コード例 #1
0
    // Token: 0x06000053 RID: 83 RVA: 0x00004A78 File Offset: 0x00002E78
    public static void FloodFillBorder(this Texture2D aTex, int aX, int aY, Color aFillColor, Color aBorderColor)
    {
        int width  = aTex.width;
        int height = aTex.height;

        Color[] pixels = aTex.GetPixels();
        byte[]  array  = new byte[pixels.Length];
        Queue <TextureExtension.Point> queue = new Queue <TextureExtension.Point>();

        queue.Enqueue(new TextureExtension.Point(aX, aY));
        while (queue.Count > 0)
        {
            TextureExtension.Point point = queue.Dequeue();
            for (int i = (int)point.x; i < width; i++)
            {
                if (array[i + (int)point.y * width] > 0 || pixels[i + (int)point.y * width] == aBorderColor)
                {
                    break;
                }
                pixels[i + (int)point.y * width] = aFillColor;
                array[i + (int)point.y * width]  = 1;
                if ((int)(point.y + 1) < height && array[i + (int)point.y * width + width] == 0 && pixels[i + (int)point.y * width + width] != aBorderColor)
                {
                    queue.Enqueue(new TextureExtension.Point(i, (int)(point.y + 1)));
                }
                if (point.y - 1 >= 0 && array[i + (int)point.y * width - width] == 0 && pixels[i + (int)point.y * width - width] != aBorderColor)
                {
                    queue.Enqueue(new TextureExtension.Point(i, (int)(point.y - 1)));
                }
            }
            for (int j = (int)(point.x - 1); j >= 0; j--)
            {
                if (array[j + (int)point.y * width] > 0 || pixels[j + (int)point.y * width] == aBorderColor)
                {
                    break;
                }
                pixels[j + (int)point.y * width] = aFillColor;
                array[j + (int)point.y * width]  = 1;
                if ((int)(point.y + 1) < height && array[j + (int)point.y * width + width] == 0 && pixels[j + (int)point.y * width + width] != aBorderColor)
                {
                    queue.Enqueue(new TextureExtension.Point(j, (int)(point.y + 1)));
                }
                if (point.y - 1 >= 0 && array[j + (int)point.y * width - width] == 0 && pixels[j + (int)point.y * width - width] != aBorderColor)
                {
                    queue.Enqueue(new TextureExtension.Point(j, (int)(point.y - 1)));
                }
            }
        }
        aTex.SetPixels(pixels);
    }
コード例 #2
0
    // Token: 0x06000052 RID: 82 RVA: 0x000047B4 File Offset: 0x00002BB4
    public static void FloodFillArea(this Texture2D aTex, int aX, int aY, Color aFillColor)
    {
        int width  = aTex.width;
        int height = aTex.height;

        Color[] pixels = aTex.GetPixels();
        Color   color  = pixels[aX + aY * width];

        if (color == Color.black)
        {
            return;
        }
        Queue <TextureExtension.Point> queue = new Queue <TextureExtension.Point>();

        queue.Enqueue(new TextureExtension.Point(aX, aY));
        while (queue.Count > 0)
        {
            TextureExtension.Point point = queue.Dequeue();
            for (int i = (int)point.x; i < width; i++)
            {
                Color lhs = pixels[i + (int)point.y * width];
                if (lhs != color || lhs == aFillColor)
                {
                    break;
                }
                pixels[i + (int)point.y * width] = aFillColor;
                if ((int)(point.y + 1) < height)
                {
                    lhs = pixels[i + (int)point.y * width + width];
                    if (lhs == color && lhs != aFillColor)
                    {
                        queue.Enqueue(new TextureExtension.Point(i, (int)(point.y + 1)));
                    }
                }
                if (point.y - 1 >= 0)
                {
                    lhs = pixels[i + (int)point.y * width - width];
                    if (lhs == color && lhs != aFillColor)
                    {
                        queue.Enqueue(new TextureExtension.Point(i, (int)(point.y - 1)));
                    }
                }
            }
            for (int j = (int)(point.x - 1); j >= 0; j--)
            {
                Color lhs2 = pixels[j + (int)point.y * width];
                if (lhs2 != color || lhs2 == aFillColor)
                {
                    break;
                }
                pixels[j + (int)point.y * width] = aFillColor;
                if ((int)(point.y + 1) < height)
                {
                    lhs2 = pixels[j + (int)point.y * width + width];
                    if (lhs2 == color && lhs2 != aFillColor)
                    {
                        queue.Enqueue(new TextureExtension.Point(j, (int)(point.y + 1)));
                    }
                }
                if (point.y - 1 >= 0)
                {
                    lhs2 = pixels[j + (int)point.y * width - width];
                    if (lhs2 == color && lhs2 != aFillColor)
                    {
                        queue.Enqueue(new TextureExtension.Point(j, (int)(point.y - 1)));
                    }
                }
            }
        }
        aTex.SetPixels(pixels);
    }
コード例 #3
0
 // Token: 0x06000055 RID: 85 RVA: 0x00004D6E File Offset: 0x0000316E
 public Point(int aX, int aY)
 {
     this = new TextureExtension.Point((short)aX, (short)aY);
 }