private void LoadElement(ThemeElementData data, Theme.ColorMode colorMode) { if (data != null) { elementImage.sprite = data.GetElementSprite(); elementImage.type = data.GetSpriteType(); elementImage.color = data.GetColorByMode(colorMode); } }
public override void LoadElement(Theme theme, Theme.ColorMode colorMode) { ThemeElementData data = theme.generalUIThemeDictionary.GetElementData(toggled ? secondaryKey : primaryKey); if (data != null) { elementImage.sprite = data.GetElementSprite(); elementImage.type = data.GetSpriteType(); elementImage.color = data.GetColorByMode(colorMode); } }
public override void LoadElement(Theme theme, Theme.ColorMode colorMode) { ThemeElementData data = theme.gameUIThemeDictionary.GetElementData(currentKey); if (data != null) { elementImage.sprite = data.GetElementSprite(); elementImage.type = data.GetSpriteType(); elementImage.color = data.GetColorByMode(colorMode); } }
public override void LoadElement(Theme theme, Theme.ColorMode colorMode) { if (theme != null) { ThemeElementData data = theme.generalUIThemeDictionary.GetElementData(highlighted ? highlightKey : normalKey); if (data != null) { targetImage.sprite = data.GetElementSprite(); targetImage.color = data.GetColorByMode(colorMode); } } }