public override void Init() { base.Init(); description = new UiString(Font.Small); ((InGameState)Engine.Instance.State).TopUi.Add(description); ((InGameState)Engine.Instance.State).TopUi.Add(new RenderTrigger(RenderTop, 10)); description.DisableRender = true; Area.Add(activeSlot); if (weaponSlot != null) { Area.Add(weaponSlot); } Area.Add(activeWeaponSlot); var anim = Animations.Get("ui"); ItemSlot = anim.GetSlice("item_slot"); UseSlot = new TextureRegion(); UseSlot.Set(ItemSlot); question = anim.GetSlice("question"); bomb = anim.GetSlice("bomb"); key = anim.GetSlice("key"); coin = anim.GetSlice("coin"); pointer = anim.GetSlice("pointer"); exitPointer = anim.GetSlice("exit_pointer"); Heart = anim.GetSlice("heart"); HalfHeart = anim.GetSlice("half_heart"); HeartBackground = anim.GetSlice("heart_bg"); changedHeartBackground = anim.GetSlice("heart_hurt_bg"); halfHeartBackground = anim.GetSlice("half_heart_bg"); changedHalfHeartBackground = anim.GetSlice("half_heart_hurt"); veganHeart = anim.GetSlice("vegan"); veganHalfHeart = anim.GetSlice("half_vegan"); veganHeartBackground = anim.GetSlice("vegan_bg"); veganchangedHeartBackground = anim.GetSlice("vegan_hurt_bg"); veganhalfHeartBackground = anim.GetSlice("half_vegan_bg"); veganchangedHalfHeartBackground = anim.GetSlice("half_vegan_hurt_bg"); Bomb = anim.GetSlice("bmb"); BombBg = anim.GetSlice("bmb_bg"); ChangedBombBg = anim.GetSlice("bmb_hurt"); Mana = anim.GetSlice("mana"); HalfMana = anim.GetSlice("half_mana"); ManaBackground = anim.GetSlice("mana_bg"); ChangedManaBackground = anim.GetSlice("mana_hurt_bg"); ShieldBackground = anim.GetSlice("shield_bg"); changedShieldBackground = anim.GetSlice("shield_hurt"); halfShieldBackground = anim.GetSlice("half_shield_bg"); changedHalfShieldBackground = anim.GetSlice("half_shield_hurt"); if (Player != null) { var component = Player.GetComponent <ConsumablesComponent>(); coins = component.Coins; keys = component.Keys; bombs = component.Bombs; var area = Player.Area; Subscribe <ConsumableAddedEvent>(area); Subscribe <ConsumableRemovedEvent>(area); Subscribe <ItemUsedEvent>(area); Subscribe <ItemAddedEvent>(area); Subscribe <ItemRemovedEvent>(area); Subscribe <RerollItemsOnPlayerUse.RerolledEvent>(area); more = new UiButton(); more.Font = Font.Small; more.Click = (b) => { var state = (InGameState)Engine.Instance.State; state.OnPauseCallback = state.GoToInventory; state.Paused = true; }; more.Enabled = false; Area.Add(more); more.Right = Display.UiWidth - 8; more.Bottom = Display.UiHeight - 5; var inventory = Player.GetComponent <InventoryComponent>(); foreach (var item in inventory.Items) { AddArtifact(item); } } }