public bool mouseMove(TgcTerrainEditor editor) { TGCVector3 pos; Enabled = editor.mousePositionInTerrain(out pos); Position = pos; return(false); }
public virtual bool mouseMove(TgcTerrainEditor editor) { Vector3 pos; Enabled = true; if (Mesh != null) { if (editor.mousePositionInTerrain(out pos)) { Position = pos; Mesh.Position = pos; setLabelPosition(); } } return false; }
public virtual bool mouseMove(TgcTerrainEditor editor) { Vector3 pos; Enabled = true; if (Mesh != null) { if (editor.mousePositionInTerrain(out pos)) { Position = pos; Mesh.Position = pos; setLabelPosition(); } } return(false); }
public bool mouseMove(TgcTerrainEditor editor) { Vector3 pos; Enabled = editor.mousePositionInTerrain(out pos); this.Position = pos; return false; }