コード例 #1
0
        public GDWorldMapScreen(MonoSAMGame game, GraphicsDeviceManager gdm, GraphBlueprint g, Guid?initialFocus) : base(game, gdm)
        {
            Graph          = new LevelGraph(this);
            GraphBlueprint = g;

            Initialize(g, initialFocus);
        }
コード例 #2
0
        public override void Update(SAMTime gameTime, InputState istate)
        {
            base.Update(gameTime, istate);

            if (MonoSAMGame.IsDesktop())
            {
                //if (istate.IsKeyExclusiveJustDown(SKeys.R))
                //{
                //	var xcfg = XConfigFile.LoadFromString(System.IO.File.ReadAllText(@"F:\Symlinks\GridDominance\Data\presets\generic.xconf"));
                //	var pcfg = ParticleEmitterConfig.ParticleEmitterConfigBuilder.LoadFromXConfig(xcfg);
                //	_emitter.Alive = false;
                //
                //
                //	var scrn = HUD.Screen;
                //
                //	var path = VectorPathBuilder
                //		.Start()
                //		.MoveTo(scrn.TranslateHUDToGameCoordinates(-WIDTH/2f, -HEIGHT/2f))
                //		.LineTo(scrn.TranslateHUDToGameCoordinates(-WIDTH/2f, +HEIGHT/2f))
                //		.LineTo(scrn.TranslateHUDToGameCoordinates(+WIDTH/2f, +HEIGHT/2f))
                //		.LineTo(scrn.TranslateHUDToGameCoordinates(+WIDTH/2f, -HEIGHT/2f))
                //		.LineTo(scrn.TranslateHUDToGameCoordinates(-WIDTH/2f, -HEIGHT/2f))
                //		.Build();
                //
                //	var cfg = pcfg.Build(Textures.TexParticle, 2f, 3f);
                //
                //	_emitter = new PathGPUParticleEmitter(scrn, scrn.MapViewportCenter, path, cfg, GDConstants.ORDER_WORLD_SUPEREFFECTS);
                //
                //	HUD.Screen.Entities.AddEntity(_emitter);
                //}
            }
        }
コード例 #3
0
        public GDEndGameScreen(MonoSAMGame game, GraphicsDeviceManager gdm) : base(game, gdm)
        {
            _banner1 = new ParticleBanner(this, Textures.TexParticle, GDConstants.ORDER_WORLD_LOGO);
            _banner2 = new ParticleBanner(this, Textures.TexParticle, GDConstants.ORDER_WORLD_LOGO);

            Initialize();
        }
コード例 #4
0
        protected GameScreen(MonoSAMGame game, GraphicsDeviceManager gdm)
        {
            Graphics = gdm;
            Game     = game;

            Initialize();
        }
コード例 #5
0
        public static void Initialize(ContentManager content, GraphicsDevice device)
        {
            if (MonoSAMGame.IsDesktop())
            {
                TEXTURE_QUALITY = TextureQuality.HD;
            }
            else
            {
                TEXTURE_QUALITY = GetPreferredQuality(device);
            }

            LoadContent(content);
        }
コード例 #6
0
        private void Initialize()
        {
#if DEBUG
            DebugUtils.CreateShortcuts(this);
            DebugDisp = DebugUtils.CreateDisplay(this);
#endif

            if (!MonoSAMGame.IsIOS())
            {
                AddAgent(new ExitAgent());
            }

            List <OverworldNode> nodesList = new List <OverworldNode>();

            nodesList.Add(new OverworldNode_Tutorial(this, FPoint.Zero));
            nodesList.Add(new OverworldNode_W1(this, FPoint.Zero));
            nodesList.Add(new OverworldNode_W2(this, FPoint.Zero));
            nodesList.Add(new OverworldNode_W3(this, FPoint.Zero));
            nodesList.Add(new OverworldNode_W4(this, FPoint.Zero));
            if (MainGame.Flavor != GDFlavor.FREE && MainGame.Flavor != GDFlavor.FULL_NOMP && MainGame.Flavor != GDFlavor.IAB_NOMP)
            {
                nodesList.Add(new OverworldNode_MP(this, FPoint.Zero));
            }
            if (MainGame.Flavor != GDFlavor.FREE)
            {
                nodesList.Add(new OverworldNode_SCCM(this, FPoint.Zero));
            }

            foreach (var node in nodesList)
            {
                Entities.AddEntity(node);
            }

            AddAgent(ScrollAgent = new OverworldScrollAgent(nodesList.ToArray()));

            _banner.TargetRect          = new FRectangle(0 * GDConstants.TILE_WIDTH, 0.5f * GDConstants.TILE_WIDTH, 16 * GDConstants.TILE_WIDTH, 4 * GDConstants.TILE_WIDTH).AsDeflated(0.25f * GDConstants.TILE_WIDTH);
            _banner.Text                = GDConstants.LOGO_STRING;
            _banner.UseCPUParticles     = false;
            _banner.AnimationTime       = 4f;
            _banner.AnimationStartDelay = 1f;

            if (!MainGame.IsShaderless())
            {
                _banner.CreateEntities(ParticlePresets.GetConfigLetterGreenGas());
            }
        }
コード例 #7
0
 public void OnNativeInitialize(MonoSAMGame game)
 {
     // NOP
 }
コード例 #8
0
        public LevelEditorScreen(MonoSAMGame game, GraphicsDeviceManager gdm, SCCMLevelData dat) : base(game, gdm)
        {
            LevelData = dat;

            Initialize();
        }
コード例 #9
0
 public MainMenuScreen(MonoSAMGame game, GraphicsDeviceManager gdm) : base(game, gdm)
 {
     Initialize();
 }
コード例 #10
0
ファイル: InfoPanel.cs プロジェクト: VN0/GridDominance
        public override void OnInitialize()
        {
            base.OnInitialize();

            var imgWidth  = WIDTH - 2 * ELEM_MARGIN;
            var imgHeight = imgWidth * (Textures.TexLogo.Height * 1f / Textures.TexLogo.Width);

            AddElement(new HUDImage(1)
            {
                Alignment        = HUDAlignment.TOPCENTER,
                RelativePosition = new FPoint(0, ELEM_MARGIN),
                Size             = new FSize(imgWidth, imgHeight),

                Image = Textures.TexLogo,
            });

            var btn1y = ELEM_MARGIN + imgHeight;

            AddElement(new HUDTextButton(1)
            {
                TextAlignment = HUDAlignment.CENTER,
                Alignment     = HUDAlignment.TOPCENTER,

                RelativePosition = new FPoint(0, btn1y),
                Size             = new FSize(imgWidth, BUTTON_HEIGHT),

                Font     = Textures.HUDFontRegular,
                FontSize = 52,

                L10NText = L10NImpl.STR_ATTRIBUTIONS,

                TextColor   = Color.White,
                TextPadding = 16,

                BackgroundNormal  = HUDBackgroundDefinition.CreateRounded(FlatColors.ButtonHUD, 16),
                BackgroundPressed = HUDBackgroundDefinition.CreateRounded(FlatColors.ButtonPressedHUD, 16),

                ClickMode = HUDButton.HUDButtonClickMode.Single,
                Click     = OnClickAttributions,
            });

            var btn2y = btn1y + BUTTON_HEIGHT + ELEM_MARGIN;

            AddElement(new HUDTextButton(1)
            {
                TextAlignment = HUDAlignment.CENTER,
                Alignment     = HUDAlignment.TOPCENTER,

                RelativePosition = new FPoint(0, btn2y),
                Size             = new FSize(imgWidth, BUTTON_HEIGHT),

                Font     = Textures.HUDFontRegular,
                FontSize = 52,

                L10NText = L10NImpl.STR_CREDPNL_HEADER,

                TextColor   = Color.White,
                TextPadding = 16,

                BackgroundNormal  = HUDBackgroundDefinition.CreateRounded(FlatColors.ButtonHUD, 16),
                BackgroundPressed = HUDBackgroundDefinition.CreateRounded(FlatColors.ButtonPressedHUD, 16),

                ClickMode = HUDButton.HUDButtonClickMode.Single,
                Click     = OnClickAcknowledgements,
            });

            var btn3y = btn2y + BUTTON_HEIGHT + ELEM_MARGIN;

            AddElement(btnUnlock = new HUDTextButton(1)
            {
                TextAlignment = HUDAlignment.CENTER,
                Alignment     = HUDAlignment.TOPCENTER,

                RelativePosition = new FPoint(0, btn3y),
                Size             = new FSize(imgWidth, BUTTON_HEIGHT),

                Font     = Textures.HUDFontRegular,
                FontSize = 52,

                L10NText = L10NImpl.STR_UNLOCK,

                TextColor   = Color.White,
                TextPadding = 16,

                BackgroundNormal  = HUDBackgroundDefinition.CreateRounded(FlatColors.ButtonHUD, 16),
                BackgroundPressed = HUDBackgroundDefinition.CreateRounded(FlatColors.ButtonPressedHUD, 16),

                ClickMode = HUDButton.HUDButtonClickMode.Single,
                Click     = OnClickUnlock,

                IsVisible = !MonoSAMGame.IsIOS(),
            });


            AddElement(new HUDTextButton(1)
            {
                TextAlignment = HUDAlignment.CENTER,
                Alignment     = HUDAlignment.BOTTOMLEFT,

                RelativePosition = new FPoint(ELEM_MARGIN, ELEM_MARGIN),
                Size             = new FSize(WIDTH - (BFB_WIDTH + 3 * ELEM_MARGIN), BFB_WIDTH - 10),

                Font     = Textures.HUDFontRegular,
                FontSize = 52,

                L10NText = L10NImpl.STR_RESTOREPURCHASES,

                TextColor   = Color.White,
                TextPadding = 16,

                BackgroundNormal  = HUDBackgroundDefinition.CreateRounded(FlatColors.ButtonHUD, 16),
                BackgroundPressed = HUDBackgroundDefinition.CreateRounded(FlatColors.ButtonPressedHUD, 16),

                ClickMode = HUDButton.HUDButtonClickMode.Single,
                Click     = OnClickPurchaseRestore,

                IsVisible = MonoSAMGame.IsIOS() && MainGame.IsIAB(),
            });

            AddElement(new TimesheetAnimationPresenter(1)
            {
                Animation = Animations.AnimationBlackForestBytesLogo,

                Alignment        = HUDAlignment.BOTTOMRIGHT,
                RelativePosition = new FPoint(ELEM_MARGIN, ELEM_MARGIN),
                Size             = new FSize(BFB_WIDTH, BFB_WIDTH),

                Click = OnClickBFB,
            });
        }