TicksAbs;
         }
     }
     if (__instance.pawn.HasTrait(VTEDefOf.VTE_Desensitized) && horribleThoughts.Contains(newThought.def.defName))
     {
         return(false);
     }
     if (__instance.pawn.HasTrait(VTEDefOf.VTE_ColdInclined) &&
         (newThought.CurStageIndex < 1 && newThought.def == ThoughtDef.Named("EnvironmentCold") ||
          newThought.def == ThoughtDefOf.SleptInCold))
     {
         return(false);
     }
     if (__instance.pawn.HasTrait(VTEDefOf.VTE_HeatInclined) &&
         (newThought.CurStageIndex < 1 && newThought.def == ThoughtDef.Named("EnvironmentHot") ||
          newThought.def == ThoughtDefOf.SleptInHeat))
     {
         return(false);
     }
     if (__instance.pawn.HasTrait(VTEDefOf.VTE_ChildOfMountain) && newThought.def == ThoughtDef.Named("EnvironmentDark"))
     {
         return(false);
     }
     if (__instance.pawn.HasTrait(VTEDefOf.VTE_ChildOfSea) && newThought.def == ThoughtDef.Named("SoakingWet"))
     {
         __instance.pawn.TryGiveThought(VTEDefOf.VTE_SoakingWetChildOfTheSea);
         return(false);
     }
     if (__instance.pawn.HasTrait(VTEDefOf.VTE_HeavySleeper) && newThought.def == ThoughtDefOf.SleepDisturbed)
     {
         return(false);
     }
     if (__instance.pawn.HasTrait(VTEDefOf.VTE_MadSurgeon) &&
         (newThought.def == ThoughtDefOf.KnowColonistOrganHarvested ||
          newThought.def == ThoughtDefOf.KnowGuestOrganHarvested ||
          newThought.def == ThoughtDefOf.ButcheredHumanlikeCorpse ||
          newThought.def == ThoughtDefOf.KnowButcheredHumanlikeCorpse ||
          newThought.def == VTEDefOf.ObservedLayingCorpse ||
          newThought.def == VTEDefOf.ObservedLayingRottingCorpse ||
          newThought.def == ThoughtDefOf.KnowPrisonerDiedInnocent ||
          newThought.def == ThoughtDefOf.KnowColonistExecuted && newThought.CurStageIndex == 3
         ))
     {
         return(false);
     }
     return(true);
 }
コード例 #14
0
ファイル: RimValiUtils.cs プロジェクト: Plythios/RimVali
 public static void RemoveThought(Pawn pawn, ThoughtDef thought)
 {
     pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(thought);
 }
コード例 #15
0
ファイル: RimValiUtils.cs プロジェクト: Plythios/RimVali
 public static void AddThought(Pawn pawn, ThoughtDef thought, int stage)
 {
     pawn.needs.mood.thoughts.memories.TryGainMemory(thought);
     pawn.needs.mood.thoughts.memories.GetFirstMemoryOfDef(thought).SetForcedStage(stage);
 }
コード例 #16
0
ファイル: MergeMutagen.cs プロジェクト: ying636/Pawnmorpher
        /// <summary>
        ///     Tries to revert the given pawn.
        /// </summary>
        /// <param name="transformedPawn">The transformed pawn.</param>
        /// <returns></returns>
        public override bool TryRevert(Pawn transformedPawn)
        {
            if (transformedPawn == null)
            {
                throw new ArgumentNullException(nameof(transformedPawn));
            }

            var pawnStatus = GameComp.GetTransformedPawnContaining(transformedPawn);
            var sState     = transformedPawn.GetSapienceState();

            if (sState == null)
            {
                return(false);
            }
            if (pawnStatus != null)
            {
                if (pawnStatus.Value.status != TransformedStatus.Transformed)
                {
                    return(false);
                }
                if (pawnStatus.Value.pawn is MergedPawns merged)
                {
                    if (sState.StateDef != def.transformedSapienceState)
                    {
                        return(false);
                    }

                    if (TryRevertImpl(merged))
                    {
                        GameComp.RemoveInstance(merged);
                        return(true);
                    }
                }

                return(false);
            }


            if (sState.StateDef == def.transformedSapienceState)
            {
                ThoughtDef thoughtDef = null;

                for (var i = 0; i < 2; i++)
                {
                    PawnGenerationRequest request = TransformerUtility.GenerateRandomPawnFromAnimal(transformedPawn);
                    Pawn pawnTf = PawnGenerator.GeneratePawn(request);
                    pawnTf.needs.food.CurLevel = transformedPawn.needs.food.CurInstantLevel;
                    pawnTf.needs.rest.CurLevel = transformedPawn.needs.rest.CurLevel;

                    var spawnedPawn = (Pawn)GenSpawn.Spawn(pawnTf, transformedPawn.PositionHeld, transformedPawn.MapHeld);
                    spawnedPawn.apparel.DestroyAll();
                    spawnedPawn.equipment.DestroyAllEquipment();
                    for (var j = 0; j < 10; j++)
                    {
                        IntermittentMagicSprayer.ThrowMagicPuffDown(spawnedPawn.Position.ToVector3(), spawnedPawn.MapHeld);
                        IntermittentMagicSprayer.ThrowMagicPuffUp(spawnedPawn.Position.ToVector3(), spawnedPawn.MapHeld);
                    }

                    _scratchArray[i] = spawnedPawn;
                }
                PawnRelationDef relationDef;
                bool            relationIsMergeMate = thoughtDef == def.revertedThoughtGood;
                relationDef = relationIsMergeMate ? TfRelationDefOf.MergeMate : TfRelationDefOf.ExMerged;
                _scratchArray[0].relations.AddDirectRelation(relationDef, _scratchArray[1]);

                CheckForBrainDamage(transformedPawn, _scratchArray[0], _scratchArray[1]);
                transformedPawn.Destroy();



                return(true);
            }

            return(false);
        }
コード例 #17
0
 public static void addMemoryOfOther(Pawn p, ThoughtDef thoughtDef, Pawn other)
 {
     p.needs.mood.thoughts.memories.TryGainMemory(thoughtDef, other);
 }
コード例 #18
0
 public void ConclusionAdder(Pawn pawn)
 {
     pawn.health.AddHediff(HediffDef.Named("Rewire"), null, null);
     if (PawnChanger.HasMood(pawn, ThoughtDef.Named("Wrecked")) || PawnChanger.HasMood(pawn, ThoughtDef.Named("Scrambled")))
     {
         PawnChanger.ExecuteBadThings(pawn);
     }
     PawnChanger.SetMood(pawn);
 }
コード例 #19
0
        // ================== Ticks ==================

        public override void Tick()
        {
            base.Tick();

            // Do init work after spawning
            if (!init)
            {
                HelperAIPawn.ReApplyThingToListerThings(this.Position, this);

                Drawer.renderer.graphics.ResolveAllGraphics(); //Causes errors!
                UpdateGraphics();

                initTicks--;
                if (initTicks <= 0)
                {
                    // Replace invalid Mai with valid Mai
                    if (!story.childhood.identifier.Contains(BackstoryHelper.BackstoryDefNameIdentifier))
                    {
                        string  savedDefName  = def.defName;
                        IntVec3 savedPosition = Position;
                        Map     savedMap      = Map;
                        Gender  savedGender   = this.gender;

                        // Destroy me
                        destroyMeWithoutExplosion = true;
                        Destroy(DestroyMode.Vanish);

                        // Create a new me
                        AIPawn mai = Building_AIPawnCreator.CreateAIPawn(savedDefName, savedPosition, savedMap, savedGender);

                        return;
                    }

                    BackstoryHelper.RemoveNewBackstoriesFromDatabase();
                    init = true;
                }
                return;
            }

            //// To circumvent the strange pathing error!
            //if ((this.CurJob == null || this.CurJob != curJobOld) && Map != null)
            //{
            //    HelperAIPawn.ReApplyThingToListerThings(this.Position, this);
            //    curJobOld = this.CurJob;
            //}

            // To circumvent the destroy apparel error
            if (this.CurJob != null && this.CurJob.def.defName == "Wear" && this.CurJob.targetA.Cell == this.Position)
            {
                AIPawnGenerator.DestroyBaseShielding(this);
            }

            // Update drafted graphics
            if (draftedActiveOld != this.Drafted)
            {
                UpdateGraphics();
                draftedActiveOld = this.Drafted;
            }

            // When AIPawn is in a Container, do nothing
            if (this.InContainerEnclosed)
            {
                return;
            }

            // When AIPawn is in a bed, fix rest value to prevent explosions in the hospital room
            if (Find.TickManager.TicksGame % fixRestWhenInBedCounter == 0)
            {
                Building_AIPawnRechargeStation rechargeStation;
                if (this.InBed() && !this.IsInAIRechargeStation(Map, out rechargeStation))
                {
                    needs.rest.CurLevel = fixRestWhenInBedFixedValue;
                }
                else
                {
                    fixRestWhenInBedFixedValue = needs.rest.CurLevel;
                }
            }

            // Disable food reduction <-- Food is needed or some errors are thrown
            if (needs != null && needs.food != null && needs.food.CurLevel <= 0.95f)
            {
                needs.food.CurLevel = 1.0f;
            }

            //// Disable joy reduction
            //if (needs != null && needs.joy != null && needs.joy.CurLevel <= 0.95f)
            //    needs.joy.CurLevel = 1.0f;

            //// Disable beauty reduction
            //if (needs != null && needs.beauty != null && needs.beauty.CurLevel <= 0.95f)
            //    needs.beauty.CurLevel = 1.0f;

            //// Disable comfort reduction
            //if (needs != null && needs.comfort != null && needs.comfort.CurLevel <= 0.95f)
            //    needs.comfort.CurLevel = 1.0f;

            //// Disable rest reduction when traveling in a caravan!
            //if (needs != null && needs.rest != null && needs.rest.CurLevel <= 0.95f && !Destroyed && !Downed && Map == null)
            //    needs.rest.CurLevel += 0.01f / 60f;

            // If in bed, slowly increase rest (to circumvent bed problems)
            if (IsInBed(Map))
            {
                needs.rest.CurLevel += 0.025f / 60f;
            }

            // Self healing ability (Nanobots)
            healDamagedPartsCounter -= 1;
            if (healDamagedPartsCounter <= 0)
            {
                DoHealDamagedBodyPart(enhancedAI);
                healDamagedPartsCounter = healDamagedPartsCounterStartValue;
            }

            refreshQuickCount += 1;
            if (refreshQuickCount >= refreshQuickMax)
            {
                refreshQuickCount = 0;
            }

            if (refreshQuickCount == 0)
            {
                // Add thought when health < x
                if (this.health.summaryHealth.SummaryHealthPercent < 0.75)
                {
                    this.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("AIShieldingError"));
                }

                // disable diseases
                DoDiseaseHandling();

                if (Destroyed)
                {
                    destroyMeWithoutExplosion = true;
                    Destroy(DestroyMode.Vanish);
                    return;
                }

                // Do explosion when downed, dead or incapable of moving
                if (Dead || (!isAnestheticIncap && !IsInBed(Map) && (Downed || health.capacities.GetLevel(PawnCapacityDefOf.Moving) < 0.1f)))
                {
                    incapToExplosionCounter -= refreshQuickMax;
                    if (incapToExplosionCounter <= 0)
                    {
                        Destroy(DestroyMode.KillFinalize);
                        return;
                    }
                }

                // Reset counter when health is rising -- Not working right now
                if ((Downed && this.health.summaryHealth.SummaryHealthPercent > incapHealthOld) || !Downed && (incapToExplosionCounter < incapToExplosionCounterStartValue))
                {
                    incapToExplosionCounter = incapToExplosionCounterStartValue;
                }

                incapHealthOld = this.health.summaryHealth.SummaryHealthPercent;

                //// Add thought when rested
                //if (rest.Rest.CurLevel >= 98.9f)
                //    psychology.thoughts.memories.TryGainMemoryThought(ThoughtDef.Named("AIBatteriesRefilled"));

                // Change color when near exhausted
                float levelLowBatterie         = 0.25f;
                float levelLowCriticalBatterie = 0.15f;
                if (needs.rest.CurLevel <= levelLowCriticalBatterie && !graphicHueActive)
                {
                    // Switch to alternate graphic
                    graphicHueActive = true;
                    UpdateGraphics();
                }
                else if (needs.rest.CurLevel > levelLowCriticalBatterie && graphicHueActive)
                {
                    // Switch back to normal graphic
                    graphicHueActive = false;
                    UpdateGraphics();
                }

                // Add thought when rest(batteries) < x
                if (needs.rest.CurLevel < levelLowCriticalBatterie)
                {
                    needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("AILowCriticalBattery"));
                }
                // Add thought when rest(batteries) < x
                else if (needs.rest.CurLevel < levelLowBatterie)
                {
                    needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("AILowBattery"));
                }

                // Explosion when exhausted
                if (needs.rest.CurLevel <= 0.011f)
                {
                    if (!Downed)
                    {
                        HealthUtility.DamageUntilDowned(this, false);
                    }
                }
                else if (needs.rest.CurLevel < 0.2f)
                {
                    TryGoRecharging();
                }

                // unclaim bed when fully rested // Activate? Don't Activate?
                //if (ownership != null && (rest.Rest.CurLevel >= 94.8f || rest.DoneResting))
                //    ownership.UnclaimBed();
            }

            // Update base AI thought every x
            refreshBaseInfosCount += 1;
            if (refreshBaseInfosCount >= refreshBaseInfosMax || refreshBaseInfosCount < 0)
            {
                refreshBaseInfosCount            = 0;
                this.mindState.canFleeIndividual = false;

                DoRelationHandling();

                //Base thought is only available after save/load (why?) so it needs to be set
                this.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("AIBaseThought"));

                // Rebuild Base Shielding if needed
                Building_AIPawnRechargeStation rs2;
                AIPawnGenerator.GiveBaseApparelWhileInBed(this, IsInAIRechargeStation(Map, out rs2));
            }
        }
コード例 #20
0
        public void CookIt()
        {
            foreach (Thing current in this.container)
            {
                Pawn pawn = current as Pawn;

                if (pawn != null)
                {
                    PawnChanger.SetPawnTraits(pawn, Rand.RangeInclusive(2, 3));
                    pawn.health.AddHediff(HediffDef.Named("Rewire"), null, null);
                    if (PawnChanger.HasMood(pawn, ThoughtDef.Named("Wrecked")) || PawnChanger.HasMood(pawn, ThoughtDef.Named("Scrambled")))
                    {
                        PawnChanger.ExecuteBadThings(pawn);
                    }
                    PawnChanger.SetMood(pawn);
                }
            }
        }
コード例 #21
0
 public Crime(JobDef newCrimeDef, ThoughtDef newColonistThought, ThoughtDef newVisitorThought)
 {
     CrimeDef        = newCrimeDef;
     ColonistThought = newColonistThought;
     VisitorThought  = newVisitorThought;
 }
コード例 #22
0
ファイル: GuestUtility.cs プロジェクト: Andie48/Hospitality
        public static void TryPleaseGuest(Pawn recruiter, Pawn guest, bool focusOnRecruiting, List <RulePackDef> extraSentencePacks)
        {
            // TODO: pawn.records.Increment(RecordDefOf.GuestsCharmAttempts);
            recruiter.skills.Learn(SkillDefOf.Social, 35f);
            float pleaseChance = recruiter.GetStatValue(statPleaseGuestChance);

            pleaseChance = AdjustPleaseChance(pleaseChance, recruiter, guest);
            pleaseChance = Mathf.Clamp01(pleaseChance);

            var failedCharms = guest.GetComp <CompGuest>().failedCharms;

            if (Rand.Value > pleaseChance)
            {
                var    isAbrasive     = recruiter.story.traits.HasTrait(TraitDefOf.Abrasive);
                int    multiplier     = isAbrasive ? 2 : 1;
                string multiplierText = multiplier > 1 ? " x" + multiplier : String.Empty;

                int amount;
                if (failedCharms.TryGetValue(recruiter, out amount))
                {
                    amount++;
                    failedCharms[recruiter] = amount;
                }
                else
                {
                    failedCharms.Add(recruiter, 1);
                }

                if (amount >= 3)
                {
                    Messages.Message(
                        "RecruitAngerMultiple".Translate(recruiter.NameStringShort, guest.NameStringShort, amount),
                        guest, MessageSound.Negative);
                }

                extraSentencePacks.Add(RulePackDef.Named("Sentence_CharmAttemptRejected"));
                for (int i = 0; i < multiplier; i++)
                {
                    GainSocialThought(recruiter, guest, ThoughtDef.Named("GuestOffendedRelationship"));
                }

                MoteMaker.ThrowText((recruiter.DrawPos + guest.DrawPos) / 2f, recruiter.Map, "TextMote_CharmFail".Translate() + multiplierText, 8f);
            }
            else
            {
                failedCharms.Remove(recruiter);

                var statValue  = recruiter.GetStatValue(statRecruitEffectivity);
                var floor      = Mathf.FloorToInt(statValue);
                int multiplier = floor + (Rand.Value < statValue - floor ? 1 : 0);

                // Multiplier is for what the focus is one
                for (int i = 0; i < multiplier; i++)
                {
                    if (focusOnRecruiting)
                    {
                        EndorseColonists(recruiter, guest);
                    }
                    else
                    {
                        GainSocialThought(recruiter, guest, ThoughtDef.Named("GuestPleasedRelationship"));
                    }
                }

                // And then one more of the other
                multiplier++;
                if (focusOnRecruiting)
                {
                    GainSocialThought(recruiter, guest, ThoughtDef.Named("GuestPleasedRelationship"));
                }
                else
                {
                    EndorseColonists(recruiter, guest);
                }

                extraSentencePacks.Add(RulePackDef.Named("Sentence_CharmAttemptAccepted"));

                string multiplierText = multiplier > 1 ? " x" + multiplier : String.Empty;
                MoteMaker.ThrowText((recruiter.DrawPos + guest.DrawPos) / 2f, recruiter.Map, "TextMote_CharmSuccess".Translate() + multiplierText, 8f);
            }
            GainSocialThought(recruiter, guest, ThoughtDef.Named("GuestDismissiveAttitude"));
        }
コード例 #23
0
 private string GetOpinionRange(ThoughtDef def, out Color color)
 {
     color = def.stages.First().baseOpinionOffset >= 0 ? Color.green : Color.red;
     return($"{def.stages.First().baseOpinionOffset} {"Religion_To".Translate()} {def.stages.Last().baseOpinionOffset}");
 }
コード例 #24
0
 public ThoughtDef ReplaceIfApplicable(ThoughtDef def) =>
 (this.replacerList == null || this.replacerList.Select(selector: tr => tr.replacer).Contains(def))
         ? def : this.replacerList.FirstOrDefault(predicate: tr => tr.original == def)?.replacer ?? def;
コード例 #25
0
        internal static void RemoveChildDiedThought(Pawn pawn, Pawn child)
        {
            // Does the pawn have a "my child died thought"?
            MemoryThoughtHandler mems = pawn.needs.mood.thoughts.memories;

            if (mems.NumMemoriesOfDef(ThoughtDef.Named("MySonDied")) > 0 || mems.NumMemoriesOfDef(ThoughtDef.Named("MyDaughterDied")) > 0)
            {
                // Let's look through the list of memories
                foreach (Thought_Memory thought in mems.Memories.ToList())
                {
                    // Check if it's one of the right defs
                    if (thought.def == ThoughtDef.Named("MySonDied") || thought.def == ThoughtDef.Named("MyDaughterDied"))
                    {
                        // We found the thought
                        if (thought.otherPawn == child)
                        {
                            // Let's remove it
                            mems.Memories.Remove(thought);
                        }
                    }
                }
            }
        }
コード例 #26
0
        public static IEnumerable <ThingDef> ImpliedBloodDefs()
        {
            foreach (ThingDef sourceDef in DefDatabase <ThingDef> .AllDefs.ToList())
            {
                if (sourceDef.category != ThingCategory.Pawn || sourceDef.race.useMeatFrom != null || !sourceDef.race.IsFlesh)
                {
                    continue;
                }


                ThingDef bloodDef = new ThingDef();

                bloodDef.defName = "Blood_" + sourceDef.defName;
                bloodDef.label   = GetBloodLabel(sourceDef);

                bloodDef.resourceReadoutPriority = ResourceCountPriority.Middle;
                bloodDef.category      = ThingCategory.Item;
                bloodDef.thingClass    = typeof(ThingWithComps);
                bloodDef.useHitPoints  = true;
                bloodDef.selectable    = true;
                bloodDef.altitudeLayer = AltitudeLayer.Item;
                bloodDef.stackLimit    = 25;

                bloodDef.SetStatBaseValue(StatDefOf.Beauty, -4f);
                bloodDef.SetStatBaseValue(StatDefOf.MaxHitPoints, 60f);
                bloodDef.SetStatBaseValue(StatDefOf.DeteriorationRate, 10f);
                bloodDef.SetStatBaseValue(StatDefOf.Mass, 0.5f);
                bloodDef.SetStatBaseValue(StatDefOf.Flammability, 2f);
                bloodDef.SetStatBaseValue(StatDefOf.Nutrition, 0.01f);
                bloodDef.SetStatBaseValue(StatDefOf.FoodPoisonChanceFixedHuman, 0.02f);

                bloodDef.tickerType = TickerType.Rare;

                bloodDef.comps.Add(new CompProperties_Forbiddable());
                bloodDef.comps.Add(new CompProperties_Rottable
                {
                    daysToRotStart = 0.5f,
                    rotDestroys    = true
                });
                bloodDef.comps.Add(new CompProperties_Blood
                {
                    bloodAmount = 0.1f,
                    minSeverityForBadThought = 0.4f,
                    harvestEfficiencyFactor  = 2f
                });

                //humanlike blood can be self-administered (if same race)
                if (sourceDef.race.Humanlike)
                {
                    bloodDef.comps.Add(new CompProperties_Usable
                    {
                        useJob   = DefDatabase <JobDef> .GetNamed("UseItem"),
                        useLabel = "GiveSelfTransfusion".Translate(bloodDef.label)
                    });
                    bloodDef.comps.Add(new CompProperties_RestrictUsableWithSkill
                    {
                        skillRequirements = new List <SkillRequirement>
                        {
                            new SkillRequirement {
                                skill = SkillDefOf.Medicine, minLevel = 4
                            }
                        }
                    });
                    bloodDef.comps.Add(new CompProperties_RestrictUsableByRace {
                        allowedRaces = new List <ThingDef> {
                            sourceDef
                        }
                    });
                    bloodDef.comps.Add(new CompProperties_UseEffect {
                        compClass = typeof(CompUseEffect_AdministerBloodTransfusion)
                    });
                    bloodDef.comps.Add(new CompProperties_UseEffect {
                        compClass = typeof(CompUseEffect_DestroySelf)
                    });
                }

                bloodDef.alwaysHaulable = true;
                bloodDef.drawGUIOverlay = true;
                bloodDef.rotatable      = false;
                bloodDef.pathCost       = 15;

                if (bloodDef.thingCategories == null)
                {
                    bloodDef.thingCategories = new List <ThingCategoryDef>();
                }

                DirectXmlCrossRefLoader.RegisterListWantsCrossRef(bloodDef.thingCategories, "RawBlood", bloodDef);

                bloodDef.uiIconForStackCount = 1;
                bloodDef.soundInteract       = SoundDefOf.Standard_Drop;
                bloodDef.soundDrop           = SoundDefOf.Standard_Drop;

                bloodDef.techLevel = TechLevel.Industrial;

                bloodDef.socialPropernessMatters = true;
                bloodDef.modContentPack          = sourceDef.modContentPack; //does this matter?

                //worth 4x as much as the meat of the same animal if humanlike, half as much for critters
                bloodDef.BaseMarketValue = sourceDef.race.Humanlike
                                                   ? sourceDef.race.meatMarketValue * 4f
                                                   : sourceDef.race.meatMarketValue / 2f;

                bloodDef.graphicData = new GraphicData
                {
                    graphicClass = typeof(Graphic_StackCount),
                    texPath      = sourceDef.race.FleshType == FleshTypeDefOf.Insectoid
                                      ? "Things/Item/Resource/InsectBloodPack"
                                      : "Things/Item/Resource/BloodPack",
                    drawSize = Vector2.one * 0.85f
                };

                if (sourceDef.race.Humanlike)
                {
                    bloodDef.description = "BloodHumanlikeDesc".Translate(sourceDef.label);
                }
                else if (sourceDef.race.FleshType == FleshTypeDefOf.Insectoid)
                {
                    bloodDef.description = "BloodInsectDesc".Translate(sourceDef.label);
                }
                else
                {
                    bloodDef.description = "BloodDesc".Translate(sourceDef.label);
                }


                bloodDef.ingestible = new IngestibleProperties
                {
                    parent               = bloodDef,
                    foodType             = FoodTypeFlags.Fluid | FoodTypeFlags.AnimalProduct,
                    preferability        = FoodPreferability.DesperateOnlyForHumanlikes,
                    ingestCommandString  = "Drink {0}",
                    ingestReportString   = "Drinking {0}.",
                    ingestEffect         = EffecterDefOf.EatMeat,
                    ingestSound          = SoundDef.Named("Ingest_Drink"),
                    sourceDef            = sourceDef,
                    specialThoughtDirect = sourceDef.race.Humanlike
                                                ? ThoughtDef.Named("DrankHumanlikeBlood")
                                                : sourceDef.race.FleshType == FleshTypeDefOf.Insectoid
                                                        ? ThoughtDef.Named("ConsumedInsectHemolymph")
                                                        : null,
                    specialThoughtAsIngredient = sourceDef.race.Humanlike
                                                ? ThoughtDef.Named("ConsumedHumanlikeBloodAsIngredient")
                                                : sourceDef.race.FleshType == FleshTypeDefOf.Insectoid
                                                        ? ThoughtDef.Named("ConsumedInsectHemolymphAsIngredient")
                                                        : null,
                };

                DirectXmlCrossRefLoader.RegisterObjectWantsCrossRef(bloodDef.ingestible, "tasteThought", "DrankRawBlood");

                yield return(bloodDef);
            }
        }
コード例 #27
0
ファイル: HarmonyPatch.cs プロジェクト: NanoCE/SoftWarmBeds
        public static bool Prefix(object __instance, Pawn actor)
        {
            bool result;

            if (actor.needs.mood == null)
            {
                result = false;
            }
            else if (actor.CurrentBed() == null)
            {
                result = true;
            }
            else
            {
                //Log.Message("ApplyBedThoughts is relevant for " + actor);
                Building_Bed bed = new Building_Bed();
                bed = actor.CurrentBed();
                bool hospitalityIsGuest = false;
                if (isHospitalityLoaded)
                {
                    //Correcting for Hospitality 1.0.25
                    hospitalityIsGuest = AddedBedIsOwned(__instance, actor, bed);
                    //
                }
                actor.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.SleptInBedroom);
                actor.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.SleptInBarracks);
                actor.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.SleptOutside);
                actor.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.SleptOnGround);
                actor.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.SleptInCold);
                actor.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.SleptInHeat);
                if (actor.GetRoom(RegionType.Set_Passable).PsychologicallyOutdoors)
                {
                    actor.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.SleptOutside, null);
                }
                if (bed == null || bed.CostListAdjusted().Count == 0)
                {
                    actor.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.SleptOnGround, null);
                }
                //taking bed insulation into consideration:
                //Log.Message("bedStats: cold = " + bed.GetStatValue(BedInsulationCold.Bed_Insulation_Cold, true)+", heat ="+ bed.GetStatValue(BedInsulationHeat.Bed_Insulation_Heat));
                float minTempInBed = actor.def.GetStatValueAbstract(StatDefOf.ComfyTemperatureMin, null) - bed.GetStatValue(BedInsulationCold.Bed_Insulation_Cold, true);
                float maxTempInBed = actor.def.GetStatValueAbstract(StatDefOf.ComfyTemperatureMax, null) + bed.GetStatValue(BedInsulationHeat.Bed_Insulation_Heat, true);
                if (actor.AmbientTemperature < minTempInBed)
                {
                    actor.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.SleptInCold, null);
                    //Log.Message("Temperature is " + actor.AmbientTemperature + " and bed insulation is " + minTempInBed + ",  so " + actor + " gains cold memory");
                }
                if (actor.AmbientTemperature > maxTempInBed)
                {
                    actor.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.SleptInHeat, null);
                    //Log.Message("Temperature is " + actor.AmbientTemperature + " and bed insulation is " + maxTempInBed + ",  so " + actor + " gains heat memory");
                }
                //adapted for hospitality:
                if (bed != null && (hospitalityIsGuest || bed == actor.ownership.OwnedBed) && !bed.ForPrisoners && !actor.story.traits.HasTrait(TraitDefOf.Ascetic))
                {
                    ThoughtDef thoughtDef = null;
                    Room       room       = bed.GetRoom();

                    //Correcting for Hospitality 1.0.25
                    if (hospitalityIsGuest)
                    {
                        bool hospitalityOnlyOneBed = room.ContainedBeds.Count() == 1;
                        if (room.Role == DefDatabase <RoomRoleDef> .GetNamed("GuestRoom", true))// easier to replicate GuestUtility.roleDefGuestRoom than reflecting it!
                        {
                            thoughtDef = hospitalityOnlyOneBed ? ThoughtDefOf.SleptInBedroom : ThoughtDefOf.SleptInBarracks;
                        }
                    }
                    else if (room.Role == RoomRoleDefOf.Bedroom)
                    {
                        thoughtDef = ThoughtDefOf.SleptInBedroom;
                    }
                    else if (room.Role == RoomRoleDefOf.Barracks)
                    {
                        thoughtDef = ThoughtDefOf.SleptInBarracks;
                    }
                    if (thoughtDef != null)
                    {
                        int scoreStageIndex = RoomStatDefOf.Impressiveness.GetScoreStageIndex(bed.GetRoom(RegionType.Set_Passable).GetStat(RoomStatDefOf.Impressiveness));
                        if (thoughtDef.stages[scoreStageIndex] != null)
                        {
                            actor.needs.mood.thoughts.memories.TryGainMemory(ThoughtMaker.MakeThought(thoughtDef, scoreStageIndex), null);
                        }
                    }
                }
                result = false;
            }
            return(result);
        }
コード例 #28
0
 public static void AddPsychRejectedThoughts(Pawn initiator, Pawn recipient)
 {
     if (PsycheHelper.PsychologyEnabled(initiator))
     {
         ThoughtDef rejectedProposalDef = new ThoughtDef();
         rejectedProposalDef.defName      = "RejectedMyProposal" + initiator.LabelShort + Find.TickManager.TicksGame;
         rejectedProposalDef.durationDays = 60f * PsycheHelper.Comp(initiator).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic);
         rejectedProposalDef.thoughtClass = typeof(Thought_MemorySocialDynamic);
         ThoughtStage rejectedProposalStage = new ThoughtStage();
         rejectedProposalStage.label             = "rejected my proposal";
         rejectedProposalStage.baseOpinionOffset = Mathf.RoundToInt(-40f * PsycheHelper.Comp(initiator).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic) * (PsychologyBase.ActivateKinsey() ? PsycheHelper.Comp(initiator).Sexuality.AdjustedRomanticDrive : 1f));
         rejectedProposalDef.stages.Add(rejectedProposalStage);
         ThoughtDef rejectedProposalMoodDef = new ThoughtDef();
         rejectedProposalMoodDef.defName                 = "RejectedMyProposalMood" + initiator.LabelShort + Find.TickManager.TicksGame;
         rejectedProposalMoodDef.durationDays            = 25f;
         rejectedProposalMoodDef.thoughtClass            = typeof(Thought_MemoryDynamic);
         rejectedProposalMoodDef.stackLimit              = 999;
         rejectedProposalMoodDef.stackedEffectMultiplier = 1f;
         ThoughtStage rejectedProposalMoodStage = new ThoughtStage();
         rejectedProposalMoodStage.label          = "proposal rejected by {0}";
         rejectedProposalMoodStage.baseMoodEffect = Mathf.RoundToInt(-25f * PsycheHelper.Comp(initiator).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic) * Mathf.InverseLerp(100f, 5f, initiator.relations.OpinionOf(recipient)));
         if (rejectedProposalMoodStage.baseMoodEffect < -5f)
         {
             rejectedProposalMoodStage.description = "My lover isn't ready for that kind of commitment right now, and I understand, but rejection is hard to take.";
         }
         else
         {
             rejectedProposalMoodStage.description = "I can't believe I got turned down. Maybe we're not meant to be together after all?";
         }
         rejectedProposalMoodDef.stages.Add(rejectedProposalMoodStage);
         if (rejectedProposalMoodStage.baseMoodEffect < 0f)
         {
             initiator.needs.mood.thoughts.memories.TryGainMemory(rejectedProposalMoodDef, recipient);
         }
         initiator.needs.mood.thoughts.memories.TryGainMemory(rejectedProposalDef, recipient);
     }
     else
     {
         initiator.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.RejectedMyProposal, recipient);
     }
     if (PsycheHelper.PsychologyEnabled(recipient))
     {
         ThoughtDef rejectedTheirProposalDef = new ThoughtDef();
         rejectedTheirProposalDef.defName      = "IRejectedTheirProposal" + recipient.LabelShort + Find.TickManager.TicksGame;
         rejectedTheirProposalDef.durationDays = 60f * PsycheHelper.Comp(recipient).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic);
         rejectedTheirProposalDef.thoughtClass = typeof(Thought_MemorySocialDynamic);
         ThoughtStage rejectedTheirProposalStage = new ThoughtStage();
         rejectedTheirProposalStage.label             = "I rejected their proposal";
         rejectedTheirProposalStage.baseOpinionOffset = Mathf.RoundToInt(-30f * PsycheHelper.Comp(recipient).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic) * (PsychologyBase.ActivateKinsey() ? 1.75f - PsycheHelper.Comp(recipient).Sexuality.AdjustedRomanticDrive : 1f));
         rejectedTheirProposalDef.stages.Add(rejectedTheirProposalStage);
         ThoughtDef rejectedTheirProposalMoodDef = new ThoughtDef();
         rejectedTheirProposalMoodDef.defName                 = "IRejectedTheirProposalMood" + recipient.LabelShort + Find.TickManager.TicksGame;
         rejectedTheirProposalMoodDef.durationDays            = 25f;
         rejectedTheirProposalMoodDef.thoughtClass            = typeof(Thought_MemoryDynamic);
         rejectedTheirProposalMoodDef.stackLimit              = 999;
         rejectedTheirProposalMoodDef.stackedEffectMultiplier = 1f;
         ThoughtStage rejectedTheirProposalMoodStage = new ThoughtStage();
         rejectedTheirProposalMoodStage.label          = "rejected {0}'s proposal";
         rejectedTheirProposalMoodStage.baseMoodEffect = Mathf.RoundToInt(-25f * PsycheHelper.Comp(recipient).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic) * Mathf.InverseLerp(100f, 5f, recipient.relations.OpinionOf(initiator)));
         if (rejectedTheirProposalMoodStage.baseMoodEffect < -5f)
         {
             rejectedTheirProposalMoodStage.description = "I wish they wouldn't spring something like that on me.";
         }
         else
         {
             rejectedTheirProposalMoodStage.description = "I'm not ready for that kind of commitment. If they don't know that, maybe we're not meant to be together after all?";
         }
         rejectedTheirProposalMoodDef.stages.Add(rejectedTheirProposalMoodStage);
         if (rejectedTheirProposalMoodStage.baseMoodEffect < 0f)
         {
             recipient.needs.mood.thoughts.memories.TryGainMemory(rejectedTheirProposalMoodDef, initiator);
         }
         recipient.needs.mood.thoughts.memories.TryGainMemory(rejectedTheirProposalDef, initiator);
     }
     else
     {
         recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.IRejectedTheirProposal, initiator);
     }
 }
コード例 #29
0
        //
        // Methods
        //

        public void DoBirthSpawn(Pawn mother, Pawn father, float chance_successful = 1.0f)
        {
            if (mother == null)
            {
                Log.Error("No mother defined");
                return;
            }

            if (father == null)
            {
                Log.Warning("No father defined");
            }

            float birthing_quality = mother.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("GivingBirth")).TryGetComp <HediffComp_TendDuration> ().tendQuality;

            mother.health.AddHediff(HediffDef.Named("PostPregnancy"), null, null);
            mother.health.AddHediff(HediffDef.Named("Lactating"), ChildrenUtility.GetPawnBodyPart(pawn, "Torso"), null);

            int num = (mother.RaceProps.litterSizeCurve == null) ? 1 : Mathf.RoundToInt(Rand.ByCurve(mother.RaceProps.litterSizeCurve, 300));

            if (num < 1)
            {
                num = 1;
            }

            // Make sure the pawn looks like mommy and daddy
            float skin_whiteness = Rand.Range(0, 1);
            // Pool of "genetic traits" the baby can inherit
            List <Trait> traitpool = new List <Trait>();

            if (mother.RaceProps.Humanlike)
            {
                // Add mom's traits to the pool
                foreach (Trait momtrait in mother.story.traits.allTraits)
                {
                    traitpool.Add(momtrait);
                }
                if (father != null)
                {
                    // Add dad's traits to the pool
                    foreach (Trait dadtrait in father.story.traits.allTraits)
                    {
                        traitpool.Add(dadtrait);
                    }
                    // Blend skin colour between mom and dad
                    skin_whiteness = Rand.Range(mother.story.melanin, father.story.melanin);
                }
                else
                {
                    // If dad doesn't exist, just use mom's skin colour
                    skin_whiteness = mother.story.melanin;
                }

                // Clear out any traits that aren't genetic from the list
                if (traitpool.Count > 0)
                {
                    foreach (Trait trait in traitpool.ToArray())
                    {
                        bool is_genetic = false;
                        foreach (TraitDef gentrait in genetic_traits)
                        {
                            if (gentrait.defName == trait.def.defName)
                            {
                                is_genetic = true;
                            }
                        }
                        if (!is_genetic)
                        {
                            traitpool.Remove(trait);
                        }
                    }
                }
            }

            // Surname passing
            string last_name = null;

            if (mother.RaceProps.Humanlike)
            {
                if (father == null)
                {
                    last_name = NameTriple.FromString(mother.Name.ToStringFull).Last;
                }
                else
                {
                    last_name = NameTriple.FromString(father.Name.ToStringFull).Last;
                }
                //Log.Message ("Debug: Newborn is born to the " + last_name + " family.");
            }

            //PawnGenerationRequest request = new PawnGenerationRequest (mother.kindDef, mother.Faction, PawnGenerationContext.NonPlayer, mother.Map, false, true, false, false, true, false, 1, false, true, true, null, 0, 0, null, skin_whiteness, last_name);
            PawnGenerationRequest request = new PawnGenerationRequest(mother.kindDef, mother.Faction, PawnGenerationContext.NonPlayer, mother.Map.Tile, false, true, false, false, false, false, 1, false, true, true, false, false, null, 0, 0, null, skin_whiteness, last_name);

            Pawn baby = null;

            for (int i = 0; i < num; i++)
            {
                baby = PawnGenerator.GeneratePawn(request);
                if (PawnUtility.TrySpawnHatchedOrBornPawn(baby, mother))
                {
                    if (baby.playerSettings != null && mother.playerSettings != null)
                    {
                        baby.playerSettings.AreaRestriction = mother.playerSettings.AreaRestriction;
                    }
                    if (baby.RaceProps.IsFlesh)
                    {
                        baby.relations.AddDirectRelation(PawnRelationDefOf.Parent, mother);
                        if (father != null)
                        {
                            baby.relations.AddDirectRelation(PawnRelationDefOf.Parent, father);
                        }
                    }
                    // Good until otherwise proven bad
                    bool successful_birth = true;
                    var  disabledBaby     = BackstoryDatabase.allBackstories ["CustomBackstory_NA_Childhood_Disabled"];
                    if (disabledBaby != null)
                    {
                        baby.story.childhood = disabledBaby;
                    }
                    else
                    {
                        Log.Error("Couldn't find the required Backstory: CustomBackstory_NA_Childhood_Disabled!");
                        baby.story.childhood = null;
                    }
                    baby.story.adulthood = null;
                    baby.workSettings.Disable(WorkTypeDefOf.Hunting);                      //hushes up the "has no ranged weapon" alert

                    // remove all traits
                    baby.story.traits.allTraits.Clear();

                    // Add some genetic traits
                    if (traitpool.Count > 0)
                    {
                        for (int j = 0; j != 2; j++)
                        {
                            Trait gentrait = traitpool.RandomElement();
                            if (!baby.story.traits.HasTrait(gentrait.def))
                            {
                                baby.story.traits.GainTrait(gentrait);
                            }
                        }
                    }

                    // Move the baby in front of the mother, rather than on top
                    if (mother.CurrentBed() != null)
                    {
                        baby.Position = baby.Position + new IntVec3(0, 0, 1).RotatedBy(mother.CurrentBed().Rotation);
                    }
//					else
//						baby.Position = baby.Position + new IntVec3 (0, 0, 1).RotatedBy (mother.Rotation);

                    // The baby died from bad chance of success
                    if (Rand.Value > chance_successful || chance_successful == 0)
                    {
                        successful_birth = false;
                    }

                    // Birth defects via drugs or alcohol
                    if (mother.health.hediffSet.HasHediff(HediffDef.Named("BirthDefectTracker")))
                    {
                        Hediff_BirthDefectTracker tracker = (Hediff_BirthDefectTracker)mother.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("BirthDefectTracker"));
                        // The baby died in utero from chemical affect
                        if (tracker.stillbirth)
                        {
                            successful_birth = false;
                        }
                        // The baby lived! So far, anyways
                        else
                        {
                            // Should the baby get fetal alcohol syndrome?
                            if (tracker.fetal_alcohol)
                            {
                                baby.health.AddHediff(HediffDef.Named("FetalAlcoholSyndrome"));
                            }
                            // If the mother got high while pregnant, crongrats retard
                            // now your baby is addicted to crack
                            if (tracker.drug_addictions.Count > 0)
                            {
                                foreach (HediffDef addiction in tracker.drug_addictions)
                                {
                                    baby.health.AddHediff(addiction, null, null);
                                }
                            }
                        }
                    }

                    if (father != null)
                    {
                        // Inbred?
                        if (mother.relations.FamilyByBlood.Contains <Pawn> (father))
                        {
                            // 50% chance to get a birth defect from inbreeding
                            if (Rand.Range(0, 1) == 1)
                            {
                                GiveRandomBirthDefect(baby);
                                if (baby.health.hediffSet.HasHediff(HediffDef.Named("DefectStillborn")))
                                {
                                    successful_birth = false;
                                }
                            }
                        }
                        if (successful_birth == true)
                        {
                            // The father is happy the baby was born
                            //father.needs.mood.thoughts.memories.TryGainMemoryThought (ThoughtDef.Named ("PartnerGaveBirth"));
                            father.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("PartnerGaveBirth"));
                        }
                    }

                    // The baby was born! Yay!
                    if (successful_birth == true)
                    {
                        // Send a message that the baby was born
                        if (mother.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("HumanPregnancy")).Visible&& PawnUtility.ShouldSendNotificationAbout(mother))
                        {
                            //Messages.Message ("MessageGaveBirth".Translate (new object[] {mother.LabelIndefinite ()}).CapitalizeFirst (), mother, MessageSound.Benefit);
                            Find.LetterStack.ReceiveLetter("LabelGaveBirth".Translate(new object[] { baby.LabelIndefinite() }), "MessageHumanBirth".Translate(new object[] {
                                mother.LabelIndefinite(),
                                baby.Name.ToStringShort
                            }), LetterDefOf.Good, baby, null);
                        }

                        // Try to give PPD. If not, give "New baby" thought
                        float chance = 0.2f;
                        if (mother.story.traits.HasTrait(TraitDefOf.Psychopath))
                        {
                            chance -= 1;
                        }

                        if (mother.story.traits.HasTrait(TraitDef.Named("Nerves")))
                        {
                            chance -= 0.2f * mother.story.traits.GetTrait(TraitDef.Named("Nerves")).Degree;
                        }
                        else if (mother.story.traits.HasTrait(TraitDef.Named("NaturalMood")))
                        {
                            if (mother.story.traits.GetTrait(TraitDef.Named("NaturalMood")).Degree == 2)
                            {
                                chance -= 1;
                            }
                            if (mother.story.traits.GetTrait(TraitDef.Named("NaturalMood")).Degree == -2)
                            {
                                chance += 0.6f;
                            }
                            // For some reason this is broken

                            /*} else if (mother.story.traits.HasTrait (TraitDef.Named ("Neurotic"))) {
                             * if (mother.story.traits.GetTrait (TraitDef.Named ("Neurotic")).Degree == 1) {
                             *      chance += 0.2f;
                             * } else
                             *      chance += 0.4f;*/
                        }

                        // Because for whatever dumb reason the Math class doesn't have a Clamp method
                        if (chance < 0)
                        {
                            chance = 0;
                        }
                        if (chance > 1)
                        {
                            chance = 1;
                        }
                        Log.Message("Debugging: Chance of PPD is " + chance * 100 + "%");


                        // Try to give PPD
                        if (Rand.Value < chance)
                        {
                            mother.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("PostPartumDepression"), null);
                            bool verybad = false;
                            if (mother.story.traits.HasTrait(TraitDef.Named("NaturalMood")))
                            {
                                if (mother.story.traits.GetTrait(TraitDef.Named("NaturalMood")).Degree == -2)
                                {
                                    verybad = true;
                                }
                            }
                            else if (mother.story.traits.HasTrait(TraitDef.Named("Neurotic")))
                            {
                                if (mother.story.traits.GetTrait(TraitDef.Named("Neurotic")).Degree == 2)
                                {
                                    verybad = true;
                                }
                            }
                            // This pawn gets an exceptionally bad case of PPD
                            if (verybad)
                            {
                                foreach (Thought_Memory thought in mother.needs.mood.thoughts.memories.Memories)
                                {
                                    if (thought.def.defName == "PostPartumDepression")
                                    {
                                        thought.SetForcedStage(thought.CurStageIndex + 1);
                                    }
                                }
                            }
                        }
                        else
                        {
                            // If we didn't get PPD, then the pawn gets a mood buff
                            if (mother.health.hediffSet.HasHediff(HediffDef.Named("GaveBirthFlag")) == false)
                            {
                                mother.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("IGaveBirthFirstTime"));
                            }
                            else
                            {
                                mother.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("IGaveBirth"));
                            }
                        }
                    }

                    // The birth was not successful
                    if (successful_birth == false)
                    {
                        bool aborted = false;
                        if (chance_successful < 0f)
                        {
                            aborted = true;
                        }
                        if (baby != null)
                        {
                            Miscarry(baby, aborted);
                        }
                    }
                }
                else
                {
                    Find.WorldPawns.PassToWorld(baby, PawnDiscardDecideMode.Discard);
                }
            }

            if (mother.Spawned)
            {
                // Spawn guck
                FilthMaker.MakeFilth(mother.Position, mother.Map, ThingDefOf.FilthAmnioticFluid, mother.LabelIndefinite(), 5);
                if (mother.caller != null)
                {
                    mother.caller.DoCall();
                }
                if (baby != null)
                {
                    if (baby.caller != null)
                    {
                        baby.caller.DoCall();
                    }
                }

                Log.Message("Birth quality = " + birthing_quality);
                // Possible tearing from pregnancy
                if (birthing_quality < 0.75f)
                {
                    if (birthing_quality < Rand.Value)
                    {
                        // Add a tear from giving birth
                        if (birthing_quality < Rand.Value)
                        {
                            mother.health.AddHediff(HediffDef.Named("PregnancyTearMajor"), ChildrenUtility.GetPawnBodyPart(mother, "Torso"), null);
                        }
                        else
                        {
                            mother.health.AddHediff(HediffDef.Named("PregnancyTear"), ChildrenUtility.GetPawnBodyPart(mother, "Torso"), null);
                        }
                    }
                }
            }
            pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("GivingBirth")));
            pawn.health.RemoveHediff(this);
        }
コード例 #30
0
 public static void addMemory(Pawn p, ThoughtDef thoughtDef)
 {
     p.needs.mood.thoughts.memories.TryGainMemory(thoughtDef);
 }
コード例 #31
0
        public override void DefsLoaded()
        {
            if (ModIsActive)
            {
                /* Mod settings */

                toggleEmpathy        = Settings.GetHandle <bool>("EnableEmpathy", "EmpathyChangesTitle".Translate(), "EmpathyChangesTooltip".Translate(), true);
                toggleKinsey         = Settings.GetHandle <bool>("EnableSexuality", "SexualityChangesTitle".Translate(), "SexualityChangesTooltip".Translate(), true);
                kinseyMode           = Settings.GetHandle <KinseyMode>("KinseyMode", "KinseyModeTitle".Translate(), "KinseyModeTooltip".Translate(), KinseyMode.Realistic, null, "KinseyMode_");
                toggleIndividuality  = Settings.GetHandle <bool>("EnableIndividuality", "IndividualityTitle".Translate(), "IndividualityTooltip".Translate(), true);
                toggleElections      = Settings.GetHandle <bool>("EnableElections", "ElectionsTitle".Translate(), "ElectionsTooltip".Translate(), true);
                conversationDuration = Settings.GetHandle <float>("ConversationDuration", "DurationTitle".Translate(), "DurationTooltip".Translate(), 60f, (String s) => float.Parse(s) >= 15f && float.Parse(s) <= 180f);
                toggleDateLetters    = Settings.GetHandle <bool>("SendDateLetters", "SendDateLettersTitle".Translate(), "SendDateLettersTooltip".Translate(), true);
                toggleBenchmarking   = Settings.GetHandle <bool>("Benchmarking", "BenchmarkingTitle".Translate(), "BenchmarkingTooltip".Translate(), false);

                kinsey        = toggleKinsey.Value;
                notBabyMode   = toggleIndividuality.Value;
                elections     = toggleElections.Value;
                dateLetters   = toggleDateLetters.Value;
                benchmark     = toggleBenchmarking.Value;
                convoDuration = conversationDuration.Value;

                if (PsychologyBase.ActivateKinsey())
                {
                    mode = kinseyMode.Value;
                }

                /* Mod conflict detection */

                TraitDef bisexual = DefDatabase <TraitDef> .GetNamedSilentFail("Bisexual");

                TraitDef asexual = DefDatabase <TraitDef> .GetNamedSilentFail("Asexual");

                if (bisexual != null || asexual != null || !toggleKinsey)
                {
                    if (toggleKinsey)
                    {
                        Logger.Message("KinseyDisable".Translate());
                    }
                    kinsey = false;
                }

                /* Conditional vanilla Def edits */

                ThoughtDef knowGuestExecuted = AddNullifyingTraits("KnowGuestExecuted", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowGuestExecuted != null && toggleEmpathy)
                {
                    knowGuestExecuted = ModifyThoughtStages(knowGuestExecuted, new int[] { -1, -2, -4, -5 });
                }
                ThoughtDef knowColonistExecuted = AddNullifyingTraits("KnowColonistExecuted", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowColonistExecuted != null && toggleEmpathy)
                {
                    knowColonistExecuted = ModifyThoughtStages(knowColonistExecuted, new int[] { -1, -2, -4, -5 });
                }
                ThoughtDef knowPrisonerDiedInnocent = AddNullifyingTraits("KnowPrisonerDiedInnocent", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowPrisonerDiedInnocent != null && toggleEmpathy)
                {
                    knowPrisonerDiedInnocent = ModifyThoughtStages(knowPrisonerDiedInnocent, new int[] { -4 });
                }
                ThoughtDef knowColonistDied = AddNullifyingTraits("KnowColonistDied", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowColonistDied != null && toggleEmpathy)
                {
                    knowColonistDied = ModifyThoughtStages(knowColonistDied, new int[] { -2 });
                }
                ThoughtDef colonistAbandoned = AddNullifyingTraits("ColonistBanished", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (colonistAbandoned != null && toggleEmpathy)
                {
                    colonistAbandoned = ModifyThoughtStages(colonistAbandoned, new int[] { -2 });
                }
                ThoughtDef colonistAbandonedToDie = AddNullifyingTraits("ColonistBanishedToDie", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (colonistAbandonedToDie != null && toggleEmpathy)
                {
                    colonistAbandonedToDie = ModifyThoughtStages(colonistAbandonedToDie, new int[] { -4 });
                }
                ThoughtDef prisonerAbandonedToDie = AddNullifyingTraits("PrisonerBanishedToDie", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (prisonerAbandonedToDie != null && toggleEmpathy)
                {
                    prisonerAbandonedToDie = ModifyThoughtStages(prisonerAbandonedToDie, new int[] { -3 });
                }
                ThoughtDef knowPrisonerSold = AddNullifyingTraits("KnowPrisonerSold", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowPrisonerSold != null && toggleEmpathy)
                {
                    knowPrisonerSold = ModifyThoughtStages(knowPrisonerSold, new int[] { -4 });
                }
                ThoughtDef knowGuestOrganHarvested = AddNullifyingTraits("KnowGuestOrganHarvested", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowGuestOrganHarvested != null && toggleEmpathy)
                {
                    knowGuestOrganHarvested = ModifyThoughtStages(knowGuestOrganHarvested, new int[] { -4 });
                }
                ThoughtDef knowColonistOrganHarvested = AddNullifyingTraits("KnowColonistOrganHarvested", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowColonistOrganHarvested != null && toggleEmpathy)
                {
                    knowColonistOrganHarvested = ModifyThoughtStages(knowColonistOrganHarvested, new int[] { -4 });
                }
                ThoughtDef beauty = AddNullifyingTraits("KnowColonistOrganHarvested", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowColonistOrganHarvested != null && toggleEmpathy)
                {
                    knowColonistOrganHarvested = ModifyThoughtStages(knowColonistOrganHarvested, new int[] { -4 });
                }

                /* ThingDef injection reworked by notfood */
                var zombieThinkTree = DefDatabase <ThinkTreeDef> .GetNamedSilentFail("Zombie");

                IEnumerable <ThingDef> things = (
                    from def in DefDatabase <ThingDef> .AllDefs
                    where typeof(Pawn).IsAssignableFrom(def.thingClass) &&
                    def.race?.intelligence == Intelligence.Humanlike &&
                    !def.defName.Contains("AIPawn") &&
                    (zombieThinkTree == null || def.race.thinkTreeMain != zombieThinkTree)
                    select def
                    );

                List <string> registered = new List <string>();
                foreach (ThingDef t in things)
                {
                    if (t.inspectorTabsResolved == null)
                    {
                        t.inspectorTabsResolved = new List <InspectTabBase>(1);
                    }
                    t.inspectorTabsResolved.Add(InspectTabManager.GetSharedInstance(typeof(ITab_Pawn_Psyche)));

                    if (t.recipes == null)
                    {
                        t.recipes = new List <RecipeDef>(6);
                    }
                    t.recipes.Add(RecipeDefOfPsychology.TreatPyromania);
                    t.recipes.Add(RecipeDefOfPsychology.TreatChemicalInterest);
                    t.recipes.Add(RecipeDefOfPsychology.TreatChemicalFascination);
                    t.recipes.Add(RecipeDefOfPsychology.TreatDepression);
                    t.recipes.Add(RecipeDefOfPsychology.TreatInsomnia);
                    t.recipes.Add(RecipeDefOfPsychology.CureAnxiety);

                    if (t.comps == null)
                    {
                        t.comps = new List <CompProperties>(1);
                    }
                    t.comps.Add(new CompProperties_Psychology());

                    if (!t.race.hediffGiverSets.NullOrEmpty())
                    {
                        if (t.race.hediffGiverSets.Contains(DefDatabase <HediffGiverSetDef> .GetNamed("OrganicStandard")))
                        {
                            t.race.hediffGiverSets.Add(DefDatabase <HediffGiverSetDef> .GetNamed("OrganicPsychology"));
                        }
                    }
                    registered.Add(t.defName);
                }
                if (Prefs.DevMode && Prefs.LogVerbose)
                {
                    Log.Message("Psychology :: Registered " + string.Join(", ", registered.ToArray()));
                }

                /*
                 * Now to enjoy the benefits of having made a popular mod!
                 * This will be our little secret.
                 */
                Traverse.Create(child).Field("bodyTypeMale").SetValue("Male");
                Traverse.Create(child).Field("bodyTypeFemale").SetValue("Female");
                child.slot = BackstorySlot.Childhood;
                child.SetTitle("Child soldier", "Child soldier");
                child.SetTitleShort("Scout", "Scout");
                child.baseDesc = "[PAWN_nameDef] was born into a dictatorial outlander society on a nearby rimworld. Their chief export was war, and [PAWN_pronoun] was conscripted at a young age into the military to serve as a scout due to [PAWN_possessive] runner's build. [PAWN_pronoun] learned how to use a gun, patch wounds on the battlefield, and communicate with [PAWN_possessive] squad. It was there [PAWN_pronoun] earned [PAWN_possessive] nickname.";
                Traverse.Create(child).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Shooting", 4);
                Traverse.Create(child).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Medicine", 2);
                Traverse.Create(child).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Social", 1);
                child.requiredWorkTags = WorkTags.Violent;
                child.shuffleable      = false;
                child.PostLoad();
                child.ResolveReferences();
                Backstory adultMale = new Backstory();
                Traverse.Create(adultMale).Field("bodyTypeMale").SetValue("Male");
                Traverse.Create(adultMale).Field("bodyTypeFemale").SetValue("Female");
                adultMale.slot = BackstorySlot.Adulthood;
                adultMale.SetTitle("Missing in action", "Missing in action");
                adultMale.SetTitleShort("Ex-P.O.W.", "Ex-P.O.W.");
                adultMale.baseDesc = "Eventually, [PAWN_pronoun] was captured on a mission by one of [PAWN_possessive] faction's many enemies. [PAWN_pronoun] was tortured for information, the techniques of which [PAWN_pronoun] never forgot. When they could get no more out of [PAWN_objective], [PAWN_pronoun] was sent to a prison camp, where [PAWN_pronoun] worked for years before staging an escape and fleeing into civilization.";
                Traverse.Create(adultMale).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Crafting", 4);
                Traverse.Create(adultMale).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Construction", 3);
                Traverse.Create(adultMale).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Mining", 2);
                Traverse.Create(adultMale).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Social", 1);
                adultMale.spawnCategories = new List <string>();
                adultMale.spawnCategories.AddRange(new string[] { "Civil", "Raider", "Slave", "Trader", "Traveler" });
                adultMale.shuffleable = false;
                adultMale.PostLoad();
                adultMale.ResolveReferences();
                Backstory adultFemale = new Backstory();
                Traverse.Create(adultFemale).Field("bodyTypeMale").SetValue("Male");
                Traverse.Create(adultFemale).Field("bodyTypeFemale").SetValue("Female");
                adultFemale.slot = BackstorySlot.Adulthood;
                adultFemale.SetTitle("Battlefield medic", "Battlefield medic");
                adultFemale.SetTitleShort("Medic", "Medic");
                adultFemale.baseDesc = "[PAWN_pronoun] continued to serve in the military, being promoted through the ranks as [PAWN_possessive] skill increased. [PAWN_pronoun] learned how to treat more serious wounds as [PAWN_possessive] role slowly transitioned from scout to medic, as well as how to make good use of army rations. [PAWN_pronoun] built good rapport with [PAWN_possessive] squad as a result.";
                Traverse.Create(adultFemale).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Shooting", 4);
                Traverse.Create(adultFemale).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Medicine", 3);
                Traverse.Create(adultFemale).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Cooking", 2);
                Traverse.Create(adultFemale).Field("skillGains").GetValue <Dictionary <string, int> >().Add("Social", 1);
                adultFemale.spawnCategories = new List <string>();
                adultFemale.spawnCategories.AddRange(new string[] { "Civil", "Raider", "Slave", "Trader", "Traveler" });
                adultFemale.shuffleable = false;
                adultFemale.PostLoad();
                adultFemale.ResolveReferences();
                PawnBio male = new PawnBio();
                male.childhood = child;
                male.adulthood = adultMale;
                male.gender    = GenderPossibility.Male;
                male.name      = NameTriple.FromString("Jason 'Jackal' Tarai");
                male.PostLoad();
                SolidBioDatabase.allBios.Add(male);
                PawnBio female = new PawnBio();
                female.childhood = child;
                female.adulthood = adultFemale;
                female.gender    = GenderPossibility.Female;
                female.name      = NameTriple.FromString("Elizabeth 'Eagle' Tarai");
                female.PostLoad();
                SolidBioDatabase.allBios.Add(female);
                BackstoryDatabase.AddBackstory(child);
                BackstoryDatabase.AddBackstory(adultMale);
                BackstoryDatabase.AddBackstory(adultFemale);
            }
        }
コード例 #32
0
ファイル: PawnChanger.cs プロジェクト: scyde/Hardcore-SK
 public static void GiveMood(Pawn pawn, ThoughtDef Tdef)
 {
     pawn.needs.mood.thoughts.TryGainThought(Tdef);
 }